d3d9: Toggle depth test state based on auto depth stencil.

wined3d will not do this anymore

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2017-12-06 11:00:37 +01:00 committed by Alexandre Julliard
parent cf86309c58
commit ad0ad75b5d
1 changed files with 4 additions and 2 deletions

View File

@ -4092,8 +4092,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
}
}
hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
if (FAILED(hr))
if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
wined3d_device_release_focus_window(device->wined3d_device);
@ -4103,6 +4102,9 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
return hr;
}
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
if (FAILED(hr = d3d9_device_get_swapchains(device)))
{
wined3d_device_uninit_3d(device->wined3d_device);