d3d10: Implement matrix effect variable set methods.

Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Connor McAdams 2020-03-24 14:05:56 +01:00 committed by Alexandre Julliard
parent 9796bdc966
commit 00861d10ec
2 changed files with 108 additions and 8 deletions

View File

@ -61,6 +61,11 @@ enum d3d10_effect_object_operation
D3D10_EOO_ANONYMOUS_SHADER = 7,
};
struct d3d10_matrix
{
float m[4][4];
};
struct d3d10_effect_object
{
struct d3d10_effect_pass *pass;

View File

@ -5073,8 +5073,91 @@ static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_
d3d10_effect_vector_variable_GetFloatVectorArray,
};
static void write_matrix_to_buffer(struct d3d10_effect_variable *variable, void *dst_void,
struct d3d10_matrix *src, BOOL transpose)
{
unsigned int col_count = !transpose ? variable->type->column_count : variable->type->row_count;
unsigned int row_count = !transpose ? variable->type->row_count : variable->type->column_count;
BOOL major = variable->type->type_class == D3D10_SVC_MATRIX_COLUMNS ? TRUE : FALSE;
float *dst = dst_void;
unsigned int row, col;
if (transpose)
major = !major;
if (major)
{
for (col = 0; col < col_count; ++col)
{
for (row = 0; row < row_count; ++row)
dst[(col * 4) + row] = src->m[row][col];
}
}
else
{
for (row = 0; row < row_count; ++row)
{
for (col = 0; col < col_count; ++col)
dst[(row * 4) + col] = src->m[row][col];
}
}
}
static void write_matrix_variable_to_buffer(struct d3d10_effect_variable *variable, void *src_data, BOOL transpose)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
write_matrix_to_buffer(variable, dst, src_data, transpose);
variable->buffer->u.buffer.changed = TRUE;
}
static void write_matrix_variable_array_to_buffer(struct d3d10_effect_variable *variable, void *src_data,
unsigned int offset, unsigned int count, BOOL transpose)
{
BYTE *dst = variable->buffer->u.buffer.local_buffer + variable->buffer_offset;
struct d3d10_matrix *src = src_data;
unsigned int i;
if (!variable->type->element_count)
{
write_matrix_variable_to_buffer(variable, src_data, transpose);
return;
}
if (offset >= variable->type->element_count)
{
WARN("Offset %u larger than element count %u, ignoring.\n", offset, variable->type->element_count);
return;
}
if (count > variable->type->element_count - offset)
{
WARN("Offset %u, count %u overruns the variable (element count %u), fixing up.\n",
offset, count, variable->type->element_count);
count = variable->type->element_count - offset;
}
if (offset)
dst += variable->type->stride * offset;
for (i = 0; i < count; ++i)
{
write_matrix_to_buffer(variable, dst, &src[i], transpose);
dst += variable->type->stride;
}
variable->buffer->u.buffer.changed = TRUE;
}
/* ID3D10EffectVariable methods */
static inline struct d3d10_effect_variable *impl_from_ID3D10EffectMatrixVariable(ID3D10EffectMatrixVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_effect_variable, ID3D10EffectVariable_iface);
}
static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
{
TRACE("iface %p\n", iface);
@ -5231,9 +5314,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
float *data)
{
FIXME("iface %p, data %p stub!\n", iface, data);
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, data %p.\n", iface, data);
write_matrix_variable_to_buffer(var, data, FALSE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
@ -5247,9 +5333,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10Ef
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
float *data, UINT offset, UINT count)
{
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
write_matrix_variable_array_to_buffer(var, data, offset, count, FALSE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
@ -5263,9 +5352,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
float *data)
{
FIXME("iface %p, data %p stub!\n", iface, data);
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, data %p.\n", iface, data);
write_matrix_variable_to_buffer(var, data, TRUE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
@ -5279,9 +5371,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
float *data, UINT offset, UINT count)
{
FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
struct d3d10_effect_variable *var = impl_from_ID3D10EffectMatrixVariable(iface);
return E_NOTIMPL;
TRACE("iface %p, data %p, offset %u, count %u.\n", iface, data, offset, count);
write_matrix_variable_array_to_buffer(var, data, offset, count, TRUE);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,