wine-wine/include/d3dcommon.idl

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/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
typedef struct _D3D_SHADER_MACRO
{
LPCSTR Name;
LPCSTR Definition;
} D3D_SHADER_MACRO;
typedef struct _D3D_SHADER_MACRO* LPD3D_SHADER_MACRO;
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[
object,
local,
uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)
]
interface ID3D10Blob : IUnknown
{
void *GetBufferPointer();
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SIZE_T GetBufferSize();
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}
typedef ID3D10Blob* LPD3D10BLOB;
typedef ID3D10Blob ID3DBlob;
typedef ID3DBlob* LPD3DBLOB;
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cpp_quote("#define IID_ID3DBlob IID_ID3D10Blob")
typedef enum _D3D_INCLUDE_TYPE
{
D3D_INCLUDE_LOCAL = 0,
D3D_INCLUDE_SYSTEM,
D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL,
D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM,
D3D_INCLUDE_FORCE_DWORD = 0x7fffffff
} D3D_INCLUDE_TYPE;
[
object,
local,
]
interface ID3DInclude
{
HRESULT Open(D3D_INCLUDE_TYPE include_type,
const char *filename,
const void *parent_data,
const void **data,
UINT *bytes);
HRESULT Close(const void *data);
}
typedef ID3DInclude* LPD3DINCLUDE;
typedef enum _D3D_SHADER_VARIABLE_CLASS
{
D3D_SVC_SCALAR,
D3D_SVC_VECTOR,
D3D_SVC_MATRIX_ROWS,
D3D_SVC_MATRIX_COLUMNS,
D3D_SVC_OBJECT,
D3D_SVC_STRUCT,
D3D_SVC_INTERFACE_CLASS,
D3D_SVC_INTERFACE_POINTER,
D3D10_SVC_SCALAR = 0,
D3D10_SVC_VECTOR,
D3D10_SVC_MATRIX_ROWS,
D3D10_SVC_MATRIX_COLUMNS,
D3D10_SVC_OBJECT,
D3D10_SVC_STRUCT,
D3D11_SVC_INTERFACE_CLASS,
D3D11_SVC_INTERFACE_POINTER,
D3D_SVC_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_CLASS;
typedef enum D3D_CBUFFER_TYPE
{
D3D_CT_CBUFFER,
D3D_CT_TBUFFER,
D3D_CT_INTERFACE_POINTERS,
D3D_CT_RESOURCE_BIND_INFO,
D3D10_CT_CBUFFER = 0,
D3D10_CT_TBUFFER,
D3D11_CT_CBUFFER = 0,
D3D11_CT_TBUFFER,
D3D11_CT_INTERFACE_POINTERS,
D3D11_CT_RESOURCE_BIND_INFO,
} D3D_CBUFFER_TYPE;
typedef enum D3D_SRV_DIMENSION
{
D3D_SRV_DIMENSION_UNKNOWN,
D3D_SRV_DIMENSION_BUFFER,
D3D_SRV_DIMENSION_TEXTURE1D,
D3D_SRV_DIMENSION_TEXTURE1DARRAY,
D3D_SRV_DIMENSION_TEXTURE2D,
D3D_SRV_DIMENSION_TEXTURE2DARRAY,
D3D_SRV_DIMENSION_TEXTURE2DMS,
D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
D3D_SRV_DIMENSION_TEXTURE3D,
D3D_SRV_DIMENSION_TEXTURECUBE,
D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
D3D_SRV_DIMENSION_BUFFEREX,
D3D10_SRV_DIMENSION_UNKNOWN = 0,
D3D10_SRV_DIMENSION_BUFFER,
D3D10_SRV_DIMENSION_TEXTURE1D,
D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
D3D10_SRV_DIMENSION_TEXTURE2D,
D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
D3D10_SRV_DIMENSION_TEXTURE2DMS,
D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
D3D10_SRV_DIMENSION_TEXTURE3D,
D3D10_SRV_DIMENSION_TEXTURECUBE,
D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
D3D10_1_SRV_DIMENSION_BUFFER,
D3D10_1_SRV_DIMENSION_TEXTURE1D,
D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
D3D10_1_SRV_DIMENSION_TEXTURE2D,
D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
D3D10_1_SRV_DIMENSION_TEXTURE3D,
D3D10_1_SRV_DIMENSION_TEXTURECUBE,
D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
D3D11_SRV_DIMENSION_UNKNOWN = 0,
D3D11_SRV_DIMENSION_BUFFER,
D3D11_SRV_DIMENSION_TEXTURE1D,
D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
D3D11_SRV_DIMENSION_TEXTURE2D,
D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
D3D11_SRV_DIMENSION_TEXTURE2DMS,
D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
D3D11_SRV_DIMENSION_TEXTURE3D,
D3D11_SRV_DIMENSION_TEXTURECUBE,
D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
D3D11_SRV_DIMENSION_BUFFEREX,
} D3D_SRV_DIMENSION;
typedef enum D3D_REGISTER_COMPONENT_TYPE
{
D3D_REGISTER_COMPONENT_UNKNOWN,
D3D_REGISTER_COMPONENT_UINT32,
D3D_REGISTER_COMPONENT_SINT32,
D3D_REGISTER_COMPONENT_FLOAT32,
D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
D3D10_REGISTER_COMPONENT_UINT32,
D3D10_REGISTER_COMPONENT_SINT32,
D3D10_REGISTER_COMPONENT_FLOAT32,
} D3D_REGISTER_COMPONENT_TYPE;
typedef enum D3D_RESOURCE_RETURN_TYPE
{
D3D_RETURN_TYPE_UNORM = 1,
D3D_RETURN_TYPE_SNORM,
D3D_RETURN_TYPE_SINT,
D3D_RETURN_TYPE_UINT,
D3D_RETURN_TYPE_FLOAT,
D3D_RETURN_TYPE_MIXED,
D3D_RETURN_TYPE_DOUBLE,
D3D_RETURN_TYPE_CONTINUED,
D3D10_RETURN_TYPE_UNORM = 1,
D3D10_RETURN_TYPE_SNORM,
D3D10_RETURN_TYPE_SINT,
D3D10_RETURN_TYPE_UINT,
D3D10_RETURN_TYPE_FLOAT,
D3D10_RETURN_TYPE_MIXED,
D3D11_RETURN_TYPE_UNORM = 1,
D3D11_RETURN_TYPE_SNORM,
D3D11_RETURN_TYPE_SINT,
D3D11_RETURN_TYPE_UINT,
D3D11_RETURN_TYPE_FLOAT,
D3D11_RETURN_TYPE_MIXED,
D3D11_RETURN_TYPE_DOUBLE,
D3D11_RETURN_TYPE_CONTINUED,
} D3D_RESOURCE_RETURN_TYPE;
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typedef enum D3D_NAME
{
D3D_NAME_UNDEFINED,
D3D_NAME_POSITION,
D3D_NAME_CLIP_DISTANCE,
D3D_NAME_CULL_DISTANCE,
D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
D3D_NAME_VIEWPORT_ARRAY_INDEX,
D3D_NAME_VERTEX_ID,
D3D_NAME_PRIMITIVE_ID,
D3D_NAME_INSTANCE_ID,
D3D_NAME_IS_FRONT_FACE,
D3D_NAME_SAMPLE_INDEX,
D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
D3D_NAME_TARGET = 64,
D3D_NAME_DEPTH,
D3D_NAME_COVERAGE,
D3D_NAME_DEPTH_GREATER_EQUAL,
D3D_NAME_DEPTH_LESS_EQUAL,
D3D10_NAME_UNDEFINED = 0,
D3D10_NAME_POSITION,
D3D10_NAME_CLIP_DISTANCE,
D3D10_NAME_CULL_DISTANCE,
D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
D3D10_NAME_VIEWPORT_ARRAY_INDEX,
D3D10_NAME_VERTEX_ID,
D3D10_NAME_PRIMITIVE_ID,
D3D10_NAME_INSTANCE_ID,
D3D10_NAME_IS_FRONT_FACE,
D3D10_NAME_SAMPLE_INDEX,
D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
D3D10_NAME_TARGET = 64,
D3D10_NAME_DEPTH,
D3D10_NAME_COVERAGE,
D3D11_NAME_DEPTH_GREATER_EQUAL,
D3D11_NAME_DEPTH_LESS_EQUAL,
} D3D_NAME;