openclonk/planet/Tests.ocf/SkeletonInclude.ocs/ClonkIncluder3.ocd
Armin Burgmeier b8ed577c0f Rotate the OGRE coordinate frame by 90 degrees in X
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410.
2015-10-03 11:39:08 -04:00
..
Clonk.jpg Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
DefCore.txt Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Graphics.mesh Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00
Scene.material Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
Script.c Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
StringTblDE.txt Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
StringTblUS.txt Append and include skeletons (#1180) 2015-01-06 18:25:08 +01:00
include.Clonk.Farmer.skeleton Rotate the OGRE coordinate frame by 90 degrees in X 2015-10-03 11:39:08 -04:00