forked from Mirrors/openclonk
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
/*
|
|
* OpenClonk, http://www.openclonk.org
|
|
*
|
|
* Copyright (c) 2005 Sven Eberhardt
|
|
* Copyright (c) 2006 Günther Brammer
|
|
* Copyright (c) 2007-2008 Matthes Bender
|
|
* Copyright (c) 2007 Peter Wortmann
|
|
* Copyright (c) 2005-2009, RedWolf Design GmbH, http://www.clonk.de
|
|
*
|
|
* Portions might be copyrighted by other authors who have contributed
|
|
* to OpenClonk.
|
|
*
|
|
* Permission to use, copy, modify, and/or distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
* See isc_license.txt for full license and disclaimer.
|
|
*
|
|
* "Clonk" is a registered trademark of Matthes Bender.
|
|
* See clonk_trademark_license.txt for full license.
|
|
*/
|
|
// main game dialogs (abort game dlg, observer dlg)
|
|
|
|
#include <C4Include.h>
|
|
#include <C4GameDialogs.h>
|
|
|
|
#ifndef BIG_C4INCLUDE
|
|
#include <C4Viewport.h>
|
|
#include <C4Network2Dialogs.h>
|
|
#include <C4Game.h>
|
|
#include <C4Player.h>
|
|
#endif
|
|
|
|
bool C4AbortGameDialog::is_shown = false;
|
|
|
|
// ---------------------------------------------------
|
|
// C4GameAbortDlg
|
|
|
|
C4AbortGameDialog::C4AbortGameDialog()
|
|
: fGameHalted(false),
|
|
C4GUI::ConfirmationDialog(LoadResStr("IDS_HOLD_ABORT"),
|
|
LoadResStr("IDS_DLG_ABORT"),
|
|
NULL,
|
|
MessageDialog::btnYesNo,
|
|
true,
|
|
C4GUI::Ico_Exit)
|
|
{
|
|
is_shown = true; // assume dlg will be shown, soon
|
|
}
|
|
|
|
C4AbortGameDialog::~C4AbortGameDialog()
|
|
{
|
|
is_shown = false;
|
|
}
|
|
|
|
void C4AbortGameDialog::OnShown()
|
|
{
|
|
if(!::Network.isEnabled())
|
|
{
|
|
fGameHalted = true;
|
|
Game.HaltCount++;
|
|
}
|
|
}
|
|
|
|
void C4AbortGameDialog::OnClosed(bool fOK)
|
|
{
|
|
if(fGameHalted)
|
|
Game.HaltCount--;
|
|
// inherited
|
|
typedef C4GUI::ConfirmationDialog Base;
|
|
Base::OnClosed(fOK);
|
|
// abort
|
|
if(fOK)
|
|
Game.Abort();
|
|
}
|