forked from Mirrors/openclonk
38 lines
1.2 KiB
XML
38 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>SaveScenarioObjectAction</title>
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<category>System</category>
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<version>5.3 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>proplist</type>
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<name>props</name>
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<desc>Handle to proplist for storage of this object.</desc>
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</param>
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</params>
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</syntax>
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<desc>Stores object action and phase for Objects.c scenario saving (See <emlink href="definition/script.html#ScenSave">Scenario objects saving</emlink>).</desc>
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<examples>
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<example>
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<code>func SaveScenarioObject(props)
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{
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if (!inherited(props, ...)) return false;
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if (!ActIdle())SaveScenarioObjectAction(props);
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return false;
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}</code>
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<text>In addition to default properties, this object also saved its current action unless it is idle.</text>
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</example>
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</examples>
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<related>
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<emlink href="definition/script.html#ScenSave">Scenario objects saving</emlink>
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</related>
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</func>
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<author>Sven2</author><date>2013-12</date>
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</funcs>
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