forked from Mirrors/openclonk
1513 lines
46 KiB
C++
1513 lines
46 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, 2003-2004, 2007 Matthes Bender
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* Copyright (c) 2001-2007, 2009 Sven Eberhardt
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* Copyright (c) 2003-2008 Peter Wortmann
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* Copyright (c) 2004-2006, 2008 Günther Brammer
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* Copyright (c) 2005 Armin Burgmeier
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* Copyright (c) 2009 Nicolas Hake
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Object definition */
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#include <C4Include.h>
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#include <C4Def.h>
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#include <C4Version.h>
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#include <C4GameVersion.h>
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#include <C4FileMonitor.h>
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#ifndef BIG_C4INCLUDE
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#include <C4SurfaceFile.h>
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#include <C4Log.h>
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#include <C4Components.h>
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#include <C4Config.h>
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#include <C4ValueList.h>
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#include <C4RankSystem.h>
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#include <C4Game.h>
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#include <C4GameObjects.h>
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#include <C4Object.h>
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#include "C4Network2Res.h"
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#include <C4Material.h>
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#endif
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//-------------------------- Default Action Procedures --------------------------------------
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const char *ProcedureName[C4D_MaxDFA]={ "WALK",
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"FLIGHT",
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"KNEEL",
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"SCALE",
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"HANGLE",
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"DIG",
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"SWIM",
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"THROW",
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"BRIDGE",
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"BUILD",
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"PUSH",
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"CHOP",
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"LIFT",
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"FLOAT",
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"ATTACH",
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"FIGHT",
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"CONNECT",
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"PULL"
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};
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//--------------------------------- C4DefCore ----------------------------------------------
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void C4Def::DefaultDefCore()
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{
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rC4XVer[0]=rC4XVer[1]=rC4XVer[2]=rC4XVer[3]=0;
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RequireDef.Clear();
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Physical.Default();
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Shape.Default();
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Entrance.Default();
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Collection.Default();
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PictureRect.Default();
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SolidMask.Default();
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TopFace.Default();
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Component.Default();
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BurnTurnTo=C4ID_None;
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BuildTurnTo=C4ID_None;
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STimerCall[0]=0;
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Timer=35;
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GrowthType=0;
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Basement=0;
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CanBeBase=0;
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CrewMember=0;
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NativeCrew=0;
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Mass=0;
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Value=0;
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Exclusive=0;
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Category=0;
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Growth=0;
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Rebuyable=0;
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ContactIncinerate=0;
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BlastIncinerate=0;
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Constructable=0;
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Grab=0;
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Carryable=0;
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Rotateable=0;
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RotatedEntrance=0;
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Chopable=0;
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Float=0;
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ColorByOwner=0;
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NoHorizontalMove=0;
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BorderBound=0;
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LiftTop=0;
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CollectionLimit=0;
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GrabPutGet=0;
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ContainBlast=0;
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UprightAttach=0;
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ContactFunctionCalls=0;
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MaxUserSelect=0;
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Line=0;
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LineConnect=0;
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LineIntersect=0;
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NoBurnDecay=0;
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IncompleteActivity=0;
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Placement=0;
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Prey=0;
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Edible=0;
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AttractLightning=0;
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Oversize=0;
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Fragile=0;
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NoPushEnter=0;
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Explosive=0;
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Projectile=0;
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DragImagePicture=0;
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VehicleControl=0;
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Pathfinder=0;
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NoComponentMass=0;
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MoveToRange=0;
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NoStabilize=0;
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ClosedContainer=0;
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SilentCommands=0;
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NoBurnDamage=0;
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TemporaryCrew=0;
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SmokeRate=100;
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BlitMode=C4D_Blit_Normal;
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NoBreath=0;
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ConSizeOff=0;
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NoSell=NoGet=0;
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NoFight=0;
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RotatedSolidmasks=0;
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NeededGfxMode=0;
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NoTransferZones=0;
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}
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BOOL C4Def::LoadDefCore(C4Group &hGroup)
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{
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StdStrBuf Source;
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if (hGroup.LoadEntryString(C4CFN_DefCore,Source))
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{
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StdStrBuf Name = hGroup.GetFullName() + (const StdStrBuf &)FormatString("%cDefCore.txt", DirectorySeparator);
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if (!Compile(Source.getData(), Name.getData()))
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return FALSE;
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Source.Clear();
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// Let's be bold: Rewrite, with current version
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/*rC4XVer[0] = C4XVER1; rC4XVer[1] = C4XVER2; rC4XVer[2] = C4XVER3; rC4XVer[3] = C4XVER4;
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hGroup.Rename(C4CFN_DefCore, C4CFN_DefCore ".old");
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Save(hGroup);*/
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// Adjust category: C4D_CrewMember by CrewMember flag
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if (CrewMember) Category|=C4D_CrewMember;
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// Adjust picture rect
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if ((PictureRect.Wdt==0) || (PictureRect.Hgt==0))
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PictureRect.Set(0,0,Shape.Wdt,Shape.Hgt);
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// Check category
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if (!(Category & C4D_SortLimit))
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{
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// special: Allow this for spells
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if (~Category & C4D_Magic)
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DebugLogF("WARNING: Def %s (%s) at %s has invalid category!", GetName(), C4IdText(id), hGroup.GetFullName().getData());
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// assign a default category here
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Category = (Category & ~C4D_SortLimit) | 1;
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}
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// Check mass
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if (Mass < 0)
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{
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DebugLogF("WARNING: Def %s (%s) at %s has invalid mass!", GetName(), C4IdText(id), hGroup.GetFullName().getData());
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Mass = 0;
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}
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return TRUE;
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}
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return FALSE;
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}
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BOOL C4Def::Save(C4Group &hGroup)
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{
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StdStrBuf Out;
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if (! Decompile(&Out, FormatString("%s::DefCore.txt", C4IdText(id)).getData()) )
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return FALSE;
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return hGroup.Add(C4CFN_DefCore,Out,FALSE,TRUE);
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}
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BOOL C4Def::Compile(const char *szSource, const char *szName)
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{
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return CompileFromBuf_LogWarn<StdCompilerINIRead>(mkNamingAdapt(*this, "DefCore"), StdStrBuf(szSource), szName);
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}
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BOOL C4Def::Decompile(StdStrBuf *pOut, const char *szName)
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{
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return DecompileToBuf_Log<StdCompilerINIWrite>(mkNamingAdapt(*this, "DefCore"), pOut, szName);
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}
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void C4Def::CompileFunc(StdCompiler *pComp)
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{
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pComp->Value(mkNamingAdapt(mkC4IDAdapt(id), "id", C4ID_None ));
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pComp->Value(mkNamingAdapt(toC4CArr(rC4XVer), "Version" ));
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//FIXME pComp->Value(mkNamingAdapt(toC4CStrBuf(Name), "Name", "Undefined" ));
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pComp->Value(mkNamingAdapt(mkParAdapt(RequireDef, false), "RequireDef", C4IDList() ));
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const StdBitfieldEntry<int32_t> Categories[] = {
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{ "C4D_StaticBack", C4D_StaticBack },
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{ "C4D_Structure", C4D_Structure },
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{ "C4D_Vehicle", C4D_Vehicle },
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{ "C4D_Living", C4D_Living },
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{ "C4D_Object", C4D_Object },
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{ "C4D_Goal", C4D_Goal },
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{ "C4D_Environment", C4D_Environment },
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{ "C4D_SelectBuilding", C4D_SelectBuilding },
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{ "C4D_SelectVehicle", C4D_SelectVehicle },
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{ "C4D_SelectMaterial", C4D_SelectMaterial },
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{ "C4D_SelectKnowledge", C4D_SelectKnowledge },
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{ "C4D_SelectHomebase", C4D_SelectHomebase },
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{ "C4D_SelectAnimal", C4D_SelectAnimal },
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{ "C4D_SelectNest", C4D_SelectNest },
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{ "C4D_SelectInEarth", C4D_SelectInEarth },
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{ "C4D_SelectVegetation", C4D_SelectVegetation },
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{ "C4D_TradeLiving", C4D_TradeLiving },
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{ "C4D_Magic", C4D_Magic },
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{ "C4D_CrewMember", C4D_CrewMember },
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{ "C4D_Rule", C4D_Rule },
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{ "C4D_Background", C4D_Background },
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{ "C4D_Parallax", C4D_Parallax },
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{ "C4D_MouseSelect", C4D_MouseSelect },
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{ "C4D_Foreground", C4D_Foreground },
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{ "C4D_MouseIgnore", C4D_MouseIgnore },
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{ "C4D_IgnoreFoW", C4D_IgnoreFoW },
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{ NULL, 0 }
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};
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pComp->Value(mkNamingAdapt(mkBitfieldAdapt<int32_t>(Category, Categories),
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"Category", 0 ));
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pComp->Value(mkNamingAdapt(MaxUserSelect, "MaxUserSelect", 0 ));
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pComp->Value(mkNamingAdapt(Timer, "Timer", 35 ));
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pComp->Value(mkNamingAdapt(toC4CStr(STimerCall), "TimerCall", "" ));
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pComp->Value(mkNamingAdapt(ContactFunctionCalls, "ContactCalls", 0 ));
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pComp->Value(mkParAdapt(Shape, false));
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pComp->Value(mkNamingAdapt(Value, "Value", 0 ));
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pComp->Value(mkNamingAdapt(Mass, "Mass", 0 ));
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pComp->Value(mkNamingAdapt(Component, "Components", C4IDList() ));
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pComp->Value(mkNamingAdapt(SolidMask, "SolidMask", TargetRect0 ));
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pComp->Value(mkNamingAdapt(TopFace, "TopFace", TargetRect0 ));
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pComp->Value(mkNamingAdapt(PictureRect, "Picture", Rect0 ));
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pComp->Value(mkNamingAdapt(StdNullAdapt(), "PictureFE" ));
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pComp->Value(mkNamingAdapt(Entrance, "Entrance", Rect0 ));
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pComp->Value(mkNamingAdapt(Collection, "Collection", Rect0 ));
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pComp->Value(mkNamingAdapt(CollectionLimit, "CollectionLimit", 0 ));
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pComp->Value(mkNamingAdapt(Placement, "Placement", 0 ));
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pComp->Value(mkNamingAdapt(Exclusive, "Exclusive", 0 ));
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pComp->Value(mkNamingAdapt(ContactIncinerate, "ContactIncinerate", 0 ));
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pComp->Value(mkNamingAdapt(BlastIncinerate, "BlastIncinerate", 0 ));
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pComp->Value(mkNamingAdapt(mkC4IDAdapt(BurnTurnTo), "BurnTo", C4ID_None ));
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pComp->Value(mkNamingAdapt(CanBeBase, "Base", 0 ));
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const StdBitfieldEntry<int32_t> LineTypes[] = {
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{ "C4D_LinePower" ,C4D_Line_Power},
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{ "C4D_LineSource" ,C4D_Line_Source},
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{ "C4D_LineDrain" ,C4D_Line_Drain},
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{ "C4D_LineLightning" ,C4D_Line_Lightning},
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{ "C4D_LineVolcano" ,C4D_Line_Volcano},
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{ "C4D_LineRope" ,C4D_Line_Rope},
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{ "C4D_LineColored" ,C4D_Line_Colored},
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{ "C4D_LineVertex" ,C4D_Line_Vertex},
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{ NULL, 0}
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};
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pComp->Value(mkNamingAdapt(mkBitfieldAdapt(Line, LineTypes),"Line", 0 ));
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const StdBitfieldEntry<int32_t> LineConnectTypes[] = {
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{ "C4D_PowerInput" ,C4D_Power_Input},
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{ "C4D_PowerOutput" ,C4D_Power_Output},
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{ "C4D_LiquidInput" ,C4D_Liquid_Input},
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{ "C4D_LiquidOutput" ,C4D_Liquid_Output},
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{ "C4D_PowerGenerator" ,C4D_Power_Generator},
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{ "C4D_PowerConsumer" ,C4D_Power_Consumer},
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{ "C4D_LiquidPump" ,C4D_Liquid_Pump},
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{ "C4D_ConnectRope" ,C4D_Connect_Rope},
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{ "C4D_EnergyHolder" ,C4D_EnergyHolder},
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{ NULL, 0}
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};
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pComp->Value(mkNamingAdapt(mkBitfieldAdapt(LineConnect, LineConnectTypes),
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"LineConnect", 0 ));
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pComp->Value(mkNamingAdapt(LineIntersect, "LineIntersect", 0 ));
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pComp->Value(mkNamingAdapt(Prey, "Prey", 0 ));
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pComp->Value(mkNamingAdapt(Edible, "Edible", 0 ));
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pComp->Value(mkNamingAdapt(CrewMember, "CrewMember", 0 ));
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pComp->Value(mkNamingAdapt(NativeCrew, "NoStandardCrew", 0 ));
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pComp->Value(mkNamingAdapt(Growth, "Growth", 0 ));
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pComp->Value(mkNamingAdapt(Rebuyable, "Rebuy", 0 ));
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pComp->Value(mkNamingAdapt(Constructable, "Construction", 0 ));
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pComp->Value(mkNamingAdapt(mkC4IDAdapt(BuildTurnTo), "ConstructTo", 0 ));
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pComp->Value(mkNamingAdapt(Grab, "Grab", 0 ));
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const StdBitfieldEntry<int32_t> GrabPutGetTypes[] = {
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{ "C4D_GrabGet" ,C4D_Grab_Get},
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{ "C4D_GrabPut" ,C4D_Grab_Put},
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{ NULL, 0}
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};
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pComp->Value(mkNamingAdapt(mkBitfieldAdapt(GrabPutGet, GrabPutGetTypes),
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"GrabPutGet", 0 ));
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pComp->Value(mkNamingAdapt(Carryable, "Collectible", 0 ));
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pComp->Value(mkNamingAdapt(Rotateable, "Rotate", 0 ));
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pComp->Value(mkNamingAdapt(RotatedEntrance, "RotatedEntrance", 0 ));
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pComp->Value(mkNamingAdapt(Chopable, "Chop", 0 ));
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pComp->Value(mkNamingAdapt(Float, "Float", 0 ));
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pComp->Value(mkNamingAdapt(ContainBlast, "ContainBlast", 0 ));
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pComp->Value(mkNamingAdapt(ColorByOwner, "ColorByOwner", 0 ));
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pComp->Value(mkNamingAdapt(NoHorizontalMove, "HorizontalFix", 0 ));
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pComp->Value(mkNamingAdapt(BorderBound, "BorderBound", 0 ));
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pComp->Value(mkNamingAdapt(LiftTop, "LiftTop", 0 ));
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pComp->Value(mkNamingAdapt(UprightAttach, "UprightAttach", 0 ));
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pComp->Value(mkNamingAdapt(GrowthType, "StretchGrowth", 0 ));
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pComp->Value(mkNamingAdapt(Basement, "Basement", 0 ));
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pComp->Value(mkNamingAdapt(NoBurnDecay, "NoBurnDecay", 0 ));
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pComp->Value(mkNamingAdapt(IncompleteActivity, "IncompleteActivity", 0 ));
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pComp->Value(mkNamingAdapt(AttractLightning, "AttractLightning", 0 ));
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pComp->Value(mkNamingAdapt(Oversize, "Oversize", 0 ));
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pComp->Value(mkNamingAdapt(Fragile, "Fragile", 0 ));
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pComp->Value(mkNamingAdapt(Explosive, "Explosive", 0 ));
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pComp->Value(mkNamingAdapt(Projectile, "Projectile", 0 ));
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pComp->Value(mkNamingAdapt(NoPushEnter, "NoPushEnter", 0 ));
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pComp->Value(mkNamingAdapt(DragImagePicture, "DragImagePicture", 0 ));
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pComp->Value(mkNamingAdapt(VehicleControl, "VehicleControl", 0 ));
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pComp->Value(mkNamingAdapt(Pathfinder, "Pathfinder", 0 ));
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pComp->Value(mkNamingAdapt(MoveToRange, "MoveToRange", 0 ));
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pComp->Value(mkNamingAdapt(NoComponentMass, "NoComponentMass", 0 ));
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pComp->Value(mkNamingAdapt(NoStabilize, "NoStabilize", 0 ));
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pComp->Value(mkNamingAdapt(ClosedContainer, "ClosedContainer", 0 ));
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pComp->Value(mkNamingAdapt(SilentCommands, "SilentCommands", 0 ));
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pComp->Value(mkNamingAdapt(NoBurnDamage, "NoBurnDamage", 0 ));
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pComp->Value(mkNamingAdapt(TemporaryCrew, "TemporaryCrew", 0 ));
|
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pComp->Value(mkNamingAdapt(SmokeRate, "SmokeRate", 100 ));
|
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pComp->Value(mkNamingAdapt(BlitMode, "BlitMode", C4D_Blit_Normal ));
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pComp->Value(mkNamingAdapt(NoBreath, "NoBreath", 0 ));
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pComp->Value(mkNamingAdapt(ConSizeOff, "ConSizeOff", 0 ));
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pComp->Value(mkNamingAdapt(NoSell, "NoSell", 0 ));
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pComp->Value(mkNamingAdapt(NoGet, "NoGet", 0 ));
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pComp->Value(mkNamingAdapt(NoFight, "NoFight", 0 ));
|
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pComp->Value(mkNamingAdapt(RotatedSolidmasks, "RotatedSolidmasks", 0 ));
|
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pComp->Value(mkNamingAdapt(NoTransferZones, "NoTransferZones", 0 ));
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pComp->Value(mkNamingAdapt(AutoContextMenu, "AutoContextMenu", 0 ));
|
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pComp->Value(mkNamingAdapt(NeededGfxMode, "NeededGfxMode", 0 ));
|
||
|
||
const StdBitfieldEntry<int32_t> AllowPictureStackModes[] = {
|
||
|
||
{ "APS_Color", APS_Color },
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{ "APS_Graphics", APS_Graphics },
|
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{ "APS_Name", APS_Name },
|
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{ "APS_Overlay", APS_Overlay },
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{ NULL, 0 }
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};
|
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|
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pComp->Value(mkNamingAdapt(mkBitfieldAdapt<int32_t>(AllowPictureStack, AllowPictureStackModes),
|
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"AllowPictureStack", 0 ));
|
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|
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pComp->FollowName("Physical");
|
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pComp->Value(Physical);
|
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}
|
||
|
||
//-------------------------------- C4Def -------------------------------------------------------
|
||
|
||
C4Def::C4Def()
|
||
{
|
||
Graphics.pDef = this;
|
||
Default();
|
||
}
|
||
|
||
void C4Def::Default()
|
||
{
|
||
DefaultDefCore();
|
||
|
||
#if !defined(C4ENGINE) && !defined(C4GROUP)
|
||
Picture=NULL;
|
||
Image=NULL;
|
||
#endif
|
||
Next=NULL;
|
||
Temporary=FALSE;
|
||
Maker[0]=0;
|
||
Filename[0]=0;
|
||
Creation=0;
|
||
Count=0;
|
||
TimerCall=NULL;
|
||
MainFace.Set(NULL,0,0,0,0);
|
||
Script.Default();
|
||
StringTable.Default();
|
||
pClonkNames=NULL;
|
||
pRankNames=NULL;
|
||
pRankSymbols=NULL;
|
||
fClonkNamesOwned = fRankNamesOwned = fRankSymbolsOwned = false;
|
||
iNumRankSymbols=1;
|
||
PortraitCount = 0;
|
||
Portraits = NULL;
|
||
pFairCrewPhysical = NULL;
|
||
}
|
||
|
||
C4Def::~C4Def()
|
||
{
|
||
Clear();
|
||
}
|
||
|
||
void C4Def::Clear()
|
||
{
|
||
|
||
Graphics.Clear();
|
||
|
||
Script.Clear();
|
||
StringTable.Clear();
|
||
if (pClonkNames && fClonkNamesOwned) delete pClonkNames; pClonkNames=NULL;
|
||
if (pRankNames && fRankNamesOwned) delete pRankNames; pRankNames=NULL;
|
||
if (pRankSymbols && fRankSymbolsOwned) delete pRankSymbols; pRankSymbols=NULL;
|
||
if (pFairCrewPhysical) { delete pFairCrewPhysical; pFairCrewPhysical = NULL; }
|
||
fClonkNamesOwned = fRankNamesOwned = fRankSymbolsOwned = false;
|
||
|
||
PortraitCount = 0;
|
||
Portraits = NULL;
|
||
|
||
|
||
Desc.Clear();
|
||
}
|
||
|
||
BOOL C4Def::Load(C4Group &hGroup,
|
||
DWORD dwLoadWhat,
|
||
const char *szLanguage,
|
||
C4SoundSystem *pSoundSystem)
|
||
{
|
||
BOOL fSuccess=TRUE;
|
||
|
||
bool AddFileMonitoring = false;
|
||
if (Game.pFileMonitor && !SEqual(hGroup.GetFullName().getData(),Filename) && !hGroup.IsPacked())
|
||
AddFileMonitoring = true;
|
||
|
||
// Store filename, maker, creation
|
||
SCopy(hGroup.GetFullName().getData(),Filename);
|
||
SCopy(hGroup.GetMaker(),Maker,C4MaxName);
|
||
Creation = hGroup.GetCreation();
|
||
|
||
// Verbose log filename
|
||
if (Config.Graphics.VerboseObjectLoading>=3)
|
||
Log(hGroup.GetFullName().getData());
|
||
|
||
if (AddFileMonitoring) Game.pFileMonitor->AddDirectory(Filename);
|
||
|
||
// particle def?
|
||
if (hGroup.AccessEntry(C4CFN_ParticleCore))
|
||
{
|
||
// def loading not successful; abort after reading sounds
|
||
fSuccess=FALSE;
|
||
// create new particle def
|
||
C4ParticleDef *pParticleDef = new C4ParticleDef();
|
||
// load it
|
||
if (!pParticleDef->Load(hGroup))
|
||
{
|
||
// not successful :( - destroy it again
|
||
delete pParticleDef;
|
||
}
|
||
// done
|
||
}
|
||
|
||
|
||
// Read DefCore
|
||
if (fSuccess) fSuccess=LoadDefCore(hGroup);
|
||
// check id
|
||
if (fSuccess) if (!LooksLikeID(id))
|
||
{
|
||
// wie geth ID?????<3F><><EFBFBD><EFBFBD>
|
||
LogF(LoadResStr("IDS_ERR_INVALIDID"), GetFilename(hGroup.GetName()));
|
||
fSuccess=FALSE;
|
||
}
|
||
|
||
// skip def: don't even read sounds!
|
||
if (fSuccess && Game.C4S.Definitions.SkipDefs.GetIDCount(id, 1)) return FALSE;
|
||
|
||
// OldGfx is no longer supported
|
||
if (NeededGfxMode == C4DGFXMODE_OLDGFX) return FALSE;
|
||
|
||
if (!fSuccess)
|
||
{
|
||
|
||
// Read sounds even if not a valid def (for pure c4d sound folders)
|
||
if (dwLoadWhat & C4D_Load_Sounds)
|
||
if (pSoundSystem)
|
||
pSoundSystem->LoadEffects(hGroup);
|
||
|
||
return FALSE;
|
||
}
|
||
|
||
// Read surface bitmap
|
||
if (dwLoadWhat & C4D_Load_Bitmap)
|
||
if (!Graphics.LoadBitmaps(hGroup, !!ColorByOwner))
|
||
{
|
||
DebugLogF(" Error loading graphics of %s (%s)", hGroup.GetFullName().getData(), C4IdText(id));
|
||
return FALSE;
|
||
}
|
||
|
||
// Read portraits
|
||
if (dwLoadWhat & C4D_Load_Bitmap)
|
||
if (!LoadPortraits(hGroup))
|
||
{
|
||
DebugLogF(" Error loading portrait graphics of %s (%s)", hGroup.GetFullName().getData(), C4IdText(id));
|
||
return FALSE;
|
||
}
|
||
|
||
|
||
#if !defined(C4ENGINE) && !defined(C4GROUP)
|
||
|
||
// Override PictureRect if PictureRectFE is given
|
||
if (PictureRectFE.Wdt > 0)
|
||
PictureRect = PictureRectFE;
|
||
|
||
// Read picture section (this option is currently unused...)
|
||
if (dwLoadWhat & C4D_Load_Picture)
|
||
// Load from PNG graphics
|
||
if (!hGroup.AccessEntry(C4CFN_DefGraphicsPNG)
|
||
|| !hGroup.ReadPNGSection(&Picture,NULL,PictureRect.x,PictureRect.y,PictureRect.Wdt,PictureRect.Hgt))
|
||
// Load from BMP graphics
|
||
if (!hGroup.AccessEntry(C4CFN_DefGraphics)
|
||
|| !hGroup.ReadDDBSection(&Picture,NULL,PictureRect.x,PictureRect.y,PictureRect.Wdt,PictureRect.Hgt))
|
||
// None loaded
|
||
return FALSE;
|
||
|
||
// Read picture section for use in image list
|
||
if (dwLoadWhat & C4D_Load_Image)
|
||
// Load from PNG title
|
||
if (!hGroup.AccessEntry(C4CFN_ScenarioTitlePNG)
|
||
|| !hGroup.ReadPNGSection(&Image, NULL, -1, -1, -1, -1, 32, 32))
|
||
// Load from BMP title
|
||
if (!hGroup.AccessEntry(C4CFN_ScenarioTitle)
|
||
|| !hGroup.ReadDDBSection(&Image, NULL, -1, -1, -1, -1, 32, 32, TRUE))
|
||
// Load from PNG graphics
|
||
if (!hGroup.AccessEntry(C4CFN_DefGraphicsPNG)
|
||
|| !hGroup.ReadPNGSection(&Image, NULL, PictureRect.x, PictureRect.y, PictureRect.Wdt, PictureRect.Hgt, 32, 32))
|
||
// Load from BMP graphics
|
||
if (!hGroup.AccessEntry(C4CFN_DefGraphics)
|
||
|| !hGroup.ReadDDBSection(&Image, NULL, PictureRect.x, PictureRect.y, PictureRect.Wdt, PictureRect.Hgt, 32, 32, TRUE))
|
||
// None loaded
|
||
return FALSE;
|
||
#endif
|
||
|
||
// Read script
|
||
if (dwLoadWhat & C4D_Load_Script)
|
||
{
|
||
// reg script to engine
|
||
Script.Reg2List(&::ScriptEngine, &::ScriptEngine);
|
||
// Load script - loads string table as well, because that must be done after script load
|
||
// for downwards compatibility with packing order
|
||
Script.Load("Script", hGroup, C4CFN_Script, szLanguage, this, &StringTable, true);
|
||
}
|
||
|
||
// read clonknames
|
||
if (dwLoadWhat & C4D_Load_ClonkNames)
|
||
{
|
||
// clear any previous
|
||
if (pClonkNames) delete pClonkNames; pClonkNames=NULL;
|
||
if (hGroup.FindEntry(C4CFN_ClonkNameFiles))
|
||
{
|
||
// create new
|
||
pClonkNames = new C4ComponentHost();
|
||
if(!pClonkNames->LoadEx(LoadResStr("IDS_CNS_NAMES"), hGroup, C4CFN_ClonkNames, szLanguage))
|
||
{
|
||
delete pClonkNames; pClonkNames = NULL;
|
||
}
|
||
else
|
||
fClonkNamesOwned = true;
|
||
}
|
||
}
|
||
|
||
// read clonkranks
|
||
if (dwLoadWhat & C4D_Load_RankNames)
|
||
{
|
||
// clear any previous
|
||
if (pRankNames) delete pRankNames; pRankNames=NULL;
|
||
if (hGroup.FindEntry(C4CFN_RankNameFiles))
|
||
{
|
||
// create new
|
||
pRankNames = new C4RankSystem();
|
||
// load from group
|
||
if (!pRankNames->Load(hGroup, C4CFN_RankNames, 1000, szLanguage))
|
||
{
|
||
delete pRankNames; pRankNames=NULL;
|
||
}
|
||
else
|
||
fRankNamesOwned = true;
|
||
}
|
||
}
|
||
|
||
// read rankfaces
|
||
if (dwLoadWhat & C4D_Load_RankFaces)
|
||
{
|
||
// clear any previous
|
||
if (pRankSymbols) delete pRankSymbols; pRankSymbols=NULL;
|
||
// load new: try png first
|
||
if (hGroup.AccessEntry(C4CFN_RankFacesPNG))
|
||
{
|
||
pRankSymbols = new C4FacetSurface();
|
||
if (!pRankSymbols->GetFace().ReadPNG(hGroup)) { delete pRankSymbols; pRankSymbols=NULL; }
|
||
}
|
||
else
|
||
if (hGroup.AccessEntry(C4CFN_RankFaces))
|
||
{
|
||
pRankSymbols = new C4FacetSurface();
|
||
if (!pRankSymbols->GetFace().ReadBMP(hGroup)) { delete pRankSymbols; pRankSymbols=NULL; }
|
||
}
|
||
// set size
|
||
if (pRankSymbols)
|
||
{
|
||
pRankSymbols->Set(&pRankSymbols->GetFace(), 0,0, pRankSymbols->GetFace().Hgt,pRankSymbols->GetFace().Hgt);
|
||
int32_t Q; pRankSymbols->GetPhaseNum(iNumRankSymbols, Q);
|
||
if (!iNumRankSymbols) { delete pRankSymbols; pRankSymbols=NULL; } else
|
||
{
|
||
if (pRankNames)
|
||
{
|
||
// if extended rank names are defined, subtract those from the symbol count. The last symbols are used as overlay
|
||
iNumRankSymbols = Max<int32_t>(1, iNumRankSymbols - pRankNames->GetExtendedRankNum());
|
||
}
|
||
fRankSymbolsOwned = true;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
// Read desc
|
||
if (dwLoadWhat & C4D_Load_Desc)
|
||
{
|
||
Desc.LoadEx("Desc", hGroup, C4CFN_DefDesc, szLanguage);
|
||
Desc.TrimSpaces();
|
||
}
|
||
|
||
|
||
// Read sounds
|
||
if (dwLoadWhat & C4D_Load_Sounds)
|
||
if (pSoundSystem)
|
||
pSoundSystem->LoadEffects(hGroup);
|
||
|
||
// Bitmap post-load settings
|
||
if (Graphics.GetBitmap())
|
||
{
|
||
// check SolidMask
|
||
if (SolidMask.x<0 || SolidMask.y<0 || SolidMask.x+SolidMask.Wdt>Graphics.Bitmap->Wdt || SolidMask.y+SolidMask.Hgt>Graphics.Bitmap->Hgt) SolidMask.Default();
|
||
// Set MainFace (unassigned bitmap: will be set by GetMainFace())
|
||
MainFace.Set(NULL,0,0,Shape.Wdt,Shape.Hgt);
|
||
}
|
||
|
||
// validate TopFace
|
||
if (TopFace.x<0 || TopFace.y<0 || TopFace.x+TopFace.Wdt>Graphics.Bitmap->Wdt || TopFace.y+TopFace.Hgt>Graphics.Bitmap->Hgt)
|
||
{
|
||
TopFace.Default();
|
||
// warn in debug mode
|
||
DebugLogF("invalid TopFace in %s(%s)", GetName(), C4IdText(id));
|
||
}
|
||
|
||
|
||
|
||
// Temporary flag
|
||
if (dwLoadWhat & C4D_Load_Temporary) Temporary=TRUE;
|
||
|
||
if (Carryable) SetProperty(Strings.P[P_Collectible], C4VTrue);
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
void C4Def::Draw(C4Facet &cgo, BOOL fSelected, DWORD iColor, C4Object *pObj, int32_t iPhaseX, int32_t iPhaseY)
|
||
{
|
||
|
||
// default: def picture rect
|
||
C4Rect fctPicRect = PictureRect;
|
||
C4Facet fctPicture;
|
||
|
||
// if assigned: use object specific rect and graphics
|
||
if (pObj) if(pObj->PictureRect.Wdt) fctPicRect = pObj->PictureRect;
|
||
|
||
fctPicture.Set((pObj ? *pObj->GetGraphics() : Graphics).GetBitmap(iColor),fctPicRect.x,fctPicRect.y,fctPicRect.Wdt,fctPicRect.Hgt);
|
||
|
||
if (fSelected)
|
||
Application.DDraw->DrawBox(cgo.Surface,cgo.X,cgo.Y,cgo.X+cgo.Wdt-1,cgo.Y+cgo.Hgt-1,CRed);
|
||
|
||
// specific object color?
|
||
if (pObj) pObj->PrepareDrawing();
|
||
fctPicture.Draw(cgo,TRUE,iPhaseX,iPhaseY,TRUE);
|
||
if (pObj) pObj->FinishedDrawing();
|
||
|
||
// draw overlays
|
||
if (pObj && pObj->pGfxOverlay)
|
||
for (C4GraphicsOverlay *pGfxOvrl = pObj->pGfxOverlay; pGfxOvrl; pGfxOvrl = pGfxOvrl->GetNext())
|
||
if (pGfxOvrl->IsPicture())
|
||
pGfxOvrl->DrawPicture(cgo, pObj);
|
||
}
|
||
|
||
int32_t C4Def::GetValue(C4Object *pInBase, int32_t iBuyPlayer)
|
||
{
|
||
// CalcDefValue defined?
|
||
C4AulFunc *pCalcValueFn = Script.GetSFunc(PSF_CalcDefValue, AA_PROTECTED);
|
||
int32_t iValue;
|
||
if (pCalcValueFn)
|
||
// then call it!
|
||
iValue = pCalcValueFn->Exec(NULL, &C4AulParSet(C4VObj(pInBase), C4VInt(iBuyPlayer))).getInt();
|
||
else
|
||
// otherwise, use default value
|
||
iValue = Value;
|
||
// do any adjustments based on where the item is bought
|
||
if (pInBase)
|
||
{
|
||
C4AulFunc *pFn;
|
||
if (pFn = pInBase->Def->Script.GetSFunc(PSF_CalcBuyValue, AA_PROTECTED))
|
||
iValue = pFn->Exec(pInBase, &C4AulParSet(C4VID(id), C4VInt(iValue))).getInt();
|
||
}
|
||
return iValue;
|
||
}
|
||
|
||
C4PhysicalInfo *C4Def::GetFairCrewPhysicals()
|
||
{
|
||
// if fair crew physicals have been created, assume they are valid
|
||
if (!pFairCrewPhysical)
|
||
{
|
||
pFairCrewPhysical = new C4PhysicalInfo(Physical);
|
||
// determine the rank
|
||
int32_t iExpGain = Game.Parameters.FairCrewStrength;
|
||
C4RankSystem *pRankSys=&::DefaultRanks;
|
||
if (pRankNames) pRankSys = pRankNames;
|
||
int32_t iRank = pRankSys->RankByExperience(iExpGain);
|
||
// promote physicals for rank
|
||
pFairCrewPhysical->PromotionUpdate(iRank, true, this);
|
||
}
|
||
return pFairCrewPhysical;
|
||
}
|
||
|
||
void C4Def::ClearFairCrewPhysicals()
|
||
{
|
||
// invalidate physicals so the next call to GetFairCrewPhysicals will
|
||
// reacreate them
|
||
delete pFairCrewPhysical; pFairCrewPhysical = NULL;
|
||
}
|
||
|
||
void C4Def::Synchronize()
|
||
{
|
||
// because recreation of fair crew physicals does a script call, which *might* do a call to e.g. Random
|
||
// fair crew physicals must be cleared and recalculated for everyone
|
||
ClearFairCrewPhysicals();
|
||
}
|
||
|
||
|
||
//--------------------------------- C4DefList ----------------------------------------------
|
||
|
||
C4DefList::C4DefList()
|
||
{
|
||
Default();
|
||
}
|
||
|
||
C4DefList::~C4DefList()
|
||
{
|
||
Clear();
|
||
}
|
||
|
||
int32_t C4DefList::Load(C4Group &hGroup, DWORD dwLoadWhat,
|
||
const char *szLanguage,
|
||
C4SoundSystem *pSoundSystem,
|
||
BOOL fOverload,
|
||
BOOL fSearchMessage, int32_t iMinProgress, int32_t iMaxProgress, bool fLoadSysGroups)
|
||
{
|
||
int32_t iResult=0;
|
||
C4Def *nDef;
|
||
char szEntryname[_MAX_FNAME+1];
|
||
C4Group hChild;
|
||
BOOL fPrimaryDef=FALSE;
|
||
BOOL fThisSearchMessage=FALSE;
|
||
|
||
// This search message
|
||
if (fSearchMessage)
|
||
if (SEqualNoCase(GetExtension(hGroup.GetName()),"c4d")
|
||
|| SEqualNoCase(GetExtension(hGroup.GetName()),"c4s")
|
||
|| SEqualNoCase(GetExtension(hGroup.GetName()),"c4f"))
|
||
{
|
||
fThisSearchMessage=TRUE;
|
||
fSearchMessage=FALSE;
|
||
}
|
||
|
||
if (fThisSearchMessage) { LogF("%s...",GetFilename(hGroup.GetName())); }
|
||
|
||
// Load primary definition
|
||
if (nDef=new C4Def)
|
||
if ( nDef->Load(hGroup,dwLoadWhat,szLanguage,pSoundSystem) && Add(nDef,fOverload) )
|
||
{ iResult++; fPrimaryDef=TRUE; }
|
||
else
|
||
{ delete nDef; }
|
||
|
||
// Load sub definitions
|
||
int i = 0;
|
||
hGroup.ResetSearch();
|
||
while (hGroup.FindNextEntry(C4CFN_DefFiles,szEntryname))
|
||
if (hChild.OpenAsChild(&hGroup,szEntryname))
|
||
{
|
||
// Hack: Assume that there are sixteen sub definitions to avoid unnecessary I/O
|
||
int iSubMinProgress = Min<int32_t>(iMaxProgress, iMinProgress + ((iMaxProgress - iMinProgress) * i) / 16);
|
||
int iSubMaxProgress = Min<int32_t>(iMaxProgress, iMinProgress + ((iMaxProgress - iMinProgress) * (i + 1)) / 16);
|
||
++i;
|
||
iResult += Load(hChild,dwLoadWhat,szLanguage,pSoundSystem,fOverload,fSearchMessage,iSubMinProgress,iSubMaxProgress);
|
||
hChild.Close();
|
||
}
|
||
|
||
// load additional system scripts for def groups only
|
||
C4Group SysGroup;
|
||
char fn[_MAX_FNAME+1] = { 0 };
|
||
if (!fPrimaryDef && fLoadSysGroups) if (SysGroup.OpenAsChild(&hGroup, C4CFN_System))
|
||
{
|
||
C4LangStringTable SysGroupString;
|
||
SysGroupString.LoadEx("StringTbl", SysGroup, C4CFN_ScriptStringTbl, Config.General.LanguageEx);
|
||
// load all scripts in there
|
||
SysGroup.ResetSearch();
|
||
while (SysGroup.FindNextEntry(C4CFN_ScriptFiles, (char *) &fn, NULL, NULL, !!fn[0]))
|
||
{
|
||
// host will be destroyed by script engine, so drop the references
|
||
C4ScriptHost *scr = new C4ScriptHost();
|
||
scr->Reg2List(&::ScriptEngine, &::ScriptEngine);
|
||
scr->Load(NULL, SysGroup, fn, Config.General.LanguageEx, NULL, &SysGroupString);
|
||
}
|
||
// if it's a physical group: watch out for changes
|
||
if(!SysGroup.IsPacked() && Game.pFileMonitor)
|
||
Game.pFileMonitor->AddDirectory(SysGroup.GetFullName().getData());
|
||
SysGroup.Close();
|
||
}
|
||
|
||
if (fThisSearchMessage) { LogF(LoadResStr("IDS_PRC_DEFSLOADED"),iResult); }
|
||
|
||
// progress (could go down one level of recursion...)
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress));
|
||
|
||
return iResult;
|
||
}
|
||
|
||
int32_t C4DefList::LoadFolderLocal( const char *szPath,
|
||
DWORD dwLoadWhat, const char *szLanguage,
|
||
C4SoundSystem *pSoundSystem,
|
||
BOOL fOverload, char *sStoreName, int32_t iMinProgress, int32_t iMaxProgress)
|
||
{
|
||
int32_t iResult = 0;
|
||
|
||
// Scan path for folder names
|
||
int32_t cnt,iBackslash,iDefs;
|
||
char szFoldername[_MAX_PATH+1];
|
||
for (cnt=0; (iBackslash=SCharPos('\\',szPath,cnt)) > -1; cnt++)
|
||
{
|
||
SCopy(szPath,szFoldername,iBackslash);
|
||
// Load from parent folder
|
||
if (SEqualNoCase(GetExtension(szFoldername),"c4f"))
|
||
if (iDefs=Load(szFoldername,dwLoadWhat,szLanguage,pSoundSystem,fOverload))
|
||
{
|
||
iResult+=iDefs;
|
||
// Add any folder containing defs to store list
|
||
if (sStoreName) { SNewSegment(sStoreName); SAppend(szFoldername,sStoreName); }
|
||
}
|
||
}
|
||
|
||
// progress (could go down one level of recursion...)
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress));
|
||
|
||
return iResult;
|
||
}
|
||
|
||
extern BOOL C4EngineLoadProcess(const char *szMessage, int32_t iProcess);
|
||
|
||
int32_t C4DefList::Load(const char *szSearch,
|
||
DWORD dwLoadWhat, const char *szLanguage,
|
||
C4SoundSystem *pSoundSystem,
|
||
BOOL fOverload, int32_t iMinProgress, int32_t iMaxProgress)
|
||
{
|
||
int32_t iResult=0;
|
||
|
||
// Empty
|
||
if (!szSearch[0]) return iResult;
|
||
|
||
// Segments
|
||
char szSegment[_MAX_PATH+1]; int32_t iGroupCount;
|
||
if (iGroupCount=SCharCount(';',szSearch))
|
||
{
|
||
++iGroupCount; int32_t iPrg=iMaxProgress-iMinProgress;
|
||
for (int32_t cseg=0; SCopySegment(szSearch,cseg,szSegment,';',_MAX_PATH); cseg++)
|
||
iResult += Load(szSegment,dwLoadWhat,szLanguage,pSoundSystem,fOverload,
|
||
iMinProgress+iPrg*cseg/iGroupCount, iMinProgress+iPrg*(cseg+1)/iGroupCount);
|
||
return iResult;
|
||
}
|
||
|
||
// Wildcard items
|
||
if (SCharCount('*',szSearch))
|
||
{
|
||
#ifdef _WIN32
|
||
struct _finddata_t fdt; int32_t fdthnd;
|
||
if ((fdthnd=_findfirst(szSearch,&fdt))<0) return FALSE;
|
||
do
|
||
{
|
||
iResult += Load(fdt.name,dwLoadWhat,szLanguage,pSoundSystem,fOverload);
|
||
}
|
||
while (_findnext(fdthnd,&fdt)==0);
|
||
_findclose(fdthnd);
|
||
// progress
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress));
|
||
#else
|
||
fputs("FIXME: C4DefList::Load\n", stderr);
|
||
#endif
|
||
return iResult;
|
||
}
|
||
|
||
// File specified with creation (currently not used)
|
||
char szCreation[25+1];
|
||
int32_t iCreation=0;
|
||
if (SCopyEnclosed(szSearch,'(',')',szCreation,25))
|
||
{
|
||
// Scan creation
|
||
SClearFrontBack(szCreation);
|
||
sscanf(szCreation,"%i",&iCreation);
|
||
// Extract filename
|
||
SCopyUntil(szSearch,szSegment,'(',_MAX_PATH);
|
||
SClearFrontBack(szSegment);
|
||
szSearch = szSegment;
|
||
}
|
||
|
||
// Load from specified file
|
||
C4Group hGroup;
|
||
if (!hGroup.Open(Config.AtDataReadPath(szSearch)))
|
||
{
|
||
// Specified file not found (failure)
|
||
LogFatal(FormatString(LoadResStr("IDS_PRC_DEFNOTFOUND"),szSearch).getData());
|
||
LoadFailure=TRUE;
|
||
return iResult;
|
||
}
|
||
iResult += Load(hGroup,dwLoadWhat,szLanguage,pSoundSystem,fOverload,TRUE,iMinProgress,iMaxProgress);
|
||
hGroup.Close();
|
||
|
||
// progress (could go down one level of recursion...)
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress));
|
||
|
||
return iResult;
|
||
}
|
||
|
||
BOOL C4DefList::Add(C4Def *pDef, BOOL fOverload)
|
||
{
|
||
if (!pDef) return FALSE;
|
||
|
||
// Check old def to overload
|
||
C4Def *pLastDef = ID2Def(pDef->id);
|
||
if (pLastDef && !fOverload) return FALSE;
|
||
|
||
// Log overloaded def
|
||
if (Config.Graphics.VerboseObjectLoading>=1)
|
||
if (pLastDef)
|
||
{
|
||
LogF(LoadResStr("IDS_PRC_DEFOVERLOAD"),pDef->GetName(),C4IdText(pLastDef->id));
|
||
if (Config.Graphics.VerboseObjectLoading >= 2)
|
||
{
|
||
LogF(" Old def at %s",pLastDef->Filename);
|
||
LogF(" Overload by %s",pDef->Filename);
|
||
}
|
||
}
|
||
|
||
// Remove old def
|
||
Remove(pDef->id);
|
||
|
||
// Add new def
|
||
pDef->Next=FirstDef;
|
||
FirstDef=pDef;
|
||
|
||
return TRUE;
|
||
}
|
||
|
||
BOOL C4DefList::Remove(C4ID id)
|
||
{
|
||
C4Def *cdef,*prev;
|
||
for (cdef=FirstDef,prev=NULL; cdef; prev=cdef,cdef=cdef->Next)
|
||
if (cdef->id==id)
|
||
{
|
||
if (prev) prev->Next=cdef->Next;
|
||
else FirstDef=cdef->Next;
|
||
delete cdef;
|
||
return TRUE;
|
||
}
|
||
return FALSE;
|
||
}
|
||
|
||
void C4DefList::Remove(C4Def *def)
|
||
{
|
||
C4Def *cdef,*prev;
|
||
for (cdef=FirstDef,prev=NULL; cdef; prev=cdef,cdef=cdef->Next)
|
||
if (cdef==def)
|
||
{
|
||
if (prev) prev->Next=cdef->Next;
|
||
else FirstDef=cdef->Next;
|
||
delete cdef;
|
||
return;
|
||
}
|
||
}
|
||
|
||
void C4DefList::Clear()
|
||
{
|
||
C4Def *cdef,*next;
|
||
for (cdef=FirstDef; cdef; cdef=next)
|
||
{
|
||
next=cdef->Next;
|
||
delete cdef;
|
||
}
|
||
FirstDef=NULL;
|
||
// clear quick access table
|
||
for (int32_t i=0; i<64; i++) if (Table[i]) { delete [] Table[i]; Table[i]=NULL; }
|
||
fTable=false;
|
||
}
|
||
|
||
C4Def* C4DefList::ID2Def(C4ID id)
|
||
{
|
||
if (id==C4ID_None) return NULL;
|
||
if (!fTable)
|
||
{
|
||
// table not yet built: search list
|
||
C4Def *cdef;
|
||
for (cdef=FirstDef; cdef; cdef=cdef->Next)
|
||
if (cdef->id==id) return cdef;
|
||
}
|
||
C4Def **ppDef, ***pppDef=Table;
|
||
// get table entry to query
|
||
int32_t iTblIndex=(id>>24)-32;
|
||
//if(iTblIndex==43) printf("TblIndex: %d\n", iTblIndex);
|
||
if (Inside<int32_t>(iTblIndex, 0, 63)) pppDef+=iTblIndex;
|
||
//if(iTblIndex==43) printf("TblIndex: %d pppDef: %p\n", iTblIndex, pppDef);
|
||
// no entry matching?
|
||
if (!(ppDef=*pppDef)) return NULL;
|
||
//if(iTblIndex==43) printf("Entry-Name: %s\n", (*ppDef)->Name);
|
||
// search list
|
||
for (C4Def *pDef = *ppDef; pDef=*ppDef; ppDef++)
|
||
{
|
||
//printf("pDef: %p; Name: %s\n", pDef, pDef->Name);
|
||
if (pDef->id == id) return pDef;
|
||
}
|
||
// none found
|
||
return NULL;
|
||
}
|
||
|
||
int32_t C4DefList::GetIndex(C4ID id)
|
||
{
|
||
C4Def *cdef;
|
||
int32_t cindex;
|
||
for (cdef=FirstDef,cindex=0; cdef; cdef=cdef->Next,cindex++)
|
||
if (cdef->id==id) return cindex;
|
||
return -1;
|
||
}
|
||
|
||
int32_t C4DefList::GetDefCount(DWORD dwCategory)
|
||
{
|
||
C4Def *cdef; int32_t ccount=0;
|
||
for (cdef=FirstDef; cdef; cdef=cdef->Next)
|
||
if (cdef->Category & dwCategory)
|
||
ccount++;
|
||
return ccount;
|
||
}
|
||
|
||
C4Def* C4DefList::GetDef(int32_t iIndex, DWORD dwCategory)
|
||
{
|
||
C4Def *pDef; int32_t iCurrentIndex;
|
||
if (iIndex<0) return NULL;
|
||
for (pDef=FirstDef,iCurrentIndex=-1; pDef; pDef=pDef->Next)
|
||
if (pDef->Category & dwCategory)
|
||
{
|
||
iCurrentIndex++;
|
||
if (iCurrentIndex==iIndex) return pDef;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
C4Def *C4DefList::GetByPath(const char *szPath)
|
||
{
|
||
// search defs
|
||
const char *szDefPath;
|
||
for(C4Def *pDef = FirstDef; pDef; pDef = pDef->Next)
|
||
if(szDefPath = Config.AtRelativePath(pDef->Filename))
|
||
if(SEqual2NoCase(szPath, szDefPath))
|
||
// the definition itself?
|
||
if(!szPath[SLen(szDefPath)])
|
||
return pDef;
|
||
// or a component?
|
||
else if(szPath[SLen(szDefPath)] == '\\')
|
||
if(!strchr(szPath + SLen(szDefPath) + 1, '\\'))
|
||
return pDef;
|
||
// not found
|
||
return NULL;
|
||
}
|
||
|
||
int32_t C4DefList::RemoveTemporary()
|
||
{
|
||
C4Def *cdef,*prev,*next;
|
||
int32_t removed=0;
|
||
for (cdef=FirstDef,prev=NULL; cdef; cdef=next)
|
||
{
|
||
next=cdef->Next;
|
||
if (cdef->Temporary)
|
||
{
|
||
if (prev) prev->Next=next;
|
||
else FirstDef=next;
|
||
delete cdef;
|
||
removed++;
|
||
}
|
||
else
|
||
prev=cdef;
|
||
}
|
||
// rebuild quick access table
|
||
BuildTable();
|
||
return removed;
|
||
}
|
||
|
||
int32_t C4DefList::CheckEngineVersion(int32_t ver1, int32_t ver2, int32_t ver3, int32_t ver4)
|
||
{
|
||
int32_t rcount=0;
|
||
C4Def *cdef,*prev,*next;
|
||
for (cdef=FirstDef,prev=NULL; cdef; cdef=next)
|
||
{
|
||
next=cdef->Next;
|
||
if (CompareVersion(cdef->rC4XVer[0],cdef->rC4XVer[1],cdef->rC4XVer[2],cdef->rC4XVer[3],ver1,ver2,ver3,ver4) > 0)
|
||
{
|
||
if (prev) prev->Next=cdef->Next;
|
||
else FirstDef=cdef->Next;
|
||
delete cdef;
|
||
rcount++;
|
||
}
|
||
else prev=cdef;
|
||
}
|
||
return rcount;
|
||
}
|
||
|
||
int32_t C4DefList::CheckRequireDef()
|
||
{
|
||
int32_t rcount=0, rcount2;
|
||
C4Def *cdef,*prev,*next;
|
||
do
|
||
{
|
||
rcount2 = rcount;
|
||
for (cdef=FirstDef,prev=NULL; cdef; cdef=next)
|
||
{
|
||
next=cdef->Next;
|
||
for (int32_t i = 0; i < cdef->RequireDef.GetNumberOfIDs(); i++)
|
||
if (GetIndex(cdef->RequireDef.GetID(i)) < 0)
|
||
{
|
||
(prev ? prev->Next : FirstDef) = cdef->Next;
|
||
delete cdef;
|
||
rcount++;
|
||
}
|
||
}
|
||
}
|
||
while(rcount != rcount2);
|
||
return rcount;
|
||
}
|
||
|
||
void C4DefList::Draw(C4ID id, C4Facet &cgo, BOOL fSelected, int32_t iColor)
|
||
{
|
||
C4Def *cdef = ID2Def(id);
|
||
if (cdef) cdef->Draw(cgo,fSelected,iColor);
|
||
}
|
||
|
||
void C4DefList::Default()
|
||
{
|
||
FirstDef=NULL;
|
||
LoadFailure=FALSE;
|
||
ZeroMem(&Table, sizeof(Table));
|
||
fTable=false;
|
||
}
|
||
|
||
// Load scenario specified or all selected plus scenario & folder local
|
||
|
||
int32_t C4DefList::LoadForScenario(const char *szScenario,
|
||
const char *szSelection,
|
||
DWORD dwLoadWhat, const char *szLanguage,
|
||
C4SoundSystem *pSoundSystem, BOOL fOverload,
|
||
int32_t iMinProgress, int32_t iMaxProgress)
|
||
{
|
||
int32_t iDefs=0;
|
||
StdStrBuf sSpecified;
|
||
|
||
// User selected modules
|
||
sSpecified.Copy(szSelection);
|
||
|
||
// Open scenario file & load core
|
||
C4Group hScenario;
|
||
C4Scenario C4S;
|
||
if ( !hScenario.Open(szScenario)
|
||
|| !C4S.Load(hScenario) )
|
||
return 0;
|
||
|
||
// Scenario definition specifications (override user selection)
|
||
if (!C4S.Definitions.AllowUserChange)
|
||
C4S.Definitions.GetModules(&sSpecified);
|
||
|
||
// Load specified
|
||
iDefs += Load(sSpecified.getData(),dwLoadWhat,szLanguage,pSoundSystem,fOverload);
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress+iMinProgress)/2);
|
||
|
||
// Load folder local
|
||
iDefs += LoadFolderLocal(szScenario,dwLoadWhat,szLanguage,pSoundSystem,fOverload);
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress*3+iMinProgress)/4);
|
||
|
||
// Load local
|
||
iDefs += Load(hScenario,dwLoadWhat,szLanguage,pSoundSystem,fOverload);
|
||
|
||
// build quick access table
|
||
BuildTable();
|
||
|
||
// progress
|
||
if (iMinProgress != iMaxProgress) Game.SetInitProgress(float(iMaxProgress));
|
||
|
||
// Done
|
||
return iDefs;
|
||
}
|
||
|
||
BOOL C4DefList::Reload(C4Def *pDef, DWORD dwLoadWhat, const char *szLanguage, C4SoundSystem *pSoundSystem)
|
||
{
|
||
// Safety
|
||
if (!pDef) return FALSE;
|
||
// backup graphics names and pointers
|
||
// GfxBackup-dtor will ensure that upon loading-failure all graphics are reset to default
|
||
C4DefGraphicsPtrBackup GfxBackup(&pDef->Graphics);
|
||
// Clear def
|
||
pDef->Clear(); // Assume filename is being kept
|
||
// Reload def
|
||
C4Group hGroup;
|
||
if (!hGroup.Open(pDef->Filename)) return FALSE;
|
||
if (!pDef->Load( hGroup, dwLoadWhat, szLanguage, pSoundSystem )) return FALSE;
|
||
hGroup.Close();
|
||
// rebuild quick access table
|
||
BuildTable();
|
||
// update script engine - this will also do include callbacks
|
||
::ScriptEngine.ReLink(this);
|
||
// restore graphics
|
||
GfxBackup.AssignUpdate(&pDef->Graphics);
|
||
// Success
|
||
return TRUE;
|
||
}
|
||
|
||
void C4DefList::BuildTable()
|
||
{
|
||
// clear any current table
|
||
int32_t i;
|
||
for (i=0; i<64; i++) if (Table[i]) { delete [] Table[i]; Table[i]=NULL; }
|
||
// build temp count list
|
||
int32_t Counts[64]; ZeroMem(&Counts, sizeof(Counts));
|
||
C4Def *pDef;
|
||
for (pDef=FirstDef; pDef; pDef = pDef->Next)
|
||
if (LooksLikeID(pDef->id))
|
||
if (pDef->id<10000)
|
||
Counts[0]++;
|
||
else
|
||
Counts[(pDef->id>>24)-32]++;
|
||
// get mem for table; !!! leave space for stop entry !!!
|
||
for (i=0; i<64; i++) if (Counts[i])
|
||
{
|
||
C4Def **ppDef=(C4Def **) new long[Counts[i]+1];
|
||
Table[i]=ppDef;
|
||
ZeroMem(ppDef, (Counts[i]+1)*sizeof(long) );
|
||
}
|
||
// build table
|
||
for (pDef=FirstDef; pDef; pDef = pDef->Next)
|
||
if (LooksLikeID(pDef->id))
|
||
{
|
||
C4Def **ppDef;
|
||
if (pDef->id<10000)
|
||
ppDef=Table[0];
|
||
else
|
||
ppDef=Table[(pDef->id>>24)-32];
|
||
while (*ppDef) ppDef++;
|
||
*ppDef=pDef;
|
||
}
|
||
// done
|
||
fTable=true;
|
||
// use table for sorting now
|
||
SortByID();
|
||
}
|
||
|
||
bool C4Def::LoadPortraits(C4Group &hGroup)
|
||
{
|
||
// reset any previous portraits
|
||
Portraits = NULL; PortraitCount = 0;
|
||
// search for portraits within def graphics
|
||
for(C4DefGraphics *pGfx = &Graphics; pGfx; pGfx=pGfx->GetNext())
|
||
if (pGfx->IsPortrait())
|
||
{
|
||
// assign first portrait
|
||
if (!Portraits) Portraits = pGfx->IsPortrait();
|
||
// count
|
||
++PortraitCount;
|
||
}
|
||
return true;
|
||
}
|
||
|
||
C4ValueArray *C4Def::GetCustomComponents(C4Value *pvArrayHolder, C4Object *pBuilder, C4Object *pObjInstance)
|
||
{
|
||
// return custom components array if script function is defined and returns an array
|
||
if (Script.SFn_CustomComponents)
|
||
{
|
||
C4AulParSet pars(C4VObj(pBuilder));
|
||
*pvArrayHolder = Script.SFn_CustomComponents->Exec(pObjInstance, &pars);
|
||
return pvArrayHolder->getArray();
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
int32_t C4Def::GetComponentCount(C4ID idComponent, C4Object *pBuilder)
|
||
{
|
||
// script overload?
|
||
C4Value vArrayHolder;
|
||
C4ValueArray *pArray = GetCustomComponents(&vArrayHolder, pBuilder);
|
||
if (pArray)
|
||
{
|
||
int32_t iCount = 0;
|
||
for (int32_t i=0; i<pArray->GetSize(); ++i)
|
||
if (pArray->GetItem(i).getC4ID() == idComponent)
|
||
++iCount;
|
||
return iCount;
|
||
}
|
||
// no valid script overload: Assume definition components
|
||
return Component.GetIDCount(idComponent);
|
||
}
|
||
|
||
C4ID C4Def::GetIndexedComponent(int32_t idx, C4Object *pBuilder)
|
||
{
|
||
// script overload?
|
||
C4Value vArrayHolder;
|
||
C4ValueArray *pArray = GetCustomComponents(&vArrayHolder, pBuilder);
|
||
if (pArray)
|
||
{
|
||
// assume that components are always returned ordered ([a, a, b], but not [a, b, a])
|
||
if (!pArray->GetSize()) return 0;
|
||
C4ID idLast = pArray->GetItem(0).getC4ID();
|
||
if (!idx) return idLast;
|
||
for (int32_t i=1; i<pArray->GetSize(); ++i)
|
||
{
|
||
C4ID idCurr = pArray->GetItem(i).getC4ID();
|
||
if (idCurr != idLast)
|
||
{
|
||
if (!--idx) return (idCurr);
|
||
idLast = idCurr;
|
||
}
|
||
}
|
||
// index out of bounds
|
||
return 0;
|
||
}
|
||
// no valid script overload: Assume definition components
|
||
return Component.GetID(idx);
|
||
}
|
||
|
||
void C4Def::GetComponents(C4IDList *pOutList, C4Object *pObjInstance, C4Object *pBuilder)
|
||
{
|
||
assert(pOutList);
|
||
assert(!pOutList->GetNumberOfIDs());
|
||
// script overload?
|
||
C4Value vArrayHolder;
|
||
C4ValueArray *pArray = GetCustomComponents(&vArrayHolder, pBuilder, pObjInstance);
|
||
if (pArray)
|
||
{
|
||
// transform array into IDList
|
||
// assume that components are always returned ordered ([a, a, b], but not [a, b, a])
|
||
C4ID idLast = 0; int32_t iCount = 0;
|
||
for (int32_t i=0; i<pArray->GetSize(); ++i)
|
||
{
|
||
C4ID idCurr = pArray->GetItem(i).getC4ID();
|
||
if (!idCurr) continue;
|
||
if (i && idCurr != idLast)
|
||
{
|
||
pOutList->SetIDCount(idLast, iCount, true);
|
||
iCount = 0;
|
||
}
|
||
idLast = idCurr;
|
||
++iCount;
|
||
}
|
||
if (iCount) pOutList->SetIDCount(idLast, iCount, true);
|
||
}
|
||
else
|
||
{
|
||
// no valid script overload: Assume object or definition components
|
||
if (pObjInstance)
|
||
*pOutList = pObjInstance->Component;
|
||
else
|
||
*pOutList = Component;
|
||
}
|
||
}
|
||
|
||
void C4Def::IncludeDefinition(C4Def *pIncludeDef)
|
||
{
|
||
// inherited rank infos and clonk names, if this definition doesn't have its own
|
||
if (!fClonkNamesOwned) pClonkNames = pIncludeDef->pClonkNames;
|
||
if (!fRankNamesOwned) pRankNames = pIncludeDef->pRankNames;
|
||
if (!fRankSymbolsOwned) { pRankSymbols = pIncludeDef->pRankSymbols; iNumRankSymbols = pIncludeDef->iNumRankSymbols; }
|
||
}
|
||
|
||
void C4Def::ResetIncludeDependencies()
|
||
{
|
||
// clear all pointers into foreign defs
|
||
if (!fClonkNamesOwned) pClonkNames = NULL;
|
||
if (!fRankNamesOwned) pRankNames = NULL;
|
||
if (!fRankSymbolsOwned) { pRankSymbols = NULL; iNumRankSymbols = 0; }
|
||
}
|
||
|
||
|
||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||
// C4DefList
|
||
|
||
bool C4DefList::GetFontImage(const char *szImageTag, CFacet &rOutImgFacet)
|
||
{
|
||
// extended: images by game
|
||
C4FacetSurface fctOut;
|
||
if (!Game.DrawTextSpecImage(fctOut, szImageTag)) return false;
|
||
if (fctOut.Surface == &fctOut.GetFace()) return false; // cannot use facets that are drawn on the fly right now...
|
||
rOutImgFacet.Set(fctOut.Surface, fctOut.X, fctOut.Y, fctOut.Wdt, fctOut.Hgt);
|
||
// done, found
|
||
return true;
|
||
}
|
||
|
||
#ifdef _WIN32
|
||
int __cdecl C4DefListSortFunc(const void *elem1, const void *elem2)
|
||
#else
|
||
int C4DefListSortFunc(const void *elem1, const void *elem2)
|
||
#endif
|
||
{
|
||
return (*(C4Def * const *)elem1)->id - (*(C4Def * const *)elem2)->id;
|
||
}
|
||
|
||
void C4DefList::SortByID()
|
||
{
|
||
// ID sorting will prevent some possible sync losses due to definition loading in different order
|
||
// (it's still possible to cause desyncs by global script function or constant overloads, overloads
|
||
// within the same object pack and multiple appendtos with function overloads that depend on their
|
||
// order.)
|
||
|
||
// Must be called directly after quick access table has been built.
|
||
assert(fTable);
|
||
// sort all quick access slots
|
||
int i = sizeof(Table) / sizeof(C4Def **);
|
||
FirstDef = NULL;
|
||
C4Def ***pppDef = Table, **ppDef, **ppDefCount, **ppCurrLastDef = &FirstDef;
|
||
while (i--)
|
||
{
|
||
// only used slots
|
||
if (ppDefCount = ppDef = *pppDef)
|
||
{
|
||
int cnt = 0; while (*ppDefCount++) ++cnt;
|
||
if (cnt)
|
||
{
|
||
qsort(ppDef, cnt, sizeof(C4Def *), &C4DefListSortFunc);
|
||
// build new linked list from sorted table
|
||
// note this method also terminates the list!
|
||
while (*ppCurrLastDef = *ppDef++) ppCurrLastDef = &((*ppCurrLastDef)->Next);
|
||
}
|
||
}
|
||
++pppDef;
|
||
}
|
||
}
|
||
|
||
void C4DefList::Synchronize()
|
||
{
|
||
C4Def *pDef;
|
||
for (pDef=FirstDef; pDef; pDef=pDef->Next)
|
||
pDef->Synchronize();
|
||
}
|
||
|
||
void C4DefList::ResetIncludeDependencies()
|
||
{
|
||
C4Def *pDef;
|
||
for (pDef=FirstDef; pDef; pDef=pDef->Next)
|
||
pDef->ResetIncludeDependencies();
|
||
}
|
||
|
||
void C4DefList::CallEveryDefinition()
|
||
{
|
||
C4Def *pDef;
|
||
for (pDef=FirstDef; pDef; pDef=pDef->Next)
|
||
{
|
||
C4AulParSet Pars(C4VPropList(pDef));
|
||
pDef->Script.Call(PSF_Definition, 0, &Pars, true);
|
||
}
|
||
}
|
||
|
||
C4DefList Definitions;
|