forked from Mirrors/openclonk
85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Operates viewports, message board and draws the game */
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#ifndef INC_C4GraphicsSystem
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#define INC_C4GraphicsSystem
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#include "gui/C4MessageBoard.h"
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#include "gui/C4UpperBoard.h"
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#include <memory>
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class C4GraphicsSystem
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{
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public:
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C4GraphicsSystem();
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~C4GraphicsSystem();
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std::unique_ptr<C4MessageBoard> MessageBoard;
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C4UpperBoard UpperBoard;
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int32_t iRedrawBackground;
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bool ShowHelp;
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bool ShowVertices;
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bool ShowAction;
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bool ShowCommand;
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bool ShowEntrance;
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bool ShowPathfinder;
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bool ShowNetstatus;
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int Show8BitSurface; // 0 normal, 1 foreground mats, 2 background mats
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bool ShowLights;
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bool ShowMenuInfo;
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C4LoaderScreen *pLoaderScreen;
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void Default();
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void Clear();
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bool StartDrawing();
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void FinishDrawing();
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void Execute();
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void FlashMessage(const char *szMessage);
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void FlashMessageOnOff(const char *strWhat, bool fOn);
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void DeactivateDebugOutput();
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bool Init();
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bool InitLoaderScreen(const char *szLoaderSpec);
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void EnableLoaderDrawing(); // reset black screen loader flag
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bool SaveScreenshotKey(bool fSaveAll) { return SaveScreenshot(fSaveAll, 2.0f); } // keyboard callback for creating screenshot. create at default zoom.
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bool SaveScreenshot(bool fSaveAll, float fSaveAllZoom);
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bool DoSaveScreenshot(bool fSaveAll, const char *szFilename, float fSaveAllZoom);
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inline void InvalidateBg() { iRedrawBackground=2; }
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inline void OverwriteBg() { InvalidateBg(); }
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private:
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char FlashMessageText[C4MaxTitle+1];
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int32_t FlashMessageTime,FlashMessageX,FlashMessageY;
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void DrawHelp();
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void DrawFlashMessage();
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void DrawHoldMessages();
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void ClearFullscreenBackground();
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C4TimeMilliseconds lastFrame;
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public:
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bool ToggleShow8BitSurface();
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bool ToggleShowNetStatus();
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bool ToggleShowVertices();
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bool ToggleShowAction();
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bool ToggleShowHelp();
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friend class C4FullScreen;
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};
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extern C4GraphicsSystem GraphicsSystem;
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#endif
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