openclonk/src/game/object/C4InfoCore.h

125 lines
3.5 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, 2006 Matthes Bender
* Copyright (c) 2001, 2005-2006, 2008-2009 Sven Eberhardt
* Copyright (c) 2009 Günther Brammer
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Structures for object and player info components */
#ifndef INC_C4InfoCore
#define INC_C4InfoCore
#include <C4Id.h>
#include <C4ValueMap.h>
#include "C4Real.h"
#include "C4InputValidation.h"
const int32_t C4MaxPhysical = 100000,
C4MaxDeathMsg = 75;
class C4ObjectInfoCore
{
public:
C4ObjectInfoCore();
public:
C4ID id;
char Name[C4MaxName+1];
int32_t Participation;
int32_t Rank;
StdStrBuf sRankName;
StdStrBuf sNextRankName;
int32_t NextRankExp; // EXP_NoPromotion for no more promotion; 0 if standard rank system is used
int32_t Experience,Rounds;
int32_t DeathCount;
char TypeName[C4MaxName+1+1];
int32_t Birthday,TotalPlayingTime;
int32_t Age;
char DeathMessage[C4MaxDeathMsg+1];
C4ValueMapData ExtraData;
bool NoSave; // set for _XYZ-CrewMembers
public:
bool Save(C4Group &hGroup, class C4DefList *pDefs);
bool Load(C4Group &hGroup);
void Default(C4ID n_id=C4ID::None, class C4DefList *pDefs=NULL, const char *cpNames=NULL);
//bool LoadNext(C4Group &hGroup); Old c4o support disabled...
//bool Add(C4Group &hGroup);
void Promote(int32_t iRank, C4RankSystem &rRanks, bool fForceRankName);
bool GetNextRankInfo(C4RankSystem &rDefaultRanks, int32_t *piNextRankExp, StdStrBuf *psNextRankName);
void CompileFunc(StdCompiler *pComp);
protected:
bool Compile(const char *szSource);
bool Decompile(char **ppOutput, size_t *ipSize);
void UpdateCustomRanks(C4DefList *pDefs); // sets NextRankName and NextRankExp
};
class C4RoundResult
{
public:
C4RoundResult();
public:
StdCopyStrBuf Title;
uint32_t Date;
int32_t Duration;
int32_t Won;
int32_t Score,FinalScore,TotalScore;
int32_t Bonus;
int32_t Level;
public:
void Default();
void CompileFunc(StdCompiler *pComp);
};
class C4PlayerInfoCore
{
public:
C4PlayerInfoCore();
public:
// Player Info
char PrefName[C4MaxName+1];
char Comment[C4MaxComment+1];
int32_t Rank;
char RankName[C4MaxName+1];
int32_t TotalScore;
int32_t Rounds,RoundsWon,RoundsLost;
int32_t TotalPlayingTime;
C4RoundResult LastRound;
C4ValueMapData ExtraData;
char LeagueName[C4MaxName+1];
// Preferences
StdCopyStrBuf PrefControl; // name of control set from definition file
int32_t PrefMouse;
int32_t PrefColor;
uint32_t PrefColorDw, PrefColor2Dw;
int32_t PrefPosition;
// Old control method - loaded for backwards compatilibity if PrefControl is unassigned
// and stored back so you can use the same player file for CR and OC
int32_t OldPrefControl;
int32_t OldPrefControlStyle;
int32_t OldPrefAutoContextMenu;
public:
void Default(C4RankSystem *pRanks=NULL);
void Promote(int32_t iRank, C4RankSystem &rRanks);
bool Load(C4Group &hGroup);
bool Save(C4Group &hGroup);
bool CheckPromotion(C4RankSystem &rRanks);
static DWORD GetPrefColorValue(int32_t iPrefColor);
void CompileFunc(StdCompiler *pComp);
};
#endif