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Flag.ocd
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |
LifeGem.ocd
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replace sulphur material with firestone material
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2014-01-11 22:29:19 +07:00 |
Material.ocg
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Added more chunks: Amethyst, Ice, Ruby, Snow
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2014-03-30 22:18:25 +02:00 |
PyreGem.ocd
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replace sulphur material with firestone material
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2014-01-11 22:29:19 +07:00 |
ShieldGem.ocd
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added missing SolidMask.png to Hideout/ShieldGem (fixes being able to pass through shield)
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2014-03-29 18:58:10 +01:00 |
SlowGem.ocd
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replace sulphur material with firestone material
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2014-01-11 22:29:19 +07:00 |
System.ocg
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |
DescDE.rtf
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Descriptions corrected and synchronised
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2012-10-13 22:25:25 +02:00 |
DescUS.rtf
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Clonk. Now with 65% better grammar.
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2012-10-22 18:35:06 +01:00 |
Map.bmp
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |
Scenario.txt
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removed some completely arbitrary MaxPlayer entries
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2012-10-23 23:28:18 +02:00 |
Script.c
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updated some remainers of the old particle system to use the new one
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2013-11-28 23:38:26 +01:00 |
StringTblDE.txt
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |
StringTblUS.txt
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |
Teams.txt
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |
Title.txt
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Refactor scenarios: Arenas
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2012-10-09 20:42:32 +02:00 |