openclonk/src/editor/C4EditCursor.cpp

1126 lines
31 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Handles viewport editing in console mode */
#include "C4Include.h"
#include "editor/C4EditCursor.h"
#include "editor/C4Console.h"
#include "object/C4Object.h"
#include "game/C4Application.h"
#include "lib/C4Random.h"
#include "gui/C4MouseControl.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Texture.h"
#include "graphics/C4GraphicsResource.h"
#include "game/C4Game.h"
#include "object/C4GameObjects.h"
#include "control/C4GameControl.h"
#ifdef _WIN32
#include "res/resource.h"
#endif
#ifdef USE_GTK
#include <gtk/gtk.h>
#endif
C4EditCursor::C4EditCursor()
{
Default();
}
C4EditCursor::~C4EditCursor()
{
Clear();
}
void C4EditCursor::Execute()
{
// drawing
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
// Hold selection
if (Hold)
EMMoveObject(EMMO_Move, Fix0, Fix0, NULL, &Selection);
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Fill:
if (Hold) if (!Game.HaltCount) if (Console.Editing) ApplyToolFill();
break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
if (!::Game.iTick35)
Console.PropertyDlgUpdate(Selection, false);
}
bool C4EditCursor::Init()
{
#ifdef USE_WIN32_WINDOWS
if (!(hMenu = LoadMenu(Application.GetInstance(),MAKEINTRESOURCE(IDR_CONTEXTMENUS))))
return false;
#elif defined(USE_GTK)
menuContext = gtk_menu_new();
itemDelete = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_DELETE"));
itemDuplicate = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_DUPLICATE"));
itemGrabContents = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_CONTENTS"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), itemDelete);
gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), itemDuplicate);
gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), itemGrabContents);
g_signal_connect(G_OBJECT(itemDelete), "activate", G_CALLBACK(OnDelete), this);
g_signal_connect(G_OBJECT(itemDuplicate), "activate", G_CALLBACK(OnDuplicate), this);
g_signal_connect(G_OBJECT(itemGrabContents), "activate", G_CALLBACK(OnGrabContents), this);
gtk_widget_show_all(menuContext);
#endif
Console.UpdateModeCtrls(Mode);
return true;
}
void C4EditCursor::ClearPointers(C4Object *pObj)
{
if (Target==pObj) Target=NULL;
if (Selection.ClearPointers(pObj))
OnSelectionChanged();
}
bool C4EditCursor::Move(float iX, float iY, DWORD dwKeyState)
{
// alt check
bool fAltIsDown = (dwKeyState & MK_ALT) != 0;
if (fAltIsDown != fAltWasDown)
{
if ((fAltWasDown = fAltIsDown))
AltDown();
else
AltUp();
}
// shift check
bool fShiftIsDown = (dwKeyState & MK_SHIFT) != 0;
if(fShiftIsDown != fShiftWasDown)
fShiftWasDown = fShiftIsDown;
// Offset movement
float xoff = iX-X; float yoff = iY-Y;
X=iX; Y=iY;
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
// Hold
if (!DragFrame && Hold)
{
MoveSelection(ftofix(xoff),ftofix(yoff));
UpdateDropTarget(dwKeyState);
}
// Update target
// Shift always indicates a target outside the current selection
else
{
Target = (dwKeyState & MK_SHIFT) ? Selection.GetLastObject() : NULL;
do
{
Target = Game.FindObject(NULL,X,Y,0,0,OCF_NotContained, Target);
}
while ((dwKeyState & MK_SHIFT) && Target && Selection.GetLink(Target));
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Brush:
if (Hold) ApplyToolBrush();
break;
case C4TLS_Line: case C4TLS_Rect:
break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
// Update
UpdateStatusBar();
return true;
}
void C4EditCursor::UpdateStatusBar()
{
int32_t X=this->X, Y=this->Y;
StdStrBuf str;
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModePlay:
if (::MouseControl.GetCaption()) str.CopyUntil(::MouseControl.GetCaption(),'|');
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
str.Format("%i/%i (%s)",X,Y,Target ? (Target->GetName()) : LoadResStr("IDS_CNS_NOTHING") );
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
str.Format("%i/%i (fg: %s, bg: %s)",X,Y,
MatValid(::Landscape.GetMat(X,Y)) ? ::MaterialMap.Map[::Landscape.GetMat(X,Y)].Name : LoadResStr("IDS_CNS_NOTHING"),
MatValid(::Landscape.GetBackMat(X,Y)) ? ::MaterialMap.Map[::Landscape.GetBackMat(X,Y)].Name : LoadResStr("IDS_CNS_NOTHING") );
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
Console.DisplayInfoText(C4ConsoleGUI::CONSOLE_Cursor, str);
}
void C4EditCursor::OnSelectionChanged()
{
Console.PropertyDlgUpdate(Selection, false);
Console.ObjectListDlg.Update(Selection);
}
void C4EditCursor::AddToSelection(C4Object *add_obj)
{
if (!add_obj || !add_obj->Status) return;
// add object to selection and do script callback
Selection.Add(add_obj, C4ObjectList::stNone);
::Control.DoInput(CID_EMMoveObj, new C4ControlEMMoveObject(EMMO_Select, Fix0, Fix0, add_obj), CDT_Decide);
}
bool C4EditCursor::RemoveFromSelection(C4Object *remove_obj)
{
if (!remove_obj || !remove_obj->Status) return false;
// remove object from selection and do script callback
if (!Selection.Remove(remove_obj)) return false;
::Control.DoInput(CID_EMMoveObj, new C4ControlEMMoveObject(EMMO_Deselect, Fix0, Fix0, remove_obj), CDT_Decide);
return true;
}
void C4EditCursor::ClearSelection(C4Object *next_selection)
{
// remove all objects from selection and do script callbacks
// iterate safely because callback might delete selected objects!
C4Object *obj;
while ((obj = Selection.GetObject(0)))
{
Selection.Remove(obj);
if (obj->Status)
{
int32_t next_selection_count = 0, *next_selection_nums = NULL;
if (next_selection && next_selection->Status)
{
// Pass next selection. Always create new array becase the pointer is freed by C4ControlEMMoveObject dtor
++next_selection_count;
next_selection_nums = new int32_t[1];
*next_selection_nums = next_selection->Number;
}
::Control.DoInput(CID_EMMoveObj, new C4ControlEMMoveObject(EMMO_Deselect, Fix0, Fix0, obj, next_selection_count, next_selection_nums), CDT_Decide);
}
}
Selection.Clear();
}
bool C4EditCursor::LeftButtonDown(DWORD dwKeyState)
{
// Hold
Hold=true;
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
if (dwKeyState & MK_CONTROL)
{
// Toggle target
if (Target)
if (!RemoveFromSelection(Target))
AddToSelection(Target);
}
else
{
// Click on unselected: select single
if (Target)
{
bool found = false;
for (C4Object *obj : Selection)
{
if(obj->At(X, Y))
{
found = true;
break;
}
}
if(!found) // means loop didn't break
{
ClearSelection(Target);
AddToSelection(Target);
}
}
// Click on nothing: drag frame
if (!Target)
{ ClearSelection(); DragFrame=true; X2=X; Y2=Y; }
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Brush: ApplyToolBrush(); break;
case C4TLS_Line: DragLine=true; X2=X; Y2=Y; break;
case C4TLS_Rect: DragFrame=true; X2=X; Y2=Y; break;
case C4TLS_Fill:
if (Game.HaltCount)
{ Hold=false; Console.Message(LoadResStr("IDS_CNS_FILLNOHALT")); return false; }
break;
case C4TLS_Picker: ApplyToolPicker(); break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
DropTarget=NULL;
OnSelectionChanged();
return true;
}
bool C4EditCursor::RightButtonDown(DWORD dwKeyState)
{
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
if ( (dwKeyState & MK_CONTROL) == 0)
{
// Check whether cursor is on anything in the selection
bool fCursorIsOnSelection = false;
for (C4Object *obj : Selection)
{
if (obj->At(X,Y))
{
fCursorIsOnSelection = true;
break;
}
}
if (!fCursorIsOnSelection)
{
// Click on unselected
if (Target && !Selection.GetLink(Target))
{
ClearSelection(Target); AddToSelection(Target);
}
// Click on nothing
if (!Target) ClearSelection();
}
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
OnSelectionChanged();
return true;
}
bool C4EditCursor::LeftButtonUp(DWORD dwKeyState)
{
// Finish edit/tool
switch (Mode)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeEdit:
if (DragFrame) FrameSelection();
if (DropTarget) PutContents();
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case C4CNS_ModeDraw:
switch (Console.ToolsDlg.Tool)
{
case C4TLS_Line:
if (DragLine) ApplyToolLine();
break;
case C4TLS_Rect:
if (DragFrame) ApplyToolRect();
break;
}
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
// Release
Hold=false;
DragFrame=false;
DragLine=false;
DropTarget=NULL;
// Update
UpdateStatusBar();
return true;
}
bool C4EditCursor::KeyDown(C4KeyCode KeyCode, DWORD dwKeyState)
{
// alt check
bool fAltIsDown = (dwKeyState & MK_ALT) != 0;
fAltIsDown = fAltIsDown || KeyCode == K_ALT_L || KeyCode == K_ALT_R;
if (fAltIsDown != fAltWasDown)
{
if ((fAltWasDown = fAltIsDown))
AltDown();
else
AltUp();
}
// shift check
bool fShiftIsDown = (dwKeyState & MK_SHIFT) != 0;
fShiftIsDown = fShiftIsDown || KeyCode == K_SHIFT_L || KeyCode == K_SHIFT_R;
if(fShiftIsDown != fShiftWasDown)
fShiftWasDown = fShiftIsDown;
return true;
}
bool C4EditCursor::KeyUp(C4KeyCode KeyCode, DWORD dwKeyState)
{
// alt check
bool fAltIsDown = (dwKeyState & MK_ALT) != 0;
fAltIsDown = fAltIsDown && !( KeyCode == K_ALT_L || KeyCode == K_ALT_R);
if (fAltIsDown != fAltWasDown)
{
if ((fAltWasDown = fAltIsDown))
AltDown();
else
AltUp();
}
// shift check
bool fShiftIsDown = (dwKeyState & MK_SHIFT) != 0;
fShiftIsDown = fShiftIsDown && !(KeyCode == K_SHIFT_L || KeyCode == K_SHIFT_R);
if(fShiftIsDown != fShiftWasDown)
fShiftWasDown = fShiftIsDown;
return true;
}
#ifdef USE_WIN32_WINDOWS
bool SetMenuItemEnable(HMENU hMenu, WORD id, bool fEnable)
{
return !!EnableMenuItem(hMenu,id,MF_BYCOMMAND | MF_ENABLED | ( fEnable ? 0 : MF_GRAYED));
}
bool SetMenuItemText(HMENU hMenu, WORD id, const char *szText)
{
MENUITEMINFOW minfo;
ZeroMem(&minfo,sizeof(minfo));
minfo.cbSize = sizeof(minfo);
minfo.fMask = MIIM_ID | MIIM_TYPE | MIIM_DATA;
minfo.fType = MFT_STRING;
minfo.wID = id;
StdBuf td = GetWideCharBuf(szText);
minfo.dwTypeData = getMBufPtr<wchar_t>(td);
minfo.cch = wcslen(minfo.dwTypeData);
return !!SetMenuItemInfoW(hMenu,id,false,&minfo);
}
#endif
bool C4EditCursor::RightButtonUp(DWORD dwKeyState)
{
Target=NULL;
DoContextMenu(dwKeyState);
// Update
UpdateStatusBar();
return true;
}
bool C4EditCursor::Delete()
{
if (!EditingOK()) return false;
EMMoveObject(EMMO_Remove, Fix0, Fix0, NULL, &Selection);
if (::Control.isCtrlHost())
{
OnSelectionChanged();
}
return true;
}
bool C4EditCursor::OpenPropTools()
{
switch (Mode)
{
case C4CNS_ModeEdit: case C4CNS_ModePlay:
Console.PropertyDlgOpen();
Console.PropertyDlgUpdate(Selection, false);
break;
case C4CNS_ModeDraw:
Console.ToolsDlg.Open();
break;
}
return true;
}
bool C4EditCursor::Duplicate()
{
EMMoveObject(EMMO_Duplicate, Fix0, Fix0, NULL, &Selection);
return true;
}
void C4EditCursor::Draw(C4TargetFacet &cgo)
{
ZoomDataStackItem zdsi(cgo.X, cgo.Y, cgo.Zoom);
// Draw selection marks
for (C4Object *cobj : Selection)
{
// target pos (parallax)
float offX, offY, newzoom;
cobj->GetDrawPosition(cgo, offX, offY, newzoom);
ZoomDataStackItem zdsi(cgo.X, cgo.Y, newzoom);
FLOAT_RECT frame =
{
offX+cobj->Shape.x,
offX+cobj->Shape.x + cobj->Shape.Wdt,
offY+cobj->Shape.y,
offY+cobj->Shape.y + cobj->Shape.Hgt
};
DrawSelectMark(cgo, frame);
// highlight selection if shift is pressed
if (fShiftWasDown)
{
uint32_t dwOldMod = cobj->ColorMod;
uint32_t dwOldBlitMode = cobj->BlitMode;
cobj->ColorMod = 0xffffffff;
cobj->BlitMode = C4GFXBLIT_CLRSFC_MOD2 | C4GFXBLIT_ADDITIVE;
if(cobj->pMeshInstance)
cobj->pMeshInstance->SetFaceOrdering(StdSubMeshInstance::FO_NearestToFarthest);
cobj->Draw(cgo,-1);
cobj->DrawTopFace(cgo, -1);
if(cobj->pMeshInstance)
cobj->pMeshInstance->SetFaceOrderingForClrModulation(cobj->ColorMod);
cobj->ColorMod = dwOldMod;
cobj->BlitMode = dwOldBlitMode;
}
}
// Draw drag frame
if (DragFrame)
pDraw->DrawFrameDw(cgo.Surface,
std::min(X, X2) + cgo.X - cgo.TargetX, std::min(Y, Y2) + cgo.Y - cgo.TargetY,
std::max(X, X2) + cgo.X - cgo.TargetX, std::max(Y, Y2) + cgo.Y - cgo.TargetY, 0xffffffff);
// Draw drag line
if (DragLine)
pDraw->DrawLineDw(cgo.Surface,
X + cgo.X - cgo.TargetX, Y + cgo.Y - cgo.TargetY,
X2 + cgo.X - cgo.TargetX, Y2 + cgo.Y - cgo.TargetY, 0xffffffff);
// Draw drop target
if (DropTarget)
::GraphicsResource.fctDropTarget.Draw(cgo.Surface,
DropTarget->GetX() + cgo.X - cgo.TargetX - ::GraphicsResource.fctDropTarget.Wdt / 2,
DropTarget->GetY() + DropTarget->Shape.y + cgo.Y - cgo.TargetY - ::GraphicsResource.fctDropTarget.Hgt);
}
void C4EditCursor::DrawSelectMark(C4Facet &cgo, FLOAT_RECT frame)
{
if ((cgo.Wdt<1) || (cgo.Hgt<1)) return;
if (!cgo.Surface) return;
const float EDGE_WIDTH = 2.f;
const C4BltVertex vertices[] = {
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left+EDGE_WIDTH, frame.top, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left, frame.top, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left, frame.top, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left, frame.top+EDGE_WIDTH, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left+EDGE_WIDTH, frame.bottom-1, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left, frame.bottom-1, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left, frame.bottom-1, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.left, frame.bottom-1-EDGE_WIDTH, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1-EDGE_WIDTH, frame.top, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1, frame.top, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1, frame.top, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1, frame.top+EDGE_WIDTH, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1-EDGE_WIDTH, frame.bottom-1, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1, frame.bottom-1, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1, frame.bottom-1, 0.f },
{ 0.f, 0.f, { 0xFF, 0xFF, 0xFF, 0xFF }, frame.right-1, frame.bottom-1-EDGE_WIDTH, 0.f },
};
const unsigned int n_vertices = sizeof(vertices) / sizeof(vertices[0]);
pDraw->PerformMultiLines(cgo.Surface, vertices, n_vertices, 1., NULL);
}
void C4EditCursor::MoveSelection(C4Real XOff, C4Real YOff)
{
EMMoveObject(EMMO_Move, XOff, YOff, NULL, &Selection);
}
void C4EditCursor::FrameSelection()
{
ClearSelection();
for (C4Object *cobj : Objects)
{
if (cobj->Status && cobj->OCF & OCF_NotContained)
{
if (Inside(cobj->GetX(),std::min(X,X2),std::max(X,X2)) && Inside(cobj->GetY(),std::min(Y,Y2),std::max(Y,Y2)))
AddToSelection(cobj);
}
}
OnSelectionChanged();
}
bool C4EditCursor::In(const char *szText)
{
::Console.RegisterRecentInput(szText, C4Console::MRU_Object);
EMMoveObject(EMMO_Script, Fix0, Fix0, NULL, &Selection, szText);
::Console.PropertyDlgUpdate(Selection, true);
return true;
}
void C4EditCursor::Default()
{
fAltWasDown=false;
fShiftWasDown=false;
Mode=C4CNS_ModePlay;
X=Y=X2=Y2=0;
Target=DropTarget=NULL;
#ifdef USE_WIN32_WINDOWS
hMenu=NULL;
#endif
Hold=DragFrame=DragLine=false;
Selection.Default();
}
void C4EditCursor::Clear()
{
#ifdef USE_WIN32_WINDOWS
if (hMenu) DestroyMenu(hMenu); hMenu=NULL;
#endif
#ifdef WITH_DEBUG_MODE
ObjselectDelItems();
#endif
Selection.Clear();
}
bool C4EditCursor::SetMode(int32_t iMode)
{
// Store focus
#ifdef USE_WIN32_WINDOWS
HWND hFocus=GetFocus();
#endif
// Update console buttons (always)
Console.UpdateModeCtrls(iMode);
// No change
if (iMode==Mode) return true;
// Set mode
Mode = iMode;
// Update prop tools by mode
switch (Mode)
{
case C4CNS_ModeEdit: case C4CNS_ModePlay:
Console.ToolsDlgClose();
break;
case C4CNS_ModeDraw:
Console.PropertyDlgClose();
break;
}
if (Mode == C4CNS_ModePlay)
{
::MouseControl.ShowCursor();
}
else
{
OpenPropTools();
::MouseControl.HideCursor();
}
// Restore focus
#ifdef USE_WIN32_WINDOWS
SetFocus(hFocus);
#endif
// Done
return true;
}
bool C4EditCursor::ToggleMode()
{
if (!EditingOK()) return false;
// Step through modes
int32_t iNewMode;
switch (Mode)
{
case C4CNS_ModePlay: iNewMode=C4CNS_ModeEdit; break;
case C4CNS_ModeEdit: iNewMode=C4CNS_ModeDraw; break;
case C4CNS_ModeDraw: iNewMode=C4CNS_ModePlay; break;
default: iNewMode=C4CNS_ModePlay; break;
}
// Set new mode
SetMode(iNewMode);
return true;
}
void C4EditCursor::ApplyToolBrush()
{
if (!EditingOK()) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Brush, ::Landscape.GetMode(), X,Y,0,0, pTools->Grade, pTools->Material, pTools->Texture, pTools->BackMaterial, pTools->BackTexture));
}
void C4EditCursor::ApplyToolLine()
{
if (!EditingOK()) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Line, ::Landscape.GetMode(), X,Y,X2,Y2, pTools->Grade, pTools->Material,pTools->Texture, pTools->BackMaterial, pTools->BackTexture));
}
void C4EditCursor::ApplyToolRect()
{
if (!EditingOK()) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Rect, ::Landscape.GetMode(), X,Y,X2,Y2, pTools->Grade, pTools->Material, pTools->Texture, pTools->BackMaterial, pTools->BackTexture));
}
void C4EditCursor::ApplyToolFill()
{
if (!EditingOK()) return;
C4ToolsDlg *pTools=&Console.ToolsDlg;
// execute/send control
EMControl(CID_EMDrawTool, new C4ControlEMDrawTool(EMDT_Fill, ::Landscape.GetMode(), X,Y,0,Y2, pTools->Grade, pTools->Material, NULL, NULL, NULL));
}
void C4EditCursor::AppendMenuItem(int num, const StdStrBuf & label)
{
#ifdef USE_WIN32_WINDOWS
itemsObjselect[num].ItemId = IDM_VPORTDYN_FIRST + num;
if (num)
AppendMenu(GetSubMenu(hMenu,0), MF_STRING, IDM_VPORTDYN_FIRST + num, label.GetWideChar());
else
AppendMenu(GetSubMenu(hMenu,0), MF_SEPARATOR, IDM_VPORTDYN_FIRST, NULL);
#elif defined(USE_GTK)
GtkWidget * wdg;
if (num)
wdg = gtk_menu_item_new_with_label(label.getData());
else
wdg = gtk_separator_menu_item_new();
itemsObjselect[num].MenuItem = wdg;
gtk_menu_shell_append(GTK_MENU_SHELL(menuContext), wdg);
if (num)
g_signal_connect(G_OBJECT(wdg), "activate", G_CALLBACK(OnObjselect), &itemsObjselect[num]);
#endif
}
bool C4EditCursor::DoContextMenu(DWORD dwKeyState)
{
bool fObjectSelected = !!Selection.ObjectCount();
#ifdef USE_WIN32_WINDOWS
POINT point; GetCursorPos(&point);
HMENU hContext = GetSubMenu(hMenu,0);
SetMenuItemEnable(hContext, IDM_VIEWPORT_DELETE, fObjectSelected && Console.Editing);
SetMenuItemEnable(hContext, IDM_VIEWPORT_DUPLICATE, fObjectSelected && Console.Editing);
SetMenuItemEnable(hContext, IDM_VIEWPORT_CONTENTS, fObjectSelected && Selection.GetObject()->Contents.ObjectCount() && Console.Editing);
SetMenuItemText(hContext,IDM_VIEWPORT_DELETE,LoadResStr("IDS_MNU_DELETE"));
SetMenuItemText(hContext,IDM_VIEWPORT_DUPLICATE,LoadResStr("IDS_MNU_DUPLICATE"));
SetMenuItemText(hContext,IDM_VIEWPORT_CONTENTS,LoadResStr("IDS_MNU_CONTENTS"));
#elif defined(USE_GTK)
gtk_widget_set_sensitive(itemDelete, fObjectSelected && Console.Editing);
gtk_widget_set_sensitive(itemDuplicate, fObjectSelected && Console.Editing);
gtk_widget_set_sensitive(itemGrabContents, fObjectSelected && Selection.GetObject()->Contents.ObjectCount() && Console.Editing);
#endif
// Add selection and custom command entries for any objects at the cursor
ObjselectDelItems(); // clear previous entries
C4FindObjectAtPoint pFO(X,Y);
C4ValueArray * atcursor; atcursor = pFO.FindMany(::Objects, ::Objects.Sectors); // needs freeing (single object ptr)
int itemcount = atcursor->GetSize();
if(itemcount > 0)
{
// Count required entries for all objects and their custom commands
int entrycount = itemcount;
for (int i_item = 0; i_item < itemcount; ++i_item)
{
C4Object *pObj = (*atcursor)[i_item].getObj(); assert(pObj);
C4ValueArray *custom_commands = pObj->GetPropertyArray(P_EditCursorCommands);
if (custom_commands) entrycount += custom_commands->GetSize();
}
#ifdef USE_WIN32_WINDOWS
// If too many entries would be shown, add a "..." in the end
const int maxentries = 25; // Maximum displayed objects. if you raise it, also change note with IDM_VPORTDYN_FIRST in resource.h
bool has_too_many_entries = (entrycount > maxentries);
if (has_too_many_entries) entrycount = maxentries + 1;
#else
const int maxentries = std::numeric_limits<int>::max();
#endif
itemsObjselect.resize(entrycount + 1); // +1 for a separator
// Add a separator bar
itemsObjselect[0].Object = NULL;
itemsObjselect[0].Command.Clear();
itemsObjselect[0].EditCursor = this;
AppendMenuItem(0, StdStrBuf());
// Add all objects
int i_entry = 0;
for (int i_item = 0; i_item < itemcount; ++i_item)
{
++i_entry; if (i_entry >= maxentries) break;
// Add selection entry
C4Object *obj = (*atcursor)[i_item].getObj();
assert(obj);
itemsObjselect[i_entry].Object = obj;
itemsObjselect[i_entry].Command.Clear();
itemsObjselect[i_entry].EditCursor = this;
AppendMenuItem(i_entry, FormatString("%s #%i (%i/%i)", obj->GetName(), obj->Number, obj->GetX(), obj->GetY()));
// Add custom command entries
C4ValueArray *custom_commands = obj->GetPropertyArray(P_EditCursorCommands);
if (custom_commands) for (int i_cmd = 0; i_cmd < custom_commands->GetSize(); ++i_cmd)
{
++i_entry; if (i_entry >= maxentries) break;
const C4Value &cmd = custom_commands->GetItem(i_cmd);
StdStrBuf custom_command_szstr; C4AulFunc *custom_command; C4String *custom_command_string;
// Custom command either by string or by function pointer
if ((custom_command = cmd.getFunction()))
custom_command_szstr.Format("%s()", custom_command->GetName());
else if ((custom_command_string = cmd.getStr()))
custom_command_szstr.Copy(custom_command_string->GetData()); // copy just in case script get reloaded inbetween
if (custom_command_szstr.getLength())
{
itemsObjselect[i_entry].Object = obj;
itemsObjselect[i_entry].Command.Take(custom_command_szstr);
itemsObjselect[i_entry].EditCursor = this;
AppendMenuItem(i_entry, FormatString("%s->%s", obj->GetName(), custom_command_szstr.getData()));
}
}
}
#ifdef USE_WIN32_WINDOWS
if (has_too_many_entries)
{
AppendMenu(hContext, MF_GRAYED, IDM_VPORTDYN_FIRST + maxentries + 1, L"...");
itemsObjselect[maxentries + 1].ItemId = IDM_VPORTDYN_FIRST + maxentries + 1;
itemsObjselect[maxentries + 1].Object = NULL;
itemsObjselect[maxentries + 1].Command.Clear();
}
#endif
}
delete atcursor;
#ifdef USE_WIN32_WINDOWS
int32_t iItem = TrackPopupMenu(
hContext,
TPM_LEFTALIGN | TPM_TOPALIGN | TPM_RETURNCMD | TPM_LEFTBUTTON | TPM_NONOTIFY,
point.x,point.y, 0,
Console.hWindow,
NULL);
switch (iItem)
{
case IDM_VIEWPORT_DELETE: Delete(); break;
case IDM_VIEWPORT_DUPLICATE: Duplicate(); break;
case IDM_VIEWPORT_CONTENTS: GrabContents(); break;
case 0: break;
default:
for(std::vector<ObjselItemDt>::iterator it = itemsObjselect.begin() + 1; it != itemsObjselect.end(); ++it)
if(it->ItemId == iItem)
{
if (it->Command.getLength())
DoContextObjCommand(it->Object, it->Command.getData());
else
DoContextObjsel(it->Object, (dwKeyState & MK_SHIFT) == 0);
break;
}
break;
}
ObjselectDelItems();
#elif defined(USE_GTK)
gtk_widget_show_all(menuContext);
gtk_menu_popup(GTK_MENU(menuContext), NULL, NULL, NULL, NULL, 3, gtk_get_current_event_time());
#endif
return true;
}
void C4EditCursor::GrabContents()
{
// Set selection
C4Object *pFrom;
if (!( pFrom = Selection.GetObject() )) return;
Selection.Copy(pFrom->Contents);
OnSelectionChanged();
Hold=true;
// Exit all objects
EMMoveObject(EMMO_Exit, Fix0, Fix0, NULL, &Selection);
}
void C4EditCursor::UpdateDropTarget(DWORD dwKeyState)
{
DropTarget=NULL;
if (dwKeyState & MK_CONTROL)
if (Selection.GetObject())
for (C4Object *cobj : Objects)
{
if (cobj->Status)
if (!cobj->Contained)
if (Inside<int32_t>(X-(cobj->GetX()+cobj->Shape.x),0,cobj->Shape.Wdt-1))
if (Inside<int32_t>(Y-(cobj->GetY()+cobj->Shape.y),0,cobj->Shape.Hgt-1))
if (!Selection.GetLink(cobj))
{ DropTarget=cobj; break; }
}
}
void C4EditCursor::PutContents()
{
if (!DropTarget) return;
EMMoveObject(EMMO_Enter, Fix0, Fix0, DropTarget, &Selection);
}
C4Object *C4EditCursor::GetTarget()
{
return Target;
}
bool C4EditCursor::EditingOK()
{
if (!Console.Editing)
{
Hold=false;
Console.Message(LoadResStr("IDS_CNS_NONETEDIT"));
return false;
}
return true;
}
int32_t C4EditCursor::GetMode()
{
return Mode;
}
void C4EditCursor::ToolFailure()
{
C4ToolsDlg *pTools=&Console.ToolsDlg;
Hold=false;
Console.Message(FormatString(LoadResStr("IDS_CNS_NOMATDEF"),pTools->Material,pTools->Texture).getData());
}
void C4EditCursor::ApplyToolPicker()
{
int32_t iMaterial;
BYTE byIndex;
switch (::Landscape.GetMode())
{
case LandscapeMode::Static:
{
bool material_set = false;
int32_t x = X/::Landscape.GetMapZoom();
int32_t y = Y/::Landscape.GetMapZoom();
// Material-texture from map
if ((byIndex = ::Landscape.GetMapIndex(x, y)))
{
const C4TexMapEntry *pTex = ::TextureMap.GetEntry(byIndex);
if (pTex && pTex->GetMaterialName() && *pTex->GetMaterialName())
{
const BYTE byIndexBkg = Landscape.GetBackMapIndex(x, y);
Console.ToolsDlg.SelectMaterial(pTex->GetMaterialName());
Console.ToolsDlg.SelectTexture(pTex->GetTextureName());
// Set background index if GUI backend supports it
if (Console.ToolsDlg.ModeBack)
{
const C4TexMapEntry *pBgTex = ::TextureMap.GetEntry(byIndexBkg);
if (pBgTex && !pBgTex->isNull())
{
Console.ToolsDlg.SelectBackMaterial(pBgTex->GetMaterialName());
Console.ToolsDlg.SelectBackTexture(pBgTex->GetTextureName());
}
else
{
Console.ToolsDlg.SelectBackMaterial(C4TLS_MatSky);
}
}
else
{
Console.ToolsDlg.SetIFT(byIndexBkg != 0);
}
material_set = true;
}
}
// default to sky, because invalid materials are always rendered as sky
if (!material_set) Console.ToolsDlg.SelectMaterial(C4TLS_MatSky);
break;
}
case LandscapeMode::Exact:
// Material only from landscape
if (MatValid(iMaterial=GBackMat(X,Y)))
{
Console.ToolsDlg.SelectMaterial(::MaterialMap.Map[iMaterial].Name);
Console.ToolsDlg.SetIFT(Landscape.GetBackPix(X, Y) != 0);
}
else
Console.ToolsDlg.SelectMaterial(C4TLS_MatSky);
break;
}
Hold=false;
}
void C4EditCursor::EMMoveObject(C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj, const C4ObjectList *pObjs, const char *szScript)
{
// construct object list
int32_t iObjCnt = 0; int32_t *pObjIDs = NULL;
if (pObjs && (iObjCnt = pObjs->ObjectCount()))
{
pObjIDs = new int32_t [iObjCnt];
// fill
int32_t i = 0;
for (C4Object *obj : *pObjs)
{
if (obj && obj->Status)
pObjIDs[i++] = obj->Number;
else
pObjIDs[i++] = 0;
}
}
// execute control
EMControl(CID_EMMoveObj, new C4ControlEMMoveObject(eAction, tx, ty, pTargetObj, iObjCnt, pObjIDs, szScript));
}
void C4EditCursor::EMControl(C4PacketType eCtrlType, C4ControlPacket *pCtrl)
{
::Control.DoInput(eCtrlType, pCtrl, CDT_Decide);
}
#ifdef USE_GTK
// GTK+ callbacks
void C4EditCursor::OnDelete(GtkWidget* widget, gpointer data)
{
static_cast<C4EditCursor*>(data)->Delete();
}
void C4EditCursor::OnDuplicate(GtkWidget* widget, gpointer data)
{
static_cast<C4EditCursor*>(data)->Duplicate();
}
void C4EditCursor::OnGrabContents(GtkWidget* widget, gpointer data)
{
static_cast<C4EditCursor*>(data)->GrabContents();
}
void C4EditCursor::OnObjselect(GtkWidget* widget, gpointer data)
{
bool IsShiftDown = false;
GdkEvent* event = gtk_get_current_event();
if(event)
{
if(event->type == GDK_BUTTON_PRESS)
IsShiftDown = ( ((GdkEventButton*)event)->state & MK_SHIFT) != 0;
else if(event->type == GDK_KEY_PRESS)
IsShiftDown = ( ((GdkEventKey*)event)->state & MK_SHIFT) != 0;
gdk_event_free(event);
}
ObjselItemDt* it = static_cast<ObjselItemDt*>(data);
if (it->Command.getLength())
it->EditCursor->DoContextObjCommand(it->Object, it->Command.getData());
else
it->EditCursor->DoContextObjsel(it->Object, !IsShiftDown);
it->EditCursor->ObjselectDelItems();
}
#endif
void C4EditCursor::ObjselectDelItems() {
if(!itemsObjselect.size()) return;
std::vector<ObjselItemDt>::iterator it = itemsObjselect.begin();
while(it != itemsObjselect.end()) {
#if defined(USE_GTK)
gtk_widget_destroy(it->MenuItem);
#elif defined(USE_WIN32_WINDOWS)
if(!it->ItemId) { ++it; continue; }
HMENU hContext = GetSubMenu(hMenu,0);
DeleteMenu(hContext, it->ItemId, MF_BYCOMMAND);
#endif
++it;
}
itemsObjselect.resize(0);
}
bool C4EditCursor::AltDown()
{
// alt only has an effect in draw mode (picker)
if (Mode == C4CNS_ModeDraw)
{
Console.ToolsDlg.SetAlternateTool();
}
// key not processed - allow further usages of Alt
return false;
}
bool C4EditCursor::AltUp()
{
if (Mode == C4CNS_ModeDraw)
{
Console.ToolsDlg.ResetAlternateTool();
}
// key not processed - allow further usages of Alt
return false;
}
void C4EditCursor::DoContextObjsel(C4Object * obj, bool clear)
{
if(clear)
Selection.Clear();
Selection.Add(obj, C4ObjectList::stNone);
OnSelectionChanged();
}
void C4EditCursor::DoContextObjCommand(C4Object * obj, const char *cmd)
{
// Command going through queue for sync
if (!obj || !cmd) return;
In(FormatString("Object(%d)->%s", obj->Number, cmd).getData());
}