openclonk/docs/sdk/script/fn/DoDamage.xml

44 lines
1.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>DoDamage</title>
<category>Objects</category>
<subcat>Status</subcat>
<version>5.1 OC</version>
<syntax>
<rtype>void</rtype>
<params>
<param>
<type>int</type>
<name>change</name>
<desc>Change of damage value (positive or negative).</desc>
</param>
<param>
<type>int</type>
<name>damage_type</name>
<desc>Damage cause specification which is to be passed to Fx*Damage callbacks of effects (see <emlink href="script/Effects.html">effect documentation</emlink>). Default is FX_Call_DmgScript.</desc>
<optional />
</param>
<param>
<type>int</type>
<name>caused_by</name>
<desc>Number of the player who has caused the damage.</desc>
<optional />
</param>
</params>
</syntax>
<desc>Adjusts the damage value of an object. If a change is made, the callback 'Damage' is made in the target object.</desc>
<examples>
<example>
<code><funclink>FindObject</funclink>(<funclink>Find_Func</funclink>(&quot;IsTree&quot;))-&gt;DoDamage(500);</code>
<text>Fells a tree if it's not yet down.</text>
</example>
</examples>
<related><funclink>GetDamage</funclink></related>
</func>
<author>Sven2</author><date>2001-11</date>
</funcs>