forked from Mirrors/openclonk
45 lines
1.3 KiB
XML
45 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>SetFoW</title>
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<category>Player</category>
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<subcat>View</subcat>
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<version>5.1 OC</version>
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<syntax>
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<rtype>void</rtype>
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<params>
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<param>
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<type>bool</type>
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<name>enabled</name>
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<desc>If <code>true</code>, the fog of war is activated, if <code>false</code>, deactivated.</desc>
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</param>
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<param>
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<type>int</type>
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<name>player</name>
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<desc>Player number.</desc>
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</param>
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</params>
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</syntax>
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<desc>Switches the fog of war for one player on or off.</desc>
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<examples>
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<example>
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<code>var i = 0;
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<funclink>for</funclink> (var plrnum = <funclink>GetPlayerCount</funclink> (); plrnum; i++)
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if (<funclink>GetPlayerName</funclink> (i)) {
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plrnum--;
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SetFoW (false, i);
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}</code>
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<text>Deactivates fog of war for all players.</text>
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</example>
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</examples>
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<related>
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<funclink>SetPlrView</funclink>
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<funclink>SetLightRange</funclink>
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</related>
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</func>
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<author>Günther</author><date>2002-11</date>
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</funcs>
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