forked from Mirrors/openclonk
26 lines
949 B
C++
26 lines
949 B
C++
#ifndef C4FOWBEAMTRIANGLE_H
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#define C4FOWBEAMTRIANGLE_H
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/** A simple data structure holding data, mainly positions, about each beam
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that is used for the rendering. The coordinates are global.
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*/
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class C4FoWBeamTriangle
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{
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public:
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C4FoWBeamTriangle() : clipLeft(false), clipRight(false) {};
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// whether this triangle is the last one in a row because the triangle
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// that would normally be left/right of it is clipped
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bool clipLeft, clipRight;
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float fanLX, fanLY, // left point of the triangle that has 100% light
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fanRX, fanRY, // right point of the triangle that has 100% light
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fadeLX, fadeLY, // left point of the quad in which the light fades out
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fadeRY, fadeRX, // right point of the quad in which the light fades out
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fadeIX, fadeIY; // intermediate fade point filling the space between the fade quads
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// whether the next triangle's edge is shorter than the edge of this one
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bool descending;
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};
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#endif |