forked from Mirrors/openclonk
52 lines
1.9 KiB
XML
52 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>DrawMap</title>
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<category>Landscape</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>bool</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>Left border of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<desc>Top border of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>int</type>
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<name>width</name>
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<desc>Width of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>int</type>
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<name>height</name>
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<desc>Height of the rectangle in which to draw the map.</desc>
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</param>
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<param>
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<type>string</type>
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<name>map</name>
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<desc>Definition of the dynamic map. The enclosing map { ... } tag must be present.</desc>
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</param>
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</params>
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</syntax>
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<desc>Draws a dynamic map within the specified rectangle over the old landscape. This is done using the same evaluation as with Landscape.txt components.</desc>
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<remark>As maximum string length in C4Script is limited by internal buffers you should use <funclink>DrawDefMap</funclink> for very complex maps.</remark>
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<examples>
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<example>
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<code>DrawMap(0,0,<funclink>LandscapeWidth</funclink>(), <funclink>LandscapeHeight</funclink>()/2, "map Earth{overlay{mat = Earth;};};");</code>
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<text>Fills the top half of the map with earth.</text>
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</example>
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</examples>
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<related><funclink>DrawDefMap</funclink></related>
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</func>
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<author>Sven2</author><date>2002-04</date>
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</funcs>
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