openclonk/src/game/C4FullScreen.cpp

178 lines
4.2 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Main class to execute the game fullscreen mode */
#include "C4Include.h"
#include "game/C4FullScreen.h"
#include "game/C4Game.h"
#include "game/C4Application.h"
#include "game/C4Viewport.h"
#include "c4group/C4Language.h"
#include "gui/C4Gui.h"
#include "gui/C4GameDialogs.h"
#include "player/C4Player.h"
#include "gui/C4GameOverDlg.h"
#include "game/C4GraphicsSystem.h"
#include "gui/C4MouseControl.h"
#include "player/C4PlayerList.h"
#include "C4Version.h"
void C4FullScreen::CharIn(const char * c) { ::pGUI->CharIn(c); }
C4FullScreen::C4FullScreen()
{
pMenu = NULL;
}
C4FullScreen::~C4FullScreen()
{
if (pMenu) delete pMenu;
if (pSurface) delete pSurface;
}
C4Window * C4FullScreen::Init(C4AbstractApp * pApp)
{
C4Rect r(0, 0, Application.GetConfigWidth(), Application.GetConfigHeight());
return Init(C4Window::W_Fullscreen, pApp, C4ENGINECAPTION, &r);
}
void C4FullScreen::Close()
{
if (Game.IsRunning)
ShowAbortDlg();
else
Application.Quit();
}
void C4FullScreen::Clear()
{
if (pSurface) delete pSurface;
pSurface = 0;
C4Window::Clear();
}
void C4FullScreen::Execute()
{
// Execute menu
if (pMenu) pMenu->Execute();
// Draw
RequestUpdate();
}
bool C4FullScreen::ViewportCheck()
{
int iPlrNum; C4Player *pPlr;
// Not active
if (!Active) return false;
// Determine film mode
bool fFilm = (Game.C4S.Head.Replay && Game.C4S.Head.Film);
// Check viewports
switch (::Viewports.GetViewportCount())
{
// No viewports: create no-owner viewport
case 0:
iPlrNum = NO_OWNER;
// Film mode: create viewport for first player (instead of no-owner)
if (fFilm)
if ((pPlr = ::Players.First))
iPlrNum = pPlr->Number;
// Create viewport
::Viewports.CreateViewport(iPlrNum, iPlrNum==NO_OWNER);
// Non-film (observer mode)
if (!fFilm)
{
// Activate mouse control
::MouseControl.Init(iPlrNum);
// Display message for how to open observer menu (this message will be cleared if any owned viewport opens)
StdStrBuf sKey;
sKey.Format("<c ffff00><%s></c>", Game.KeyboardInput.GetKeyCodeNameByKeyName("FullscreenMenuOpen", false).getData());
::GraphicsSystem.FlashMessage(FormatString(LoadResStr("IDS_MSG_PRESSORPUSHANYGAMEPADBUTT"), sKey.getData()).getData());
}
break;
// One viewport: do nothing
case 1:
break;
// More than one viewport: remove all no-owner viewports
default:
::Viewports.CloseViewport(NO_OWNER, true);
break;
}
// Look for no-owner viewport
C4Viewport *pNoOwnerVp = ::Viewports.GetViewport(NO_OWNER);
// No no-owner viewport found
if (!pNoOwnerVp)
{
// Close any open fullscreen menu
CloseMenu();
}
// No-owner viewport present
else
{
// movie mode: player present, and no valid viewport assigned?
if (Game.C4S.Head.Replay && Game.C4S.Head.Film && (pPlr = ::Players.First))
// assign viewport to joined player
pNoOwnerVp->Init(pPlr->Number, true);
}
// Done
return true;
}
bool C4FullScreen::ShowAbortDlg()
{
// abort dialog already shown
if (C4AbortGameDialog::IsShown()) return false;
// not while game over dialog is open
if (C4GameOverDlg::IsShown()) return false;
// show abort dialog
return ::pGUI->ShowRemoveDlg(new C4AbortGameDialog());
}
bool C4FullScreen::ActivateMenuMain()
{
// Not during game over dialog
if (C4GameOverDlg::IsShown()) return false;
// Close previous
CloseMenu();
// Open menu
pMenu = new C4MainMenu();
return pMenu->ActivateMain(NO_OWNER);
}
void C4FullScreen::CloseMenu()
{
if (pMenu)
{
if (pMenu->IsActive()) pMenu->Close(false);
delete pMenu;
pMenu = NULL;
}
}
void C4FullScreen::PerformUpdate()
{
GraphicsSystem.Execute();
}
bool C4FullScreen::MenuKeyControl(BYTE byCom)
{
if (pMenu) return pMenu->KeyControl(byCom);
return false;
}