d3d8: Better stub for ValidateVertexShader + tests.

oldstable
Louis. Lenders 2006-09-10 12:05:45 +01:00 committed by Alexandre Julliard
parent abecd9e393
commit 9002468c7b
4 changed files with 98 additions and 6 deletions

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@ -2,4 +2,4 @@
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate8(long)
@ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr ptr ptr long ptr)

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@ -72,13 +72,32 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
/***********************************************************************
* ValidateVertexShader (D3D8.@)
*
* PARAMS
* I've seen reserved1 and reserved2 always passed as 0's
* bool seems always passed as 0 or 1, but other values work as well....
* toto result?
*/
BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
{
FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, int bool, DWORD* toto)
{
HRESULT ret;
FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
if (!vertexshader)
return E_FAIL;
if (reserved1 || reserved2)
return E_FAIL;
switch(*vertexshader) {
case 0xFFFE0101:
case 0xFFFE0100:
ret=S_OK;
break;
default:
ERR("vertexshader version mismatch\n");
ret=E_FAIL;
}
return ret;
}
/***********************************************************************

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@ -7,6 +7,7 @@ IMPORTS = user32 kernel32
EXTRALIBS = -ldxerr8
CTESTS = \
d3d8_main.c \
device.c
@MAKE_TEST_RULES@

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@ -0,0 +1,72 @@
/*
* Copyright (C) 2006 Louis Lenders
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "wine/test.h"
static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*);
static void test_ValidateVertexShader(void)
{
HRESULT ret;
static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
0x0000FFFF};
ret=ValidateVertexShader(0,0,0,0,0);
ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
ret=ValidateVertexShader(0,0,0,1,0);
ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
ret=ValidateVertexShader(simple_vs,0,0,0,0);
ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
ret=ValidateVertexShader(simple_vs,0,0,1,0);
ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
/* seems to do some version checking */
*simple_vs=0xFFFE0100; /* vs_1_0 */
ret=ValidateVertexShader(simple_vs,0,0,0,0);
ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
*simple_vs=0xFFFE0102; /* bogus version */
ret=ValidateVertexShader(simple_vs,0,0,1,0);
ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
/* I've seen that applications pass 2nd and 3rd parameter always as 0;simple test with non-zero parameters */
*simple_vs=0xFFFE0101; /* vs_1_1 */
ret=ValidateVertexShader(simple_vs,simple_vs,0,1,0);
ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
ret=ValidateVertexShader(simple_vs,0,simple_vs,1,0);
ok(ret==E_FAIL,"ValidateVertexShader returned %lx but expected E_FAIL\n",ret);
/* I've seen 4th parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
ret=ValidateVertexShader(simple_vs,0,0,12345,0);
ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
/* What is 5th parameter ???? Following works ok */
ret=ValidateVertexShader(simple_vs,0,0,1,simple_vs);
ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
}
START_TEST(d3d8_main)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" );
test_ValidateVertexShader();
}