openclonk/engine/engine.cbp

588 lines
22 KiB
XML

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<Option show_notes="1">
<notes>
<![CDATA[How-To:
1. Install Guenther's mingw-lib package.
(http://forum.openclonk.org/topic_show.pl?pid=1522#pid1522)
1.2. Go to "Settings -> Compiler and debugger..". Go to the "Search directories" tab and select "Compiler". Add "your/path/to/CodeBlocks/MinGW/include/freetype2" there.
For example: C:/CodeBlocks/MinGW/include/freetype2
2. Install fmod.
(http://forum.openclonk.org/topic_show.pl?pid=1405#pid1405)
3. Select your "Build target" in the drop-down-box above.
(I recommend "Engine Release Win32")
4. Click "Build".
5. The Clonk.exe will compile directly into your planet subfolder.
(6. Don't forget to put the .dlls from the installed packages into the planet folder.)
Q&A:
Q: I get a lot of linker errors and missing headers and stuff?
A: You have to install Guenther's mingw-lib package: http://forum.openclonk.org/topic_show.pl?pid=1522#pid1522
Q: I want DirectX??
A: If you want DirectX and have the SDK installed (read http://forum.openclonk.org/topic_show.pl?pid=1405#pid1405 ), just add d3dx9 and d3d9 to the general
linker parameters of engine (Project->Build Options->Select "engine"; switch to tab "Linker Options" and add those lines to the left window)
Additionally change USE_DIRECTX_OFF to USE_DIRECTX in the "Compiler Options"- tab->#defines after you selected the build target you want to build.
Q: The project complains about some fmod stuff.
A: Read http://forum.openclonk.org/topic_show.pl?pid=1405#pid1405 and install (aka unpack to right directory) the fmod package (aka libraries and header).]]>
</notes>
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