openclonk/src/game/C4GraphicsSystem.cpp

467 lines
16 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Operates viewports, message board and draws the game */
#include "C4Include.h"
#include "game/C4GraphicsSystem.h"
#include "game/C4Viewport.h"
#include "game/C4Application.h"
#include "editor/C4Console.h"
#include "game/C4FullScreen.h"
#include "gui/C4Gui.h"
#include "gui/C4LoaderScreen.h"
#include "graphics/C4GraphicsResource.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"
#include "network/C4Network2.h"
#include "game/C4Game.h"
#include "object/C4GameObjects.h"
#include "graphics/StdPNG.h"
static const int MAX_BACKGROUND_FPS = 5;
C4GraphicsSystem::C4GraphicsSystem()
{
Default();
}
C4GraphicsSystem::~C4GraphicsSystem()
{
Clear();
}
bool C4GraphicsSystem::Init()
{
// Success
return true;
}
void C4GraphicsSystem::Clear()
{
// Clear message board
MessageBoard.reset();
// clear loader
if (pLoaderScreen) { delete pLoaderScreen; pLoaderScreen=NULL; }
// Close viewports
::Viewports.Clear();
// No debug stuff
DeactivateDebugOutput();
}
bool C4GraphicsSystem::StartDrawing()
{
// only if ddraw is ready
if (!pDraw) return false;
if (!pDraw->Active) return false;
// if the window is not focused, draw no more than MAX_BACKGROUND_FPS frames per second
if (!Application.Active && (C4TimeMilliseconds::Now() - lastFrame) < 1000 / MAX_BACKGROUND_FPS)
return false;
// drawing OK
return true;
}
void C4GraphicsSystem::FinishDrawing()
{
if (!Application.isEditor) FullScreen.pSurface->PageFlip();
lastFrame = C4TimeMilliseconds::Now();
}
void C4GraphicsSystem::Execute()
{
// activity check
if (!StartDrawing()) return;
bool fBGDrawn = false;
// If lobby running, message board only (page flip done by startup message board)
if (!::pGUI->HasFullscreenDialog(true)) // allow for message board behind GUI
if (::Network.isLobbyActive() || !Game.IsRunning)
if (!Application.isEditor)
{
// Message board
if (iRedrawBackground) ClearFullscreenBackground();
MessageBoard->Execute();
if (!C4GUI::IsActive())
{ FinishDrawing(); return; }
fBGDrawn = true;
}
// fullscreen GUI?
if (!Application.isEditor && C4GUI::IsActive() && (::pGUI->HasFullscreenDialog(false) || !Game.IsRunning))
{
if (!fBGDrawn && iRedrawBackground) ClearFullscreenBackground();
::pGUI->Render(!fBGDrawn);
FinishDrawing();
return;
}
// Reset object audibility
::Objects.ResetAudibility();
// some hack to ensure the mouse is drawn after a dialog close and before any
// movement messages
if (!C4GUI::IsActive())
::pGUI->SetMouseInGUI(false, false);
// Viewports
::Viewports.Execute(!Application.isEditor && iRedrawBackground);
if (iRedrawBackground) --iRedrawBackground;
if (!Application.isEditor)
{
// Upper board
UpperBoard.Execute();
// Message board
MessageBoard->Execute();
// Help & Messages
DrawHelp();
DrawHoldMessages();
DrawFlashMessage();
}
// InGame-GUI
if (C4GUI::IsActive())
{
::pGUI->Render(false);
}
// done
FinishDrawing();
}
void C4GraphicsSystem::Default()
{
MessageBoard.reset(new C4MessageBoard);
InvalidateBg();
ShowVertices=false;
ShowAction=false;
ShowCommand=false;
ShowEntrance=false;
ShowPathfinder=false;
ShowNetstatus=false;
Show8BitSurface=0;
ShowLights=false;
ShowMenuInfo=false;
ShowHelp=false;
FlashMessageText[0]=0;
FlashMessageTime=0; FlashMessageX=FlashMessageY=0;
pLoaderScreen=NULL;
}
void C4GraphicsSystem::ClearFullscreenBackground()
{
pDraw->FillBG(0);
--iRedrawBackground;
}
bool C4GraphicsSystem::InitLoaderScreen(const char *szLoaderSpec)
{
// create new loader; overwrite current only if successful
C4LoaderScreen *pNewLoader = new C4LoaderScreen();
pNewLoader->SetBlackScreen(false);
if (!pNewLoader->Init(szLoaderSpec)) { delete pNewLoader; return false; }
if (pLoaderScreen) delete pLoaderScreen;
pLoaderScreen = pNewLoader;
// done, success
return true;
}
void C4GraphicsSystem::EnableLoaderDrawing()
{
// reset black screen loader flag
if (pLoaderScreen) pLoaderScreen->SetBlackScreen(false);
}
bool C4GraphicsSystem::SaveScreenshot(bool fSaveAll, float fSaveAllZoom)
{
// Find a unique screenshot filename by iterating over all possible names
// Keep static counter so multiple screenshots in succession do not use same filename even if the background thread hasn't started writing the file yet
char szFilename[_MAX_PATH+1];
static int32_t iScreenshotIndex=1;
const char *strFilePath = NULL;
do
sprintf(szFilename,"Screenshot%03i.png",iScreenshotIndex++);
while (FileExists(strFilePath = Config.AtScreenshotPath(szFilename)));
bool fSuccess=DoSaveScreenshot(fSaveAll, strFilePath, fSaveAllZoom);
// log if successful/where it has been stored
if (!fSuccess)
LogF(LoadResStr("IDS_PRC_SCREENSHOTERROR"), Config.AtUserDataRelativePath(Config.AtScreenshotPath(szFilename)));
else
LogF(LoadResStr("IDS_PRC_SCREENSHOT"), Config.AtUserDataRelativePath(Config.AtScreenshotPath(szFilename)));
// return success
return !!fSuccess;
}
bool C4GraphicsSystem::DoSaveScreenshot(bool fSaveAll, const char *szFilename, float fSaveAllZoom)
{
// Fullscreen only
if (Application.isEditor) return false;
// back surface must be present
if (!FullScreen.pSurface) return false;
// save landscape
if (fSaveAll)
{
// Create full map screenshots at zoom 2x. Fractional zooms (like 1.7x) should work but might cause some trouble at screen borders.
float zoom = fSaveAllZoom;
// get viewport to draw in
C4Viewport *pVP=::Viewports.GetFirstViewport(); if (!pVP) return false;
// create image large enough to hold the landscape
std::unique_ptr<CPNGFile> png(new CPNGFile());
int32_t lWdt = ::Landscape.GetWidth() * zoom, lHgt = ::Landscape.GetHeight() * zoom;
if (!png->Create(lWdt, lHgt, false)) return false;
// get backbuffer size
int32_t bkWdt=C4GUI::GetScreenWdt(), bkHgt=C4GUI::GetScreenHgt();
if (!bkWdt || !bkHgt) return false;
// facet for blitting
C4TargetFacet bkFct;
// mark background to be redrawn
InvalidateBg();
// draw on one big viewport
pVP->SetOutputSize(0,0,0,0, bkWdt, bkHgt);
// backup and clear sky parallaxity
int32_t iParX=::Landscape.GetSky().ParX; ::Landscape.GetSky().ParX=10;
int32_t iParY=::Landscape.GetSky().ParY; ::Landscape.GetSky().ParY=10;
// backup and clear viewport borders
FLOAT_RECT vp_borders = { pVP->BorderLeft, pVP->BorderRight, pVP->BorderTop, pVP->BorderBottom };
pVP->BorderLeft = pVP->BorderRight = pVP->BorderTop = pVP->BorderBottom = 0.0f;
// temporarily change viewport player
int32_t iVpPlr=pVP->Player; pVP->Player=NO_OWNER;
// blit all tiles needed
for (int32_t iY=0; iY<lHgt; iY+=bkHgt) for (int32_t iX=0; iX<lWdt; iX+=bkWdt)
{
// get max width/height
int32_t bkWdt2=bkWdt,bkHgt2=bkHgt;
if (iX+bkWdt2>lWdt) bkWdt2-=iX+bkWdt2-lWdt;
if (iY+bkHgt2>lHgt) bkHgt2-=iY+bkHgt2-lHgt;
// update facet
bkFct.Set(FullScreen.pSurface, 0, 0, ceil(float(bkWdt2)/zoom), ceil(float(bkHgt2)/zoom), iX/zoom, iY/zoom, zoom, 0, 0);
// draw there
pVP->Draw(bkFct, true, false);
// render
FullScreen.pSurface->PageFlip(); FullScreen.pSurface->PageFlip();
// get output (locking primary!)
if (FullScreen.pSurface->Lock())
{
// transfer each pixel - slooow...
for (int32_t iY2 = 0; iY2 < bkHgt2; ++iY2)
#ifndef USE_CONSOLE
glReadPixels(0, FullScreen.pSurface->Hgt - iY2 - 1, bkWdt2, 1, GL_BGR, GL_UNSIGNED_BYTE, reinterpret_cast<BYTE *>(png->GetRow(iY + iY2)) + iX * 3);
#else
for (int32_t iX2=0; iX2<bkWdt2; ++iX2)
png->SetPix(iX+iX2, iY+iY2, FullScreen.pSurface->GetPixDw(iX2, iY2, false));
#endif
// done; unlock
FullScreen.pSurface->Unlock();
// This can take a long time and we would like to pump messages
// However, we're currently hogging the primary surface and horrible things might happen if we do that, including initiation of another screenshot
// The only thing that can be safely run is music (sound could play but that would just make them out of sync of the game)
::Application.MusicSystem.Execute(true);
}
}
// restore viewport player
pVP->Player=iVpPlr;
// restore viewport borders
pVP->BorderLeft = vp_borders.left;
pVP->BorderTop = vp_borders.top;
pVP->BorderRight = vp_borders.right;
pVP->BorderBottom = vp_borders.bottom;
// restore parallaxity
::Landscape.GetSky().ParX=iParX;
::Landscape.GetSky().ParY=iParY;
// restore viewport size
::Viewports.RecalculateViewports();
// save!
CPNGFile::ScheduleSaving(png.release(), szFilename);
return true;
}
// Save primary surface in background thread
return FullScreen.pSurface->SavePNG(szFilename, false, false, true);
}
void C4GraphicsSystem::DeactivateDebugOutput()
{
ShowVertices=false;
ShowAction=false;
ShowCommand=false;
ShowEntrance=false;
ShowPathfinder=false; // allow pathfinder! - why this??
ShowLights=false;
Show8BitSurface=0;
ShowNetstatus=false;
ShowMenuInfo=false;
}
void C4GraphicsSystem::DrawHoldMessages()
{
if (!Application.isEditor && Game.HaltCount)
{
pDraw->TextOut("Pause", ::GraphicsResource.FontRegular,1.0,
FullScreen.pSurface, C4GUI::GetScreenWdt()/2,
C4GUI::GetScreenHgt()/2 - ::GraphicsResource.FontRegular.GetLineHeight()*2,
C4Draw::DEFAULT_MESSAGE_COLOR, ACenter);
::GraphicsSystem.OverwriteBg();
}
}
void C4GraphicsSystem::FlashMessage(const char *szMessage)
{
// Store message
SCopy(szMessage, FlashMessageText, C4MaxTitle);
// Calculate message time
FlashMessageTime = SLen(FlashMessageText) * 2;
// Initial position
FlashMessageX = -1;
FlashMessageY = 10;
// Upper board active: stay below upper board
if (Config.Graphics.UpperBoard)
FlashMessageY += C4UpperBoardHeight;
// More than one viewport: try to stay below portraits etc.
if (::Viewports.GetViewportCount() > 1)
FlashMessageY += 64;
// New flash message: redraw background (might be drawing one message on top of another)
InvalidateBg();
}
void C4GraphicsSystem::FlashMessageOnOff(const char *strWhat, bool fOn)
{
StdStrBuf strMessage;
strMessage.Format("%s: %s", strWhat, LoadResStr(fOn ? "IDS_CTL_ON" : "IDS_CTL_OFF"));
FlashMessage(strMessage.getData());
}
void C4GraphicsSystem::DrawFlashMessage()
{
if (!FlashMessageTime) return;
if (Application.isEditor) return;
pDraw->TextOut(FlashMessageText, ::GraphicsResource.FontRegular, 1.0, FullScreen.pSurface,
(FlashMessageX==-1) ? C4GUI::GetScreenWdt()/2 : FlashMessageX,
(FlashMessageY==-1) ? C4GUI::GetScreenHgt()/2 : FlashMessageY,
C4Draw::DEFAULT_MESSAGE_COLOR,
(FlashMessageX==-1) ? ACenter : ALeft);
FlashMessageTime--;
// Flash message timed out: redraw background
if (!FlashMessageTime) InvalidateBg();
}
void C4GraphicsSystem::DrawHelp()
{
if (!ShowHelp) return;
if (Application.isEditor) return;
int32_t iX = ::Viewports.ViewportArea.X, iY = ::Viewports.ViewportArea.Y;
int32_t iWdt = ::Viewports.ViewportArea.Wdt;
StdStrBuf strText;
// left coloumn
strText.AppendFormat("[%s]\n\n", LoadResStr("IDS_CTL_GAMEFUNCTIONS"));
// main functions
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("ToggleShowHelp").getData(), LoadResStr("IDS_CON_HELP"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("MusicToggle").getData(), LoadResStr("IDS_CTL_MUSIC"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("NetClientListDlgToggle").getData(), LoadResStr("IDS_DLG_NETWORK"));
// messages
StdCopyStrBuf strAltChatKey(GetKeyboardInputName("ChatOpen", false, 0));
strText.AppendFormat("\n<c ffff00>%s/%s</c> - %s\n", GetKeyboardInputName("ChatOpen", false, 1).getData(), strAltChatKey.getData(), LoadResStr("IDS_CTL_SENDMESSAGE"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("MsgBoardScrollUp").getData(), LoadResStr("IDS_CTL_MESSAGEBOARDBACK"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("MsgBoardScrollDown").getData(), LoadResStr("IDS_CTL_MESSAGEBOARDFORWARD"));
// irc chat
strText.AppendFormat("\n<c ffff00>%s</c> - %s\n", GetKeyboardInputName("ToggleChat").getData(), LoadResStr("IDS_CTL_IRCCHAT"));
// scoreboard
strText.AppendFormat("\n<c ffff00>%s</c> - %s\n", GetKeyboardInputName("ScoreboardToggle").getData(), LoadResStr("IDS_CTL_SCOREBOARD"));
// screenshots
strText.AppendFormat("\n<c ffff00>%s</c> - %s\n", GetKeyboardInputName("Screenshot").getData(), LoadResStr("IDS_CTL_SCREENSHOT"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("ScreenshotEx").getData(), LoadResStr("IDS_CTL_SCREENSHOTEX"));
pDraw->TextOut(strText.getData(), ::GraphicsResource.FontRegular, 1.0, FullScreen.pSurface,
iX + 128, iY + 64, C4Draw::DEFAULT_MESSAGE_COLOR, ALeft);
// right coloumn
strText.Clear();
// game speed
strText.AppendFormat("\n\n<c ffff00>%s</c> - %s\n", GetKeyboardInputName("GameSpeedUp").getData(), LoadResStr("IDS_CTL_GAMESPEEDUP"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("GameSlowDown").getData(), LoadResStr("IDS_CTL_GAMESPEEDDOWN"));
// debug
strText.AppendFormat("\n\n[%s]\n\n", "Debug");
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("DbgModeToggle").getData(), LoadResStr("IDS_CTL_DEBUGMODE"));
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("DbgShowVtxToggle").getData(), "Entrance+Vertices");
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("DbgShowActionToggle").getData(), "Actions/Commands/Pathfinder/Lights/Menus");
strText.AppendFormat("<c ffff00>%s</c> - %s\n", GetKeyboardInputName("DbgShow8BitSurface").getData(), "8-bit surfaces");
pDraw->TextOut(strText.getData(), ::GraphicsResource.FontRegular, 1.0, FullScreen.pSurface,
iX + iWdt/2 + 64, iY + 64, C4Draw::DEFAULT_MESSAGE_COLOR, ALeft);
}
bool C4GraphicsSystem::ToggleShowNetStatus()
{
ShowNetstatus = !ShowNetstatus;
return true;
}
bool C4GraphicsSystem::ToggleShowVertices()
{
if (!Game.DebugMode && !Console.Active) { FlashMessage(LoadResStr("IDS_MSG_NODEBUGMODE")); return false; }
ShowVertices = !ShowVertices;
ShowEntrance = !ShowEntrance; // vertices and entrance now toggled together
FlashMessageOnOff("Entrance+Vertices", ShowVertices || ShowEntrance);
return true;
}
bool C4GraphicsSystem::ToggleShowAction()
{
if (!Game.DebugMode && !Console.Active) { FlashMessage(LoadResStr("IDS_MSG_NODEBUGMODE")); return false; }
if (!(ShowAction || ShowCommand || ShowPathfinder || ShowLights || ShowMenuInfo))
{ ShowAction = true; FlashMessage("Actions"); }
else if (ShowAction)
{ ShowAction = false; ShowCommand = true; FlashMessage("Commands"); }
else if (ShowCommand)
{ ShowCommand = false; ShowPathfinder = true; FlashMessage("Pathfinder"); }
else if (ShowPathfinder)
{ ShowPathfinder = false; ShowLights = true; FlashMessage("Lights"); }
else if (ShowLights)
{ ShowLights = false; ShowMenuInfo = true; FlashMessage("Menu Info"); }
else if (ShowMenuInfo)
{ ShowMenuInfo = false; FlashMessageOnOff("Actions/Commands/Pathfinder/Lights/Menus", false); }
return true;
}
bool C4GraphicsSystem::ToggleShow8BitSurface()
{
if (!Game.DebugMode && !Console.Active) { FlashMessage(LoadResStr("IDS_MSG_NODEBUGMODE")); return false; }
Show8BitSurface = (Show8BitSurface + 1) % 3;
if (Show8BitSurface == 0)
FlashMessage("Default view");
else if (Show8BitSurface == 1)
FlashMessage("Foreground 8-bit landscape");
else if (Show8BitSurface == 2)
FlashMessage("Background 8-bit landscape");
return true;
}
bool C4GraphicsSystem::ToggleShowHelp()
{
ShowHelp = !ShowHelp;
// Turned off? Invalidate background.
if (!ShowHelp) InvalidateBg();
return true;
}