forked from Mirrors/openclonk
46 lines
1.5 KiB
XML
46 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>Hostile</title>
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<category>Player</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>player1</name>
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<desc>First player</desc>
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</param>
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<param>
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<type>int</type>
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<name>player2</name>
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<desc>Second player</desc>
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</param>
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<param>
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<type>bool</type>
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<name>check_one_way</name>
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<desc>If <code>true</code>, checks only if player1 is hostile towards player2 but not in reverse.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Determines whether two players are enemies. Two players will be opposed if at least one of them has declared hostility towards the other.</desc>
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<examples>
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<example>
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<code>protected func RejectEntrance(object other)
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{
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<funclink>return</funclink> !<funclink>Hostile</funclink>(<funclink>GetOwner</funclink>(), <funclink>GetOwner</funclink>(other));
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}</code>
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<text>The object can only be collected by friendly players.</text>
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</example>
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</examples>
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<related><funclink>SetHostility</funclink></related>
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</func>
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<author>Sven2</author><date>2001-11</date>
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<author>Clonkonaut</author><date>2008-04</date>
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</funcs>
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