openclonk/planet/System.ocg
Clonkonaut faf3add7e7 Quick Switch slot is now selectable using Q + number key.
This makes a very fundamental change with quick switch: The switching action is now performed on the key release instead of the key press. Let's see if this performs badly for players.
2016-08-02 00:37:40 +02:00
..
Action.c Script: Prototypes for CreateEffect should inherit from Effect 2016-05-15 15:22:42 +02:00
Array.c fix ShuffleArray 2016-03-05 17:27:20 +01:00
Colors.c fix function HSLa(h,s,l,a) 2011-07-31 02:00:12 +02:00
Components.c allow more components than def for Oversize objects 2016-05-21 13:34:34 +02:00
Controls.c reimplement alt use on right mouse button 2015-06-28 09:44:50 +02:00
Creation.c add some variation to the maximum size of trees 2016-05-21 13:34:34 +02:00
Definition.c implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Effect.c Script: Prototypes for CreateEffect should inherit from Effect 2016-05-15 15:22:42 +02:00
Explode.c take into account container velocity in shockwaves 2016-04-24 20:33:44 +02:00
Fade.c prevent bubble from growing infinitely large 2015-09-11 23:15:23 +02:00
FindObject.c Added implicit layer check to local calls of FindObjects-family functions (#1383). 2015-09-09 20:19:45 -04:00
Fire.c objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
FunctionOverview.txt MakeInvincible includes MakeNonFlammable by default. 2015-09-14 22:25:27 -04:00
GUIs.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
GetXVal.c rename NoComponentMass to NoMassFromContents 2016-05-21 13:34:33 +02:00
Heal.c Foodstuff heals the Clonk over time. 2015-10-29 11:33:31 +01:00
HitChecks.c make IsProjectileTarget default to true for living beings 2015-12-28 11:20:11 +01:00
LanguageDE.txt remove unused function ComposeContents 2016-05-21 13:34:33 +02:00
LanguageUS.txt remove unused function ComposeContents 2016-05-21 13:34:33 +02:00
Library_Inventory.c Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553) 2016-01-10 10:41:34 -05:00
Material.c add a global function to draw material triangles 2015-12-28 10:21:49 +01:00
Math.c Add more documentation for Mod() (#1735) 2016-05-01 19:52:22 +02:00
MeshAnimation.c Add the Anim_RDir AVP 2014-10-09 17:11:13 -04:00
NamedParams.c Add variants of Sound(At) taking a proplist for options 2016-02-10 13:14:06 +01:00
Names.txt Change .c4g extension to .ocg 2011-03-13 16:16:45 +01:00
Object.c add max size option to StartGrowth 2016-05-21 13:34:34 +02:00
Particles.c add leaf particle 2016-04-12 23:53:46 +02:00
Player.c moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473) 2015-12-02 12:46:02 +01:00
PlayerControl.c rename player control callback for specified id's to silence warning 2016-04-29 21:51:58 +02:00
PlayerControls.txt Quick Switch slot is now selectable using Q + number key. 2016-08-02 00:37:40 +02:00
Proplists.c add function to make properties writable 2016-05-21 13:34:34 +02:00
SaveScenario.c Fix scenario saving of array-typed visibility. Fix ItemSpawn saving and spawn def re-setting. 2016-02-07 13:21:01 -05:00
Schedule.c Fix a runtime error in DarkCastle 2013-10-25 17:32:53 +02:00
String.c fix ToEmString and introduce ToPercentString for GUIs 2015-06-05 12:06:02 +02:00
StringTblDE.txt Add missing string table entries for CON_FallThrough(_Desc). 2016-01-20 21:35:37 -05:00
StringTblUS.txt Add missing string table entries for CON_FallThrough(_Desc). 2016-01-20 21:35:37 -05:00
Version.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Vertices.c Add button X to fade through half solidmasks. 2016-01-20 18:58:11 +01:00