2006-02-25 12:15:08 +00:00
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/*
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* Direct3D 8
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*
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* Copyright 2005 Oliver Stieber
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2002-06-25 23:23:03 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 12:49:52 +00:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2002-06-25 23:23:03 +00:00
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*
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*/
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2003-04-12 00:06:42 +00:00
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#include "config.h"
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2006-02-20 10:11:35 +00:00
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#include "initguid.h"
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2002-09-27 22:46:16 +00:00
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#include "d3d8_private.h"
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2006-02-25 12:15:08 +00:00
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#include "wine/debug.h"
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2002-09-27 22:46:16 +00:00
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2006-02-25 12:15:08 +00:00
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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2002-06-25 23:23:03 +00:00
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2006-02-25 12:15:08 +00:00
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HRESULT WINAPI D3D8GetSWInfo(void) {
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2002-06-25 23:23:03 +00:00
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FIXME("(void): stub\n");
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return 0;
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}
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2006-02-25 12:15:08 +00:00
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void WINAPI DebugSetMute(void) {
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2003-06-04 22:45:57 +00:00
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/* nothing to do */
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2002-06-25 23:23:03 +00:00
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}
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2009-09-12 12:13:58 +00:00
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IDirect3D8* WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT SDKVersion) {
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2007-05-22 21:57:30 +00:00
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IDirect3D8Impl* object;
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TRACE("SDKVersion = %x\n", SDKVersion);
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2009-08-25 06:17:14 +00:00
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wined3d_mutex_lock();
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2007-05-22 21:57:30 +00:00
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
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2002-09-27 22:46:16 +00:00
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2011-01-23 20:49:42 +00:00
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object->IDirect3D8_iface.lpVtbl = &Direct3D8_Vtbl;
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2002-09-27 22:46:16 +00:00
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object->ref = 1;
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2011-07-04 19:39:35 +00:00
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object->WineD3D = wined3d_create(8, WINED3D_LEGACY_DEPTH_BIAS, &object->IDirect3D8_iface);
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2002-09-27 22:46:16 +00:00
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2007-05-22 21:57:30 +00:00
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TRACE("Created Direct3D object @ %p, WineObj @ %p\n", object, object->WineD3D);
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2009-08-25 06:17:14 +00:00
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wined3d_mutex_unlock();
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2002-09-27 22:46:16 +00:00
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2008-06-24 09:07:43 +00:00
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if (!object->WineD3D)
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{
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HeapFree( GetProcessHeap(), 0, object );
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object = NULL;
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}
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2011-01-23 20:49:42 +00:00
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return &object->IDirect3D8_iface;
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2002-09-27 22:46:16 +00:00
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}
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/* At process attach */
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2006-09-26 13:25:11 +00:00
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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2006-10-10 17:23:08 +00:00
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TRACE("fdwReason=%d\n", fdwReason);
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2006-09-26 13:25:11 +00:00
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if (fdwReason == DLL_PROCESS_ATTACH)
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2006-02-25 12:15:08 +00:00
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DisableThreadLibraryCalls(hInstDLL);
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2003-06-30 20:53:48 +00:00
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2002-09-27 22:46:16 +00:00
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return TRUE;
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2002-06-25 23:23:03 +00:00
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}
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2006-02-25 12:15:08 +00:00
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/***********************************************************************
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2009-08-25 06:17:13 +00:00
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* ValidateVertexShader (D3D8.@)
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2006-02-25 12:15:08 +00:00
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*
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2006-09-10 11:05:45 +00:00
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* I've seen reserved1 and reserved2 always passed as 0's
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2009-08-31 07:57:52 +00:00
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* bool seems always passed as 0 or 1, but other values work as well...
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2006-02-25 12:15:08 +00:00
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* toto result?
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*/
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2007-08-02 22:47:02 +00:00
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HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
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2009-08-31 07:57:52 +00:00
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{
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2006-09-10 11:05:45 +00:00
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HRESULT ret;
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2010-02-19 14:37:23 +00:00
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static BOOL warned;
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if (TRACE_ON(d3d8) || !warned) {
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FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
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warned = TRUE;
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}
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2006-09-10 11:05:45 +00:00
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if (!vertexshader)
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return E_FAIL;
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if (reserved1 || reserved2)
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return E_FAIL;
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switch(*vertexshader) {
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case 0xFFFE0101:
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2009-08-31 07:57:52 +00:00
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case 0xFFFE0100:
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2006-09-10 11:05:45 +00:00
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ret=S_OK;
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break;
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default:
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2010-09-05 21:38:51 +00:00
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WARN("Invalid shader version token %#x.\n", *vertexshader);
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2006-09-10 11:05:45 +00:00
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ret=E_FAIL;
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}
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return ret;
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2006-02-25 12:15:08 +00:00
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}
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/***********************************************************************
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2009-08-25 06:17:13 +00:00
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* ValidatePixelShader (D3D8.@)
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2006-02-25 12:15:08 +00:00
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*
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* PARAMS
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* toto result?
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*/
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2007-08-02 22:47:02 +00:00
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HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
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2006-02-25 12:15:08 +00:00
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{
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2006-09-18 18:16:48 +00:00
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HRESULT ret;
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2010-02-19 14:37:23 +00:00
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static BOOL warned;
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if (TRACE_ON(d3d8) || !warned) {
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FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
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warned = TRUE;
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}
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2009-08-31 07:57:52 +00:00
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2006-09-18 18:16:48 +00:00
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if (!pixelshader)
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return E_FAIL;
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if (reserved1)
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2009-08-31 07:57:52 +00:00
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return E_FAIL;
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2006-09-18 18:16:48 +00:00
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switch(*pixelshader) {
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case 0xFFFF0100:
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case 0xFFFF0101:
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case 0xFFFF0102:
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case 0xFFFF0103:
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case 0xFFFF0104:
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ret=S_OK;
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break;
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default:
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2010-09-05 21:38:51 +00:00
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WARN("Invalid shader version token %#x.\n", *pixelshader);
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2006-09-18 18:16:48 +00:00
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ret=E_FAIL;
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}
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return ret;
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2006-02-25 12:15:08 +00:00
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}
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