.. |
Animals.ocd
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chippies: resist acid
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2015-11-05 18:13:58 +01:00 |
Clonk.ocd
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Foodstuff heals the Clonk over time.
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2015-10-29 11:33:31 +01:00 |
Effects.ocd
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
Environment.ocd
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Do not XOR booleans (Time.ocd)
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2015-11-08 22:34:09 +01:00 |
Goals.ocd
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Krakatoa: Show goal icon depending on difficulty setting.
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2015-10-12 22:53:42 +02:00 |
HUD.ocd
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enabled objects to provide a custom overlay for the inventory bar and the interaction menu
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2015-11-07 21:20:08 +01:00 |
Helpers.ocd
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AI do not use shield on explosives
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2015-10-14 20:58:52 +02:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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loam: indicate remaining loam in inventory menus
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2015-11-07 22:40:41 +01:00 |
Libraries.ocd
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removed Library_GoldSeller
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2015-11-07 22:56:57 +01:00 |
Rules.ocd
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Added gravestones to Dark Castle (#1235), minor fixes (enemy clonks' skin adjusted to gender of name).
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2015-10-13 14:38:41 +02:00 |
Structures.ocd
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removed Library_GoldSeller
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2015-11-07 22:56:57 +01:00 |
System.ocg
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Implement landscape inflammation.
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2015-10-09 16:24:16 -04:00 |
Vegetation.ocd
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Change nutritional value of sprout berry and mushroom
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2015-10-30 19:19:29 +01:00 |
Vehicles.ocd
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Fix airplane description.
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2015-11-08 17:14:29 -05:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Shiny materials, shader reorganisation
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2015-10-03 15:32:39 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |