forked from Mirrors/openclonk
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000 Matthes Bender
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* Copyright (c) 2001, 2005 Sven Eberhardt
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Create map from dynamic landscape data in scenario */
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#ifndef INC_C4Map
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#define INC_C4Map
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#include <C4Scenario.h>
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class C4MapCreator
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{
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public:
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C4MapCreator();
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protected:
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int32_t MapIFT;
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CSurface8 *MapBuf;
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int32_t MapWdt,MapHgt;
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int32_t Exclusive;
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public:
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void Create(CSurface8 *sfcMap,
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C4SLandscape &rLScape, C4TextureMap &rTexMap,
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BOOL fLayers=FALSE, int32_t iPlayerNum=1);
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BOOL Load(BYTE **pbypBuffer,
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int32_t &rBufWdt, int32_t &rMapWdt, int32_t &rMapHgt,
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C4Group &hGroup, const char *szEntryName,
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C4TextureMap &rTexMap);
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protected:
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void Reset();
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void SetPix(int32_t x, int32_t y, BYTE col);
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void SetSpot(int32_t x, int32_t y, int32_t rad, BYTE col);
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void DrawLayer(int32_t x, int32_t y, int32_t size, BYTE col);
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void ValidateTextureIndices(C4TextureMap &rTexMap);
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BYTE GetPix(int32_t x, int32_t y);
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};
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#endif
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