forked from Mirrors/openclonk
125 lines
2.6 KiB
C
125 lines
2.6 KiB
C
/**
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Spray can
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Let out the little artist in you!
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@author Sven2
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*/
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local last_x, last_y, last_ldx, last_ldy;
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local paint_col;
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local max_dist = 50;
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static SprayCan_last_col;
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public func Construction()
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{
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SetPaintCol(SprayCan_last_col++);
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return;
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}
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public func SetPaintCol(int idx)
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{
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idx %= 5;
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var tex_name = Format("Paint%s",["Red", "Green", "Teal", "Yellow", "White"][idx]);
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var tex_color = GetAverageTextureColor(tex_name);
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SetColor(tex_color);
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paint_col = Format("Tunnel-%s", tex_name);
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return true;
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}
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// Impact sound
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public func Hit()
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{
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Sound("Hits::GeneralHit?");
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}
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// Item activation
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public func ControlUseStart(object clonk, int x, int y)
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{
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return ControlUseHolding(clonk, x, y);
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}
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public func HoldingEnabled() { return true; }
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public func ControlUseHolding(object clonk, int new_x, int new_y)
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{
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// Out of reach? Stop spraying.
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if (Distance(0, 0, new_x, new_y) > max_dist)
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{
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SetAction("Idle");
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return true;
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}
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// Work in global coordinates
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new_x += GetX(); new_y += GetY();
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// (re-)start spraying
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if (GetAction() != "Spraying")
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StartSpraying(clonk, new_x, new_y);
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// Spray paint if position moved
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if (new_x == last_x && new_y == last_y)
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return true;
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var wdt = 2;
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var dx = new_x - last_x, dy = new_y - last_y;
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var d = Distance(dx, dy);
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var ldx = dy * wdt / d, ldy = -dx *wdt / d;
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if (!last_ldx && !last_ldy)
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{
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last_ldx = ldx;
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last_ldy = ldy;
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}
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DrawMaterialQuad(paint_col, last_x - last_ldx, last_y - last_ldy, last_x + last_ldx, last_y + last_ldy, new_x + ldx, new_y + ldy, new_x - ldx, new_y - ldy, DMQ_Bridge);
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last_x = new_x; last_y = new_y;
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last_ldx = ldx; last_ldy = ldy;
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return true;
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}
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public func ControlUseStop(object clonk, int x, int y)
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{
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SetAction("Idle");
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return true;
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}
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public func ControlUseCancel(object clonk, int x, int y)
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{
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SetAction("Idle");
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return true;
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}
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private func StartSpraying(object clonk, int x, int y)
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{
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// Go into spray mode and place an initial blob
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last_x = x; last_y = y;
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last_ldx = last_ldy = 0;
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var r = Random(90), wdt = 2;
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var ldx = Sin(r, wdt), ldy = Cos(r, wdt);
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DrawMaterialQuad(paint_col, x - ldx, y - ldy, x - ldy, y + ldx, x + ldx, y + ldy, x + ldy, y - ldx, DMQ_Bridge);
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SetAction("Spraying");
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return true;
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}
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public func Definition(def)
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{
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SetProperty("PictureTransformation", Trans_Rotate(-30, 0, 1, 1), def);
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}
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/*-- Properties --*/
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local Collectible = true;
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local Name = "$Name$";
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local Description = "$Description$";
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local ActMap = {
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Spraying = {
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Prototype = Action,
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FacetBase = 1,
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Length = 1,
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Delay = 1,
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Name = "Spraying",
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Sound = "Objects::SprayCan",
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NextAction = "Spraying",
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}
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};
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