openclonk/engine/inc/C4Map.h

54 lines
1.6 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000 Matthes Bender
* Copyright (c) 2001, 2005 Sven Eberhardt
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Create map from dynamic landscape data in scenario */
#ifndef INC_C4Map
#define INC_C4Map
#include <C4Scenario.h>
class C4MapCreator
{
public:
C4MapCreator();
protected:
int32_t MapIFT;
CSurface8 *MapBuf;
int32_t MapWdt,MapHgt;
int32_t Exclusive;
public:
void Create(CSurface8 *sfcMap,
C4SLandscape &rLScape, C4TextureMap &rTexMap,
BOOL fLayers=FALSE, int32_t iPlayerNum=1);
BOOL Load(BYTE **pbypBuffer,
int32_t &rBufWdt, int32_t &rMapWdt, int32_t &rMapHgt,
C4Group &hGroup, const char *szEntryName,
C4TextureMap &rTexMap);
protected:
void Reset();
void SetPix(int32_t x, int32_t y, BYTE col);
void SetSpot(int32_t x, int32_t y, int32_t rad, BYTE col);
void DrawLayer(int32_t x, int32_t y, int32_t size, BYTE col);
void ValidateTextureIndices(C4TextureMap &rTexMap);
BYTE GetPix(int32_t x, int32_t y);
};
#endif