openclonk/src/editor/C4EditCursor.h

161 lines
5.9 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Handles viewport editing in console mode */
#ifndef INC_C4EditCursor
#define INC_C4EditCursor
#include "object/C4ObjectList.h"
#include "control/C4Control.h"
#include "lib/C4Rect.h"
#include "script/C4Value.h"
#include <vector>
#include "object/C4DefGraphics.h"
// Currently selected elements in editcursor. May be objects and other prop lists.
class C4EditCursorSelection : public std::list<C4Value>
{
public:
StdStrBuf GetDataString() const; // Return a string like "n objects".
C4Object *GetObject(int32_t index=0) const; // Get indexed C4Object * in list
C4Object *GetLastObject() const;
void ConsolidateEmpty(); // remove nullptred entries that may happen because objects got deleted
bool ClearPointers(C4Object *obj);
bool IsContained(C4PropList *obj) const;
int32_t ObjectCount() const; // count only C4Object *
};
class C4EditCursor
{
public:
C4EditCursor();
~C4EditCursor();
protected:
bool fAltWasDown;
bool fShiftWasDown;
bool has_mouse_hover;
bool selection_invalid; // if true, the property list should be updated on next execution
int32_t Mode;
float X,Y,X2,Y2,Zoom;
bool Hold,DragFrame,DragLine,DragShape,DragTransform;
int32_t DragRot0, DragCon0, DragRotLast, DragConLast;
C4Object *Target,*DropTarget;
C4Value highlighted_object;
class C4Def *creator_def;
std::unique_ptr<C4GraphicsOverlay> creator_overlay;
struct ObjselItemDt {
C4EditCursor* EditCursor;
C4Object* Object;
StdCopyStrBuf Command;
#if defined(USE_WIN32_WINDOWS)
UINT_PTR ItemId;
#endif
};
std::vector<ObjselItemDt> itemsObjselect;
#ifdef USE_WIN32_WINDOWS
HMENU hMenu;
#endif
// Selection may either be any number of objects or a single non-object prop list
C4EditCursorSelection selection;
#ifdef WITH_QT_EDITOR
std::unique_ptr<class C4ConsoleQtShapes> shapes;
#endif
public:
void Default();
void Clear();
void Execute();
void ClearPointers(C4Object *pObj);
bool ToggleMode();
void Draw(C4TargetFacet &cgo);
int32_t GetMode();
C4Object* GetTarget();
bool SetMode(int32_t iMode);
bool In(const char *szText);
bool Duplicate();
bool OpenPropTools();
bool Delete();
void GrabContents();
bool LeftButtonUp(DWORD dwKeyState);
bool LeftButtonDown(DWORD dwKeyState);
bool RightButtonUp(DWORD dwKeyState);
bool RightButtonDown(DWORD dwKeyState);
bool KeyDown(C4KeyCode KeyCode, DWORD dwKeyState);
bool KeyUp(C4KeyCode KeyCode, DWORD dwKeyState);
bool Move(float iX, float iY, float zoom, DWORD dwKeyState);
bool Move(DWORD new_key_state);
bool Init();
bool EditingOK(bool for_landscape_drawing=false);
C4EditCursorSelection &GetSelection() { return selection; }
void SetHold(bool fToState) { Hold = fToState; }
void OnSelectionChanged(bool by_objectlist=false);
bool AltDown();
bool AltUp();
void SetMouseHover(bool h) { has_mouse_hover = h; }
#ifdef WITH_QT_EDITOR
class C4ConsoleQtShapes *GetShapes() const { return shapes.get(); }
#endif
bool HasTransformCursor() const { return DragTransform || IsHoveringTransformMarker(); }
bool IsHoveringTransformMarker() const;
protected:
void UpdateStatusBar();
void ApplyCreateObject(bool contained);
void ApplyToolPicker();
void ToolFailure();
void PutContents();
void UpdateDropTarget(DWORD dwKeyState);
bool DoContextMenu(DWORD dwKeyState);
void AppendMenuItem(int num, const StdStrBuf & label);
void ApplyToolFill();
void ApplyToolRect();
void ApplyToolLine();
void ApplyToolBrush();
void DrawObject(C4TargetFacet &cgo, C4Object *cobj, uint32_t select_mark_color, bool highlight, bool draw_transform_marker);
void DrawSelectMark(C4Facet &cgo, FLOAT_RECT r, float width, uint32_t color = 0xffffffff);
bool HasTransformMarker(float *x, float *y, float zoom) const;
void FrameSelection();
void MoveSelection(C4Real iXOff, C4Real iYOff);
void EMMoveObject(enum C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj, const C4EditCursorSelection *pObjs = nullptr, const char *szScript = nullptr);
void DoContextObjCommand(C4Object *, const char *cmd);
void ObjselectDelItems();
public:
void DoContextObjsel(C4Object *, bool clear);
void PerformDuplication(int32_t *object_numbers, int32_t object_count, bool local_call);
void PerformDuplicationLegacy(int32_t *pObjects, int32_t iObjectNum, bool fLocalCall);
protected:
public:
void AddToSelection(C4PropList *add_obj); // add object to selection and do script callback. Doesn't do OnSelectionChanged().
bool RemoveFromSelection(C4PropList *remove_obj); // remove object from selection and do script callback. return true if object was in selection before. Doesn't do OnSelectionChanged().
void ClearSelection(C4PropList *next_selection=nullptr); // remove all objects from selection and do script callback. if next_selection is non-null, passes that to the deselection callbacks. Doesn't do OnSelectionChanged().
// Type of object to create in object creation mode
void SetCreatorDef(C4Def *new_def) { creator_def = new_def; creator_overlay.reset(nullptr); }
C4Def *GetCreatorDef() { return creator_def; }
void EMControl(enum C4PacketType eCtrlType, class C4ControlPacket *pCtrl);
void InvalidateSelection() { selection_invalid = true; }
void ValidateSelection() { selection_invalid = false; }
bool IsSelectionInvalidated() const { return selection_invalid; }
bool GetCurrentSelectionPosition(int32_t *x, int32_t *y); // return center of first selected object
void SetHighlightedObject(C4Object *new_highlight);
};
#endif