wined3d: Avoid accessing freed memory in wined3d_view_gl_destroy() (Valgrind).

Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Liam Middlebrook <lmiddlebrook@nvidia.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Sven Baars 2020-02-02 14:45:51 +01:00 committed by Alexandre Julliard
parent 5ec0b75993
commit 4128e457a9
1 changed files with 1 additions and 1 deletions

View File

@ -4848,7 +4848,7 @@ static void wined3d_view_gl_destroy(struct wined3d_device *device,
ctx->free = ctx != &c ? ctx : NULL;
wined3d_cs_destroy_object(device->cs, wined3d_view_gl_destroy_object, ctx);
if (!ctx->free)
if (ctx == &c)
device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
}