forked from Mirrors/openclonk
57 lines
2.4 KiB
XML
57 lines
2.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>SetAnimationPosition</title>
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<category>Animations</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>animation_number</name>
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<desc>Animation number of the animation whose position to set.</desc>
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</param>
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<param>
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<type>array</type>
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<name>position</name>
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<desc>Specifies how to compute the position of the animation. The value needs to be created with one of the "Anim_" animation functions.</desc>
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</param>
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<param>
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<type>int</type>
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<name>attach_number</name>
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<desc>If given, refers to the number of the attached mesh whose animation to change.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Sets a new position for the given animation. Returns <code>true</code> if the new AVP was set or <code>false</code> if there is no such animation with the given number or the number refers to a combination node.</desc>
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<remark>See the <emlink href="definition/animations.html">animation documentation</emlink> for further explanations of the animation system.</remark>
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<examples>
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<example>
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<code><funclink>SetAnimationPosition</funclink>(animation_number, <funclink>Anim_Const</funclink>(<funclink>GetAnimationPosition</funclink>(animation_number)+100));</code>
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<text>Script for a timer: For each call the animation is advanced by 100 milliseconds. If the timer is called periodically in same intervals <funclink>Anim_Linear</funclink> can be used instead.</text>
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</example>
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</examples>
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<related>
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<funclink>PlayAnimation</funclink>
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<funclink>GetAnimationPosition</funclink>
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<funclink>GetAnimationWeight</funclink>
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<funclink>SetAnimationWeight</funclink>
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<funclink>Anim_Const</funclink>
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<funclink>Anim_Linear</funclink>
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<funclink>Anim_X</funclink>
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<funclink>Anim_Y</funclink>
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<funclink>Anim_AbsX</funclink>
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<funclink>Anim_AbsY</funclink>
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<funclink>Anim_XDir</funclink>
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<funclink>Anim_YDir</funclink>
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<funclink>Anim_Action</funclink>
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</related>
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</func>
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<author>Clonk-Karl</author><date>2010-01</date>
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</funcs>
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