d3dx9: Remove a recursive call to ID3DXFont_DrawTextW when no rect is specified.

Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
feature/deterministic
Sven Baars 2020-03-24 14:05:14 +01:00 committed by Alexandre Julliard
parent 787d98f47c
commit 9796bdc966
1 changed files with 2 additions and 11 deletions

View File

@ -629,17 +629,8 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
if (format & DT_SINGLELINE)
format &= ~DT_WORDBREAK;
if (!rect)
{
y = ID3DXFont_DrawTextW(iface, NULL, string, count, &textrect, format | DT_CALCRECT, 0);
if (format & DT_CALCRECT)
return y;
}
else
{
if (rect)
textrect = *rect;
}
x = textrect.left;
y = textrect.top;
@ -716,7 +707,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
break;
}
if (format & DT_CALCRECT)
if (format & DT_CALCRECT && rect)
{
*rect = textrect;