forked from Mirrors/wine-wine
wined3d: Avoid accessing freed memory in wined3d_view_gl_destroy() (Valgrind).
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 4128e457a9
)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
stable
parent
37a1205885
commit
1653bff666
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@ -4851,7 +4851,7 @@ static void wined3d_view_gl_destroy(struct wined3d_device *device,
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ctx->free = ctx != &c ? ctx : NULL;
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wined3d_cs_destroy_object(device->cs, wined3d_view_gl_destroy_object, ctx);
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if (!ctx->free)
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if (ctx == &c)
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device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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}
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