forked from Mirrors/openclonk
125 lines
3.5 KiB
C++
125 lines
3.5 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, 2006 Matthes Bender
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* Copyright (c) 2001, 2005-2006, 2008-2009 Sven Eberhardt
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* Copyright (c) 2009 Günther Brammer
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Structures for object and player info components */
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#ifndef INC_C4InfoCore
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#define INC_C4InfoCore
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#include <C4Id.h>
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#include <C4ValueMap.h>
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#include "C4Real.h"
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#include "C4InputValidation.h"
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const int32_t C4MaxPhysical = 100000,
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C4MaxDeathMsg = 75;
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class C4ObjectInfoCore
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{
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public:
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C4ObjectInfoCore();
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public:
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C4ID id;
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char Name[C4MaxName+1];
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int32_t Participation;
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int32_t Rank;
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StdStrBuf sRankName;
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StdStrBuf sNextRankName;
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int32_t NextRankExp; // EXP_NoPromotion for no more promotion; 0 if standard rank system is used
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int32_t Experience,Rounds;
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int32_t DeathCount;
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char TypeName[C4MaxName+1+1];
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int32_t Birthday,TotalPlayingTime;
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int32_t Age;
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char DeathMessage[C4MaxDeathMsg+1];
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C4ValueMapData ExtraData;
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bool NoSave; // set for _XYZ-CrewMembers
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public:
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bool Save(C4Group &hGroup, class C4DefList *pDefs);
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bool Load(C4Group &hGroup);
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void Default(C4ID n_id=C4ID::None, class C4DefList *pDefs=NULL, const char *cpNames=NULL);
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//bool LoadNext(C4Group &hGroup); Old c4o support disabled...
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//bool Add(C4Group &hGroup);
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void Promote(int32_t iRank, C4RankSystem &rRanks, bool fForceRankName);
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bool GetNextRankInfo(C4RankSystem &rDefaultRanks, int32_t *piNextRankExp, StdStrBuf *psNextRankName);
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void CompileFunc(StdCompiler *pComp);
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protected:
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bool Compile(const char *szSource);
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bool Decompile(char **ppOutput, size_t *ipSize);
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void UpdateCustomRanks(C4DefList *pDefs); // sets NextRankName and NextRankExp
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};
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class C4RoundResult
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{
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public:
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C4RoundResult();
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public:
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StdCopyStrBuf Title;
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uint32_t Date;
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int32_t Duration;
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int32_t Won;
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int32_t Score,FinalScore,TotalScore;
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int32_t Bonus;
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int32_t Level;
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public:
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void Default();
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void CompileFunc(StdCompiler *pComp);
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};
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class C4PlayerInfoCore
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{
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public:
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C4PlayerInfoCore();
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public:
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// Player Info
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char PrefName[C4MaxName+1];
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char Comment[C4MaxComment+1];
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int32_t Rank;
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char RankName[C4MaxName+1];
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int32_t TotalScore;
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int32_t Rounds,RoundsWon,RoundsLost;
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int32_t TotalPlayingTime;
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C4RoundResult LastRound;
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C4ValueMapData ExtraData;
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char LeagueName[C4MaxName+1];
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// Preferences
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StdCopyStrBuf PrefControl; // name of control set from definition file
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int32_t PrefMouse;
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int32_t PrefColor;
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uint32_t PrefColorDw, PrefColor2Dw;
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int32_t PrefPosition;
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// Old control method - loaded for backwards compatilibity if PrefControl is unassigned
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// and stored back so you can use the same player file for CR and OC
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int32_t OldPrefControl;
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int32_t OldPrefControlStyle;
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int32_t OldPrefAutoContextMenu;
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public:
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void Default(C4RankSystem *pRanks=NULL);
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void Promote(int32_t iRank, C4RankSystem &rRanks);
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bool Load(C4Group &hGroup);
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bool Save(C4Group &hGroup);
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bool CheckPromotion(C4RankSystem &rRanks);
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static DWORD GetPrefColorValue(int32_t iPrefColor);
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void CompileFunc(StdCompiler *pComp);
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};
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#endif
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