forked from Mirrors/wine-wine
wined3d: Do not modify depth test state in wined3d_device_init_3d().
We do not want to automagically disable depth test for D3D10+. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>oldstable
parent
ad0ad75b5d
commit
15824c0704
|
@ -949,7 +949,7 @@ void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
|
|||
|
||||
static void device_init_swapchain_state(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
|
||||
{
|
||||
BOOL ds_enable = !!swapchain->desc.enable_auto_depth_stencil;
|
||||
BOOL ds_enable = swapchain->desc.enable_auto_depth_stencil;
|
||||
unsigned int i;
|
||||
|
||||
if (device->fb.render_targets)
|
||||
|
@ -963,7 +963,6 @@ static void device_init_swapchain_state(struct wined3d_device *device, struct wi
|
|||
}
|
||||
|
||||
wined3d_device_set_depth_stencil_view(device, ds_enable ? device->auto_depth_stencil_view : NULL);
|
||||
wined3d_device_set_render_state(device, WINED3D_RS_ZENABLE, ds_enable);
|
||||
}
|
||||
|
||||
static void wined3d_device_delete_opengl_contexts_cs(void *object)
|
||||
|
@ -4881,6 +4880,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
|
|||
device->update_state = &device->state;
|
||||
|
||||
device_init_swapchain_state(device, swapchain);
|
||||
wined3d_device_set_render_state(device,
|
||||
WINED3D_RS_ZENABLE, !!swapchain->desc.enable_auto_depth_stencil);
|
||||
if (wined3d_settings.logo)
|
||||
device_load_logo(device, wined3d_settings.logo);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue