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Animals.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Clonk.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Effects.ocd
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trajectory takes controller of ranged weapon
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2015-11-29 23:35:49 +01:00 |
Environment.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Goals.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
HUD.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Helpers.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Icons.ocd
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HUD redesign. Beware!
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2015-09-30 10:11:43 +02:00 |
Items.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Libraries.ocd
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add growth to animal library
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2015-12-14 18:13:18 +01:00 |
Rules.ocd
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Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated.
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2015-12-10 23:37:51 +01:00 |
Structures.ocd
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improve the moving out of basement of objects on construction
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2015-12-14 18:13:18 +01:00 |
System.ocg
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
Vegetation.ocd
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large cave mushroom: fixed possible use-after-deletion
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2015-12-14 20:25:37 +01:00 |
Vehicles.ocd
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moved sounds into subfolders
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2015-12-13 22:14:55 +01:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Shiny materials, shader reorganisation
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2015-10-03 15:32:39 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |