forked from Mirrors/openclonk
58 lines
2.2 KiB
XML
58 lines
2.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>GetPlayerVal</title>
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<category>Get*Val</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>any</rtype>
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<params>
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<param>
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<type>string</type>
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<name>entry</name>
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<desc>Name of the entry to be retrieved.</desc>
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</param>
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<param>
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<type>string</type>
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<name>section</name>
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<desc>Section of the entry to be retrieved. If not specified, all sections will be searched for an entry of the specified name.</desc>
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<optional />
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</param>
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<param>
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<type>int</type>
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<name>player</name>
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<desc>Number of the player of which you want to retrieve an entry.</desc>
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<optional />
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</param>
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<param>
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<type>int</type>
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<name>entry_number</name>
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<desc>Index of the value to be retrieved if an entry contains multiple values.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Retrieves properties of a player by way of the name under which they are stored in the Game.txt component of a savegame.</desc>
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<remark>Warning: the retrieved values may not be synchronization safe, meaning they may differ from computer to computer in a network game. Using these values may cause sync loss in a network game.</remark>
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<remark>Most useful applications for entry are already implemented in System.ocg/GetXVal.c.</remark>
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<examples>
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<example>
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<code><funclink>Log</funclink>("Player %d has %d objects!", player, GetPlrObjectsOwned(player));</code>
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<text>Writes the number of objects owned by this player into the log file.</text>
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</example>
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</examples>
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<related>
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<funclink>GetDefCoreVal</funclink>
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<funclink>GetObjectVal</funclink>
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<funclink>GetObjectInfoCoreVal</funclink>
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<funclink>GetActMapVal</funclink>
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<funclink>GetScenarioVal</funclink>
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<funclink>GetPlayerInfoCoreVal</funclink>
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</related>
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</func>
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<author>PeterW</author><date>2002-04</date>
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</funcs>
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