forked from Mirrors/openclonk
212 lines
6.0 KiB
C++
212 lines
6.0 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2006-2007 Peter Wortmann
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* Copyright (c) 2007-2008 Sven Eberhardt
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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#ifndef C4NETWORK2REFERENCE_H
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#define C4NETWORK2REFERENCE_H
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#ifdef C4ENGINE
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#include "C4Network2.h"
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#include "C4Network2Client.h"
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#else
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#include "C4NetIO.h"
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#endif
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#include "C4GameParameters.h"
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#include "C4Version.h"
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#include "C4GameVersion.h"
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#include "C4InputValidation.h"
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const int C4Network2HTTPQueryTimeout = 10; // (s)
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// Session data
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class C4Network2Reference
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{
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public:
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C4Network2Reference();
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~C4Network2Reference();
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// Game parameters
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C4GameParameters Parameters;
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private:
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// General information
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int32_t Icon;
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ValidatedStdCopyStrBuf<C4InVal::VAL_NameExNoEmpty> Title;
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C4Network2Status GameStatus;
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int32_t Time;
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int32_t Frame;
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int32_t StartTime;
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int32_t LeaguePerformance; // custom settlement league performance if scenario doesn't use elapsed frames
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ValidatedStdCopyStrBuf<C4InVal::VAL_Comment> Comment;
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bool JoinAllowed;
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bool ObservingAllowed;
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bool PasswordNeeded;
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bool OfficialServer;
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bool RegJoinOnly;
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// Engine information
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C4GameVersion Game;
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// Network addresses
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uint8_t iAddrCnt;
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C4Network2Address Addrs[C4ClientMaxAddr];
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public:
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const C4Network2Address &getAddr(int i) const { return Addrs[i]; }
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int getAddrCnt() const { return iAddrCnt; }
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const char *getTitle() const { return Title.getData(); }
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int32_t getIcon() const { return Icon; }
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C4Network2Status getGameStatus() const { return GameStatus; }
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const char *getComment() const { return Comment.getData(); }
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const C4GameVersion &getGameVersion() const { return Game; }
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bool isPasswordNeeded() const { return PasswordNeeded; }
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bool isRegJoinOnly() const { return RegJoinOnly; }
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bool isJoinAllowed() const { return JoinAllowed; }
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bool isOfficialServer() const { return OfficialServer; }
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int32_t getSortOrder() const;
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int32_t getTime() const { return Time; }
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int32_t getStartTime() const { return StartTime; }
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void SetSourceIP(in_addr ip);
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void InitLocal();
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void SortNullIPsBack();
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void CompileFunc(StdCompiler *pComp);
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};
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// Serves references (mini-HTTP-server)
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class C4Network2RefServer : public C4NetIOTCP
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{
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public:
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C4Network2RefServer();
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virtual ~C4Network2RefServer();
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private:
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CStdCSec RefCSec;
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C4Network2Reference *pReference;
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public:
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void Clear();
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void SetReference(C4Network2Reference *pReference);
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protected:
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// Overridden
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virtual void PackPacket(const C4NetIOPacket &rPacket, StdBuf &rOutBuf);
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virtual size_t UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &addr);
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private:
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// Responses
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void RespondNotImplemented(const C4NetIO::addr_t &addr, const char *szMessage);
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void RespondReference(const C4NetIO::addr_t &addr);
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};
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// mini HTTP client
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class C4Network2HTTPClient : public C4NetIOTCP, private C4NetIO::CBClass
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{
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public:
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C4Network2HTTPClient();
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virtual ~C4Network2HTTPClient();
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private:
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// Address information
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C4NetIO::addr_t ServerAddr, PeerAddr;
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StdCopyStrBuf Server, RequestPath;
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bool fBinary;
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bool fBusy, fSuccess, fConnected;
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size_t iDataOffset;
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StdCopyBuf Request;
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time_t iRequestTimeout;
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// Response header data
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size_t iDownloadedSize, iTotalSize;
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bool fCompressed;
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// Event queue to use for notify when something happens
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class C4InteractiveThread *pNotify;
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protected:
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StdCopyBuf ResultBin; // set if fBinary
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StdCopyStrBuf ResultString; // set if !fBinary
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protected:
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// Overridden
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virtual void PackPacket(const C4NetIOPacket &rPacket, StdBuf &rOutBuf);
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virtual size_t UnpackPacket(const StdBuf &rInBuf, const C4NetIO::addr_t &addr);
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// Callbacks
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bool OnConn(const C4NetIO::addr_t &AddrPeer, const C4NetIO::addr_t &AddrConnect, const addr_t *pOwnAddr, C4NetIO *pNetIO);
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void OnDisconn(const C4NetIO::addr_t &AddrPeer, C4NetIO *pNetIO, const char *szReason);
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void OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO);
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void ResetRequestTimeout();
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virtual int32_t GetDefaultPort() { return 80; }
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public:
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bool Query(const StdBuf &Data, bool fBinary);
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bool Query(const char *szData, bool fBinary) { return Query(StdBuf(szData, SLen(szData)), fBinary); }
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bool isBusy() const { return fBusy; }
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bool isSuccess() const { return fSuccess; }
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bool isConnected() const { return fConnected; }
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size_t getTotalSize() const { return iTotalSize; }
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size_t getDownloadedSize() const { return iDownloadedSize; }
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const StdBuf &getResultBin() const { assert(fBinary); return ResultBin; }
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const char *getResultString() const { assert(!fBinary); return ResultString.getData(); }
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const char *getServerName() const { return Server.getData(); }
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const char *getRequest() const { return RequestPath.getData(); }
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const C4NetIO::addr_t &getServerAddress() const { return ServerAddr; }
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void Cancel(const char *szReason);
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void Clear();
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bool SetServer(const char *szServerAddress);
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void SetNotify(class C4InteractiveThread *pnNotify) { pNotify = pnNotify; }
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// Overridden
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virtual bool Execute(int iMaxTime = TO_INF);
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virtual int GetNextTick(int Now);
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private:
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bool ReadHeader(StdStrBuf Data);
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bool Decompress(StdBuf *pData);
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};
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// Loads references (mini-HTTP-client)
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class C4Network2RefClient : public C4Network2HTTPClient
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{
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C4GameVersion MasterVersion;
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bool fVerSet;
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protected:
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virtual int32_t GetDefaultPort() { return C4NetStdPortRefServer; }
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public:
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C4Network2RefClient() : fVerSet(false), C4Network2HTTPClient() {}
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bool QueryReferences();
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bool GetReferences(C4Network2Reference **&rpReferences, int32_t &rRefCount);
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bool GetMasterVersion(C4GameVersion *pSaveToVer); // call only after GetReferences
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};
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#endif // C4NETWORK2REFERENCE_H
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