forked from Mirrors/openclonk
26 lines
1.2 KiB
XML
26 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
|
<!DOCTYPE funcs
|
|
SYSTEM '../../../clonk.dtd'>
|
|
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
|
|
<funcs>
|
|
<func>
|
|
<title>IsNetwork</title>
|
|
<category>Global</category>
|
|
<version>5.1 OC</version>
|
|
<syntax><rtype>bool</rtype></syntax>
|
|
<desc>Returns whether the current game is a network game.</desc>
|
|
<examples>
|
|
<example>
|
|
<code>Log("Welcome to the mean and dirty flint melee. Everything is allowed!");
|
|
if(<funclink>GetPlayerCount</funclink>() == 2 && !IsNetwork())
|
|
{
|
|
Log("Especially looking on your friend's side of the screen and taking away his controls!");
|
|
Log("So, don't hold back only because you are %s's guest, %s! :-D", <funclink>GetPlayerName</funclink>(0),<funclink>GetPlayerName</funclink>(1));
|
|
}</code>
|
|
<text>Displays a sly message based on telltale signs: If there two players in the game and it is not a network game, the round must be played locally on splitscreen only. Probably a friend came over? Also, the first player usually belongs to the person who installed the game.</text>
|
|
</example>
|
|
</examples>
|
|
</func>
|
|
<author>jwk</author><date>2002-04</date>
|
|
</funcs>
|