..
Action.c
Script: Prototypes for CreateEffect should inherit from Effect
2016-05-15 15:22:42 +02:00
Array.c
fix ShuffleArray
2016-03-05 17:27:20 +01:00
Colors.c
fix function HSLa(h,s,l,a)
2011-07-31 02:00:12 +02:00
Components.c
allow more components than def for Oversize objects
2016-05-21 13:34:34 +02:00
Controls.c
reimplement alt use on right mouse button
2015-06-28 09:44:50 +02:00
Creation.c
add some variation to the maximum size of trees
2016-05-21 13:34:34 +02:00
Definition.c
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Effect.c
Script: Prototypes for CreateEffect should inherit from Effect
2016-05-15 15:22:42 +02:00
Explode.c
take into account container velocity in shockwaves
2016-04-24 20:33:44 +02:00
Fade.c
prevent bubble from growing infinitely large
2015-09-11 23:15:23 +02:00
FindObject.c
Added implicit layer check to local calls of FindObjects-family functions ( #1383 ).
2015-09-09 20:19:45 -04:00
Fire.c
objects on fire inflame inflammable materials
2016-06-03 22:08:14 +02:00
FunctionOverview.txt
MakeInvincible includes MakeNonFlammable by default.
2015-09-14 22:25:27 -04:00
GUIs.c
moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg ( #1473 )
2015-12-02 12:46:02 +01:00
GetXVal.c
rename NoComponentMass to NoMassFromContents
2016-05-21 13:34:33 +02:00
Heal.c
Foodstuff heals the Clonk over time.
2015-10-29 11:33:31 +01:00
HitChecks.c
make IsProjectileTarget default to true for living beings
2015-12-28 11:20:11 +01:00
LanguageDE.txt
remove unused function ComposeContents
2016-05-21 13:34:33 +02:00
LanguageUS.txt
remove unused function ComposeContents
2016-05-21 13:34:33 +02:00
Library_Inventory.c
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Material.c
add a global function to draw material triangles
2015-12-28 10:21:49 +01:00
Math.c
Add more documentation for Mod() ( #1735 )
2016-05-01 19:52:22 +02:00
MeshAnimation.c
Add the Anim_RDir AVP
2014-10-09 17:11:13 -04:00
NamedParams.c
Add variants of Sound(At) taking a proplist for options
2016-02-10 13:14:06 +01:00
Names.txt
Change .c4g extension to .ocg
2011-03-13 16:16:45 +01:00
Object.c
add max size option to StartGrowth
2016-05-21 13:34:34 +02:00
Particles.c
add leaf particle
2016-04-12 23:53:46 +02:00
Player.c
moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg ( #1473 )
2015-12-02 12:46:02 +01:00
PlayerControl.c
rename player control callback for specified id's to silence warning
2016-04-29 21:51:58 +02:00
PlayerControls.txt
Quick Switch slot is now selectable using Q + number key.
2016-08-02 00:37:40 +02:00
Proplists.c
add function to make properties writable
2016-05-21 13:34:34 +02:00
SaveScenario.c
Fix scenario saving of array-typed visibility. Fix ItemSpawn saving and spawn def re-setting.
2016-02-07 13:21:01 -05:00
Schedule.c
Fix a runtime error in DarkCastle
2013-10-25 17:32:53 +02:00
String.c
fix ToEmString and introduce ToPercentString for GUIs
2015-06-05 12:06:02 +02:00
StringTblDE.txt
Add missing string table entries for CON_FallThrough(_Desc).
2016-01-20 21:35:37 -05:00
StringTblUS.txt
Add missing string table entries for CON_FallThrough(_Desc).
2016-01-20 21:35:37 -05:00
Version.txt
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Vertices.c
Add button X to fade through half solidmasks.
2016-01-20 18:58:11 +01:00