forked from Mirrors/openclonk
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Main class to execute the game fullscreen mode */
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#ifndef INC_C4FullScreen
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#define INC_C4FullScreen
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#include "platform/C4Window.h"
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bool IsKeyDown(int iKey);
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class C4FullScreen: public C4Window
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{
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public:
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C4MainMenu *pMenu;
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public:
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C4FullScreen();
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~C4FullScreen();
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void Execute();
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bool ViewportCheck();
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bool ShowAbortDlg(); // show game abort dialog (Escape pressed)
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bool ActivateMenuMain();
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void CloseMenu();
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bool MenuKeyControl(BYTE byCom); // direct keyboard callback
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using C4Window::Init;
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C4Window * Init(C4AbstractApp * pApp);
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// User requests close
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virtual void Close();
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virtual void Clear();
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virtual void CharIn(const char * c);
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virtual void PerformUpdate();
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};
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extern C4FullScreen FullScreen;
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#endif
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