openclonk/engine/inc/C4DefGraphics.h

257 lines
10 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2004-2006 Sven Eberhardt
* Copyright (c) 2005 Peter Wortmann
* Copyright (c) 2005 Günther Brammer
* Copyright (c) 2004-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
// graphics used by object definitions (object and portraits)
#ifndef INC_C4DefGraphics
#define INC_C4DefGraphics
#include <C4FacetEx.h>
#include <C4Surface.h>
#define C4Portrait_None "none"
#define C4Portrait_Random "random"
#define C4Portrait_Custom "custom"
// defintion graphics
class C4AdditionalDefGraphics;
class C4DefGraphicsPtrBackup;
class C4PortraitGraphics;
class C4DefGraphics
{
public:
C4Def *pDef; // underlying definition
protected:
C4AdditionalDefGraphics *pNext; // next graphics
C4DefGraphics *GetLast(); // get last graphics in list
public:
C4Surface *Bitmap, *BitmapClr;
bool fColorBitmapAutoCreated; // if set, the color-by-owner-bitmap has been created automatically by all blue shades of the bitmap
inline C4Surface *GetBitmap(DWORD dwClr=0) { if (BitmapClr) { BitmapClr->SetClr(dwClr); return BitmapClr; } else return Bitmap; }
C4DefGraphics(C4Def *pOwnDef=NULL); // ctor
virtual ~C4DefGraphics() { Clear(); }; // dtor
bool LoadBitmap(C4Group &hGroup, const char *szFilename, const char *szFilenamePNG, const char *szOverlayPNG, bool fColorByOwner); // load specified graphics from group
bool LoadBitmaps(C4Group &hGroup, bool fColorByOwner); // load graphics from group
C4DefGraphics *Get(const char *szGrpName); // get graphics by name
void Clear(); // clear fields; delete additional graphics
bool IsColorByOwner() // returns whether ColorByOwner-surfaces have been created
{ return !!BitmapClr; }
bool CopyGraphicsFrom(C4DefGraphics &rSource); // copy bitmaps from source graphics
virtual const char *GetName() { return NULL; } // return name to be stored in safe game files
C4AdditionalDefGraphics *GetNext() { return pNext; }
virtual C4PortraitGraphics *IsPortrait() { return NULL; }
void DrawClr(C4Facet &cgo, BOOL fAspect=TRUE, DWORD dwClr=0); // set surface color and draw
void CompileFunc(StdCompiler *pComp);
friend class C4DefGraphicsPtrBackup;
};
// additional definition graphics
class C4AdditionalDefGraphics : public C4DefGraphics
{
protected:
char Name[C4MaxName+1]; // graphics name
public:
C4AdditionalDefGraphics(C4Def *pOwnDef, const char *szName); // ctor
virtual const char *GetName() { return Name; }
};
// portrait graphics within object definition
class C4PortraitGraphics : public C4AdditionalDefGraphics
{
public:
C4PortraitGraphics(C4Def *pOwnDef, const char *szName) // ctor
: C4AdditionalDefGraphics(pOwnDef, szName) { }
virtual C4PortraitGraphics *IsPortrait() { return this; }
C4PortraitGraphics *GetByIndex(int32_t iIndex);
C4PortraitGraphics *Get(const char *szGrpName); // get portrait graphics by name
};
// backup class holding dead graphics pointers and names
class C4DefGraphicsPtrBackup
{
protected:
C4DefGraphics *pGraphicsPtr; // dead graphics ptr
C4Def *pDef; // definition of dead graphics
char Name[C4MaxName+1]; // name of graphics
C4DefGraphicsPtrBackup *pNext; // next member of linked list
public:
C4DefGraphicsPtrBackup(C4DefGraphics *pSourceGraphics); // ctor
~C4DefGraphicsPtrBackup(); // dtor
void AssignUpdate(C4DefGraphics *pNewGraphics); // update all game objects with new graphics pointers
void AssignRemoval(); // remove graphics of this def from all game objects
};
// Helper to compile C4DefGraphics-Pointer
class C4DefGraphicsAdapt
{
protected:
C4DefGraphics *&pDefGraphics;
public:
C4DefGraphicsAdapt(C4DefGraphics *&pDefGraphics) : pDefGraphics(pDefGraphics) { }
void CompileFunc(StdCompiler *pComp);
// Default checking / setting
bool operator == (C4DefGraphics *pDef2) { return pDefGraphics == pDef2; }
void operator = (C4DefGraphics *pDef2) { pDefGraphics = pDef2; }
ALLOW_TEMP_TO_REF(C4DefGraphicsAdapt)
};
// portrait link class
class C4Portrait
{
protected:
C4DefGraphics *pGfxPortrait; // the portrait graphics
bool fGraphicsOwned; // if true, the portrait graphics are owned (and deleted upon destruction)
public:
C4Portrait() : pGfxPortrait(NULL), fGraphicsOwned(false) {} // ctor
~C4Portrait() { if (fGraphicsOwned) delete pGfxPortrait; } // dtor
void Default() { pGfxPortrait=NULL; fGraphicsOwned=false; }
void Clear() { if (fGraphicsOwned) { delete pGfxPortrait; fGraphicsOwned=false; } pGfxPortrait=NULL; }
bool CopyFrom(C4DefGraphics &rCopyGfx); // copy portrait from graphics
bool CopyFrom(C4Portrait &rCopy); // copy portrait
bool Load(C4Group &rGrp, const char *szFilename, const char *szFilenamePNG, const char *szOverlayPNG); // load own portrait from group
bool Link(C4DefGraphics *pGfxPortrait); // link with a present portrait surface
bool SavePNG(C4Group &rGroup, const char *szFilename, const char *szOverlayFN); // store portrait gfx to file (including overlay)
C4DefGraphics *GetGfx() { return pGfxPortrait; }
bool IsOwnedGfx() { return fGraphicsOwned; } // return if it's a custom portrait
static const char *EvaluatePortraitString(const char *szPortrait, C4ID &rIDOut, C4ID idDefaultID, uint32_t *pdwClrOut); // get portrait source and def from string
};
// graphics overlay used to attach additional graphics to objects
class C4GraphicsOverlay
{
public:
enum Mode
{
MODE_None=0,
MODE_Base=1, // display base facet
MODE_Action=2, // display action facet specified in Action
MODE_Picture=3, // overlay picture to this picture only
MODE_IngamePicture=4, // draw picture of source def
MODE_Object=5, // draw another object gfx
MODE_ExtraGraphics=6, // draw like this were a ClrByOwner-surface
};
protected:
Mode eMode; // overlay mode
C4DefGraphics *pSourceGfx; // source graphics - used for savegame saving and comparisons in ReloadDef
char Action[C4MaxName+1]; // action used as overlay in source gfx
C4TargetFacet fctBlit; // current blit data
uint32_t dwBlitMode; // extra parameters for additive blits, etc.
uint32_t dwClrModulation; // colormod for this overlay
C4Object *pOverlayObj; // object to be drawn as overlay in MODE_Object
int32_t nOverlayObj; // compiled ptr
C4DrawTransform Transform; // drawing transformation: Rotation, zoom, etc.
int32_t iPhase; // action face for MODE_Action
bool fZoomToShape; // if true, overlay will be zoomed to match the target object shape
int32_t iID; // identification number for Z-ordering and script identification
C4GraphicsOverlay *pNext; // singly linked list
void UpdateFacet(); // update fctBlit to reflect current data
void Set(Mode aMode, C4DefGraphics *pGfx, const char *szAction, DWORD dwBMode, C4Object *pOvrlObj);
public:
C4GraphicsOverlay() : eMode(MODE_None), pSourceGfx(NULL), fctBlit(), dwBlitMode(0), dwClrModulation(0xffffff),
pOverlayObj(NULL), nOverlayObj(0), Transform(+1),
iPhase(0), fZoomToShape(false), iID(0), pNext(NULL) { *Action=0; } // std ctor
~C4GraphicsOverlay(); // dtor
void Read(const char **ppInput);
void Write(char *ppOutput);
void CompileFunc(StdCompiler *pComp);
// object pointer management
void EnumeratePointers();
void DenumeratePointers();
void SetAsBase(C4DefGraphics *pBaseGfx, DWORD dwBMode) // set in MODE_Base
{ Set(MODE_Base, pBaseGfx, NULL, dwBMode, NULL); }
void SetAsAction(C4DefGraphics *pBaseGfx, const char *szAction, DWORD dwBMode)
{ Set(MODE_Action, pBaseGfx, szAction, dwBMode, NULL); }
void SetAsPicture(C4DefGraphics *pBaseGfx, DWORD dwBMode)
{ Set(MODE_Picture, pBaseGfx, NULL, dwBMode, NULL); }
void SetAsIngamePicture(C4DefGraphics *pBaseGfx, DWORD dwBMode)
{ Set(MODE_IngamePicture, pBaseGfx, NULL, dwBMode, NULL); }
void SetAsObject(C4Object *pOverlayObj, DWORD dwBMode)
{ Set(MODE_Object, NULL, NULL, dwBMode, pOverlayObj); }
void SetAsExtraGraphics(C4DefGraphics *pGfx, DWORD dwBMode)
{ Set(MODE_ExtraGraphics, pGfx, NULL, dwBMode, NULL); }
bool IsValid(const C4Object *pForObj) const;
C4DrawTransform *GetTransform() { return &Transform; }
C4Object *GetOverlayObject() const { return pOverlayObj; }
int32_t GetID() const { return iID; }
void SetID(int32_t aID) { iID = aID; }
void SetPhase(int32_t iToPhase);
C4GraphicsOverlay *GetNext() const { return pNext; }
void SetNext(C4GraphicsOverlay *paNext) { pNext = paNext; }
bool IsPicture() { return eMode == MODE_Picture; }
C4DefGraphics *GetGfx() const { return pSourceGfx; }
void Draw(C4TargetFacet &cgo, C4Object *pForObj, int32_t iByPlayer);
void DrawPicture(C4Facet &cgo, C4Object *pForObj);
bool operator == (const C4GraphicsOverlay &rCmp) const; // comparison operator
uint32_t GetClrModulation() const { return dwClrModulation; }
void SetClrModulation(uint32_t dwToMod) { dwClrModulation = dwToMod; }
uint32_t GetBlitMode() const { return dwBlitMode; }
void SetBlitMode(uint32_t dwToMode) { dwBlitMode = dwToMode; }
};
// Helper to compile lists of C4GraphicsOverlay
class C4GraphicsOverlayListAdapt
{
protected:
C4GraphicsOverlay *&pOverlay;
public:
C4GraphicsOverlayListAdapt(C4GraphicsOverlay *&pOverlay) : pOverlay(pOverlay) { }
void CompileFunc(StdCompiler *pComp);
// Default checking / setting
bool operator == (C4GraphicsOverlay *pDefault) { return pOverlay == pDefault; }
void operator = (C4GraphicsOverlay *pDefault) { delete pOverlay; pOverlay = pDefault; }
ALLOW_TEMP_TO_REF(C4GraphicsOverlayListAdapt)
};
#endif // INC_C4DefGraphics