forked from Mirrors/openclonk
8bf90871e1
The shield and bow both use fx.aim_weapon, but the ranged weapons AI thinks that a shield works the same way as a bow and tries to fire it - in order to prevent this, the AI now also checks whether the equipped item is a IsRangedWeapon. This _could_ have an impact on the vehicle AI, but the unit test worked fine. |
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.. | ||
DefCore.txt | ||
Script.c | ||
StringTblDE.txt | ||
StringTblUS.txt |