openclonk/src/control/C4Control.h

613 lines
17 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, Matthes Bender
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Control packets contain all player input in the message queue */
#ifndef INC_C4Control
#define INC_C4Control
#include "object/C4Id.h"
#include "network/C4PacketBase.h"
#include "control/C4PlayerInfo.h"
#include "network/C4Client.h"
#include "gui/C4KeyboardInput.h"
#include "object/C4ObjectList.h"
// *** control base classes
class C4ControlPacket : public C4PacketBase
{
public:
C4ControlPacket();
~C4ControlPacket();
protected:
int32_t iByClient;
public:
int32_t getByClient() const { return iByClient; }
bool LocalControl() const;
bool HostControl() const { return iByClient == C4ClientIDHost; }
void SetByClient(int32_t iByClient);
virtual bool PreExecute() const { return true; }
virtual void Execute() const = 0;
virtual void PreRec(C4Record *pRecord) { }
// allowed in lobby (without dynamic loaded)?
virtual bool Lobby() const { return false; }
// allowed as direct/private control?
virtual bool Sync() const { return true; }
virtual void CompileFunc(StdCompiler *pComp);
};
#define DECLARE_C4CONTROL_VIRTUALS \
virtual void Execute() const; \
virtual void CompileFunc(StdCompiler *pComp);
class C4Control : public C4PacketBase
{
public:
C4Control();
~C4Control();
protected:
C4PacketList Pkts;
public:
void Clear();
// packet list wrappers
C4IDPacket *firstPkt() const { return Pkts.firstPkt(); }
C4IDPacket *nextPkt(C4IDPacket *pPkt) const { return Pkts.nextPkt(pPkt); }
void AddHead(C4PacketType eType, C4ControlPacket *pCtrl) { Pkts.AddHead(eType, pCtrl); }
void Add(C4PacketType eType, C4ControlPacket *pCtrl) { Pkts.Add(eType, pCtrl); }
void Take(C4Control &Ctrl) { Pkts.Take(Ctrl.Pkts); }
void Append(const C4Control &Ctrl) { Pkts.Append(Ctrl.Pkts); }
void Copy(const C4Control &Ctrl) { Clear(); Pkts.Append(Ctrl.Pkts); }
void Remove(C4IDPacket *pPkt) { Pkts.Remove(pPkt); }
void Delete(C4IDPacket *pPkt) { Pkts.Delete(pPkt); }
// control execution
bool PreExecute() const;
void Execute() const;
void PreRec(C4Record *pRecord) const;
virtual void CompileFunc(StdCompiler *pComp);
};
// *** control packets
enum C4CtrlValueType
{
C4CVT_None = -1,
C4CVT_ControlRate = 0,
C4CVT_DisableDebug = 1,
C4CVT_MaxPlayer = 2,
C4CVT_TeamDistribution = 3,
C4CVT_TeamColors = 4,
};
class C4ControlSet : public C4ControlPacket // sync, lobby
{
public:
C4ControlSet()
: eValType(C4CVT_None), iData(0)
{ }
C4ControlSet(C4CtrlValueType eValType, int32_t iData)
: eValType(eValType), iData(iData)
{ }
protected:
C4CtrlValueType eValType;
int32_t iData;
public:
// C4CVT_TeamDistribution and C4CVT_TeamColors are lobby-packets
virtual bool Lobby() const { return eValType == C4CVT_TeamDistribution || eValType == C4CVT_TeamColors; }
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlScript : public C4ControlPacket // sync
{
public:
enum { SCOPE_Console=-2, SCOPE_Global=-1 }; // special scopes to be passed as target objects
C4ControlScript()
: iTargetObj(-1), fUseVarsFromCallerContext(false)
{ }
C4ControlScript(const char *szScript, int32_t iTargetObj, bool fUseVarsFromCallerContext = false)
: iTargetObj(iTargetObj), fUseVarsFromCallerContext(fUseVarsFromCallerContext), Script(szScript, true)
{ }
protected:
int32_t iTargetObj;
bool fUseVarsFromCallerContext;
StdStrBuf Script;
public:
void SetTargetObj(int32_t iObj) { iTargetObj = iObj; }
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlMsgBoardReply : public C4ControlPacket // sync
{
public:
C4ControlMsgBoardReply()
: target(-1), player(NO_OWNER)
{}
C4ControlMsgBoardReply(const char *reply, int32_t target, int32_t player)
: reply(reply), target(target), player(player)
{}
private:
StdCopyStrBuf reply;
int32_t target;
int32_t player;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlMsgBoardCmd : public C4ControlPacket // sync
{
public:
C4ControlMsgBoardCmd()
: player(NO_OWNER)
{}
C4ControlMsgBoardCmd(const char *command, const char *parameter, int32_t player)
: command(command), parameter(parameter), player(player)
{}
private:
StdCopyStrBuf command;
StdCopyStrBuf parameter;
int32_t player;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlPlayerSelect : public C4ControlPacket // sync
{
public:
C4ControlPlayerSelect()
: iPlr(-1), fIsAlt(false), iObjCnt(0), pObjNrs(NULL) { }
C4ControlPlayerSelect(int32_t iPlr, const C4ObjectList &Objs, bool fIsAlt);
~C4ControlPlayerSelect() { delete[] pObjNrs; }
protected:
int32_t iPlr;
bool fIsAlt;
int32_t iObjCnt;
int32_t *pObjNrs;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlPlayerControl : public C4ControlPacket // sync
{
public:
C4ControlPlayerControl() : iPlr(-1), state(C4PlayerControl::CONS_Down) {}
C4ControlPlayerControl(int32_t iPlr, C4PlayerControl::ControlState state, const C4KeyEventData &rExtraData)
: iPlr(iPlr), state(state), ExtraData(rExtraData) { }
C4ControlPlayerControl(int32_t iPlr, int32_t iControl, int32_t iExtraData) // old-style menu com emulation
: iPlr(iPlr), state(C4PlayerControl::CONS_Down), ExtraData(iExtraData,0,0,0,0) { AddControl(iControl,0); }
struct ControlItem
{
int32_t iControl;
int32_t iTriggerMode;
ControlItem() : iControl(-1), iTriggerMode(0) {}
ControlItem(int32_t iControl, int32_t iTriggerMode) : iControl(iControl), iTriggerMode(iTriggerMode) {}
void CompileFunc(StdCompiler *pComp);
bool operator ==(const struct ControlItem &cmp) const { return iControl==cmp.iControl && iTriggerMode == cmp.iTriggerMode; }
};
typedef std::vector<ControlItem> ControlItemVec;
protected:
int32_t iPlr;
int32_t state;
C4KeyEventData ExtraData;
ControlItemVec ControlItems;
public:
DECLARE_C4CONTROL_VIRTUALS
void AddControl(int32_t iControl, int32_t iTriggerMode)
{ ControlItems.push_back(ControlItem(iControl, iTriggerMode)); }
const ControlItemVec &GetControlItems() const { return ControlItems; }
C4PlayerControl::ControlState GetState() const { return static_cast<C4PlayerControl::ControlState>(state); }
const C4KeyEventData &GetExtraData() const { return ExtraData; }
void SetExtraData(const C4KeyEventData &new_extra_data) { ExtraData = new_extra_data; }
};
class C4ControlPlayerMouse : public C4ControlPacket // sync
{
public:
enum Action
{
CPM_NoAction = 0,
CPM_Hover = 0x01,
CPM_Drop = 0x02
};
C4ControlPlayerMouse() : action(CPM_NoAction), player(NO_OWNER), target_obj(0), drag_obj(0), old_obj(0) {}
static C4ControlPlayerMouse *Hover(const C4Player *player, const C4Object *target, const C4Object *old_target, const C4Object *drag = nullptr);
static C4ControlPlayerMouse *DragDrop(const C4Player *player, const C4Object *target, const C4Object *drag);
private:
int32_t action;
int32_t player;
int32_t target_obj;
int32_t drag_obj;
int32_t old_obj;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlMenuCommand : public C4ControlPacket // sync
{
public:
C4ControlMenuCommand()
: menuID(0), subwindowID(0) { }
C4ControlMenuCommand(int32_t actionID, int32_t player, int32_t menuID, int32_t subwindowID,
C4Object *target, int32_t actionType);
protected:
int32_t actionID, player, menuID, subwindowID, target, actionType;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlPlayerAction : public C4ControlPacket // sync
{
public:
enum Action
{
CPA_NoAction = 0,
CPA_Surrender = 0x01,
CPA_ActivateGoal = 0x02,
CPA_ActivateGoalMenu = 0x03,
CPA_Eliminate = 0x04,
CPA_SetHostility = 0x10,
CPA_SetTeam = 0x11,
CPA_InitScenarioPlayer = 0x20,
CPA_InitPlayerControl = 0x21
};
C4ControlPlayerAction(const C4Player *source = nullptr);
static C4ControlPlayerAction *Surrender(const C4Player *source);
static C4ControlPlayerAction *Eliminate(const C4Player *source);
static C4ControlPlayerAction *ActivateGoalMenu(const C4Player *source);
static C4ControlPlayerAction *ActivateGoal(const C4Player *source, const C4Object *target);
static C4ControlPlayerAction *SetHostility(const C4Player *source, const C4Player *target, bool hostile);
static C4ControlPlayerAction *SetTeam(const C4Player *source, int32_t team);
static C4ControlPlayerAction *InitScenarioPlayer(const C4Player *source, int32_t team);
static C4ControlPlayerAction *InitPlayerControl(const C4Player *source, const C4PlayerControlAssignmentSet *ctrl_set = nullptr);
private:
Action action;
int32_t source;
int32_t target;
int32_t param_int;
StdCopyStrBuf param_str;
enum IpcParam
{
CPA_IPC_HasKeyboard = 1<<0,
CPA_IPC_HasMouse = 1<<1,
CPA_IPC_HasGamepad = 1<<2
};
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlSyncCheck : public C4ControlPacket // not sync
{
public:
C4ControlSyncCheck();
protected:
int32_t Frame;
int32_t ControlTick;
int32_t RandomCount;
int32_t AllCrewPosX;
int32_t PXSCount;
int32_t MassMoverIndex;
int32_t ObjectCount;
int32_t ObjectEnumerationIndex;
int32_t SectShapeSum;
public:
void Set();
int32_t getFrame() const { return Frame; }
virtual bool Sync() const { return false; }
DECLARE_C4CONTROL_VIRTUALS
protected:
static int32_t GetAllCrewPosX();
};
class C4ControlSynchronize : public C4ControlPacket // sync
{
public:
C4ControlSynchronize(bool fSavePlrFiles = false, bool fSyncClearance = false)
: fSavePlrFiles(fSavePlrFiles), fSyncClearance(fSyncClearance)
{ }
protected:
bool fSavePlrFiles, fSyncClearance;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlClientJoin : public C4ControlPacket // not sync, lobby
{
public:
C4ControlClientJoin() { }
C4ControlClientJoin(const C4ClientCore &Core) : Core(Core) { }
public:
C4ClientCore Core;
public:
virtual bool Sync() const { return false; }
virtual bool Lobby() const { return true; }
DECLARE_C4CONTROL_VIRTUALS
};
enum C4ControlClientUpdType
{
CUT_None = -1, CUT_Activate = 0, CUT_SetObserver = 1, CUT_SetReady = 2
};
class C4ControlClientUpdate : public C4ControlPacket // sync, lobby
{
public:
C4ControlClientUpdate() : iID(0), eType(CUT_None), iData(0) { }
C4ControlClientUpdate(int32_t iID, C4ControlClientUpdType eType, int32_t iData = 0)
: iID(iID), eType(eType), iData(iData)
{ }
private:
static const int32_t MinReadyAnnouncementDelay = 1; // seconds that need to pass between ready-state announcements to prevent spam
public:
int32_t iID;
C4ControlClientUpdType eType;
int32_t iData;
public:
virtual bool Sync() const { return false; }
virtual bool Lobby() const { return true; }
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlClientRemove : public C4ControlPacket // not sync, lobby
{
public:
C4ControlClientRemove() { }
C4ControlClientRemove(int32_t iID, const char *szReason = "") : iID(iID), strReason(szReason) { }
public:
int32_t iID;
StdCopyStrBuf strReason;
public:
virtual bool Sync() const { return false; }
virtual bool Lobby() const { return true; }
DECLARE_C4CONTROL_VIRTUALS
};
// control used for initial player info, as well as for player info updates
class C4ControlPlayerInfo : public C4ControlPacket // not sync, lobby
{
public:
C4ControlPlayerInfo()
{ }
C4ControlPlayerInfo(const C4ClientPlayerInfos &PlrInfo)
: PlrInfo(PlrInfo)
{ }
protected:
C4ClientPlayerInfos PlrInfo;
public:
const C4ClientPlayerInfos &GetInfo() const { return PlrInfo; }
virtual bool Sync() const { return false; }
virtual bool Lobby() const { return true; }
DECLARE_C4CONTROL_VIRTUALS
};
struct C4ControlJoinPlayer : public C4ControlPacket // sync
{
public:
C4ControlJoinPlayer() : iAtClient(-1), idInfo(-1), fByRes(false) { }
C4ControlJoinPlayer(const char *szFilename, int32_t iAtClient, int32_t iIDInfo, const C4Network2ResCore &ResCore);
C4ControlJoinPlayer(const char *szFilename, int32_t iAtClient, int32_t iIDInfo);
protected:
StdStrBuf Filename;
int32_t iAtClient;
int32_t idInfo;
bool fByRes;
StdBuf PlrData; // for fByRes == false
C4Network2ResCore ResCore; // for fByRes == true
public:
DECLARE_C4CONTROL_VIRTUALS
virtual bool PreExecute() const;
virtual void PreRec(C4Record *pRecord);
void Strip();
};
enum C4ControlEMObjectAction
{
EMMO_Move, // move objects by offset
EMMO_Enter, // enter objects into iTargetObj
EMMO_Duplicate, // duplicate objects at same position; reset EditCursor
EMMO_Script, // execute Script
EMMO_Remove, // remove objects
EMMO_Exit, // exit objects
EMMO_Select, // select object
EMMO_Deselect, // deselect object
EMMO_Create // create a new object (used by C4Game::DropDef)
};
class C4ControlEMMoveObject : public C4ControlPacket // sync
{
public:
C4ControlEMMoveObject() : eAction(EMMO_Move), tx(Fix0), ty(Fix0), iTargetObj(0), iObjectNum(0), pObjects(NULL) { }
C4ControlEMMoveObject(C4ControlEMObjectAction eAction, C4Real tx, C4Real ty, C4Object *pTargetObj,
int32_t iObjectNum = 0, int32_t *pObjects = NULL, const char *szScript = NULL);
static C4ControlEMMoveObject *CreateObject(const C4ID &id, C4Real x, C4Real y);
~C4ControlEMMoveObject();
protected:
C4ControlEMObjectAction eAction; // action to be performed
C4Real tx,ty; // target position
int32_t iTargetObj; // enumerated ptr to target object
int32_t iObjectNum; // number of objects moved
int32_t *pObjects; // pointer on array of objects moved
StdStrBuf StringParam; // script to execute, or ID of object to create
private:
void MoveObject(C4Object *moved_object) const;
public:
DECLARE_C4CONTROL_VIRTUALS
};
enum C4ControlEMDrawAction
{
EMDT_SetMode, // set new landscape mode
EMDT_Brush, // drawing tool
EMDT_Fill, // drawing tool
EMDT_Line, // drawing tool
EMDT_Rect // drawing tool
};
enum class LandscapeMode;
class C4ControlEMDrawTool : public C4ControlPacket // sync
{
public:
C4ControlEMDrawTool() : eAction(EMDT_SetMode), iX(0), iY(0), iX2(0), iY2(0), iGrade(0) { }
C4ControlEMDrawTool(C4ControlEMDrawAction eAction, LandscapeMode iMode,
int32_t iX=-1, int32_t iY=-1, int32_t iX2=-1, int32_t iY2=-1, int32_t iGrade=-1,
const char *szMaterial=NULL, const char *szTexture=NULL,
const char *szBackMaterial=NULL, const char *szBackTexture=NULL);
protected:
C4ControlEMDrawAction eAction; // action to be performed
LandscapeMode iMode; // new mode, or mode action was performed in (action will fail if changed)
int32_t iX,iY,iX2,iY2,iGrade; // drawing parameters
StdStrBuf Material; // used material
StdStrBuf Texture; // used texture
StdStrBuf BackMaterial; // used background material
StdStrBuf BackTexture; // used background texture
public:
DECLARE_C4CONTROL_VIRTUALS
};
enum C4ControlMessageType
{
C4CMT_Normal = 0,
C4CMT_Me = 1,
C4CMT_Say = 2,
C4CMT_Team = 3,
C4CMT_Private = 4,
C4CMT_Sound = 5, // "message" is played as a sound instead
C4CMT_Alert = 6, // no message. just flash taskbar for inactive clients.
C4CMT_System = 10
};
class C4ControlMessage : public C4ControlPacket // not sync, lobby
{
public:
C4ControlMessage()
: eType(C4CMT_Normal), iPlayer(-1) { }
C4ControlMessage(C4ControlMessageType eType, const char *szMessage, int32_t iPlayer = -1, int32_t iToPlayer = -1)
: eType(eType), iPlayer(iPlayer), iToPlayer(iToPlayer), Message(szMessage, true)
{ }
protected:
C4ControlMessageType eType;
int32_t iPlayer, iToPlayer;
StdStrBuf Message;
public:
virtual bool Sync() const { return false; }
virtual bool Lobby() const { return true; }
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlRemovePlr : public C4ControlPacket // sync
{
public:
C4ControlRemovePlr()
: iPlr(-1), fDisconnected(false) { }
C4ControlRemovePlr(int32_t iPlr, bool fDisconnected)
: iPlr(iPlr), fDisconnected(fDisconnected) { }
protected:
int32_t iPlr;
bool fDisconnected;
public:
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlDebugRec : public C4ControlPacket // sync
{
public:
C4ControlDebugRec()
{ }
C4ControlDebugRec(StdBuf &Data)
: Data(Data) { }
protected:
StdBuf Data;
public:
DECLARE_C4CONTROL_VIRTUALS
};
enum C4ControlVoteType
{
VT_None = -1,
VT_Cancel,
VT_Kick,
VT_Pause
};
class C4ControlVote : public C4ControlPacket
{
public:
C4ControlVote(C4ControlVoteType eType = VT_None, bool fApprove = true, int iData = 0)
: eType(eType), fApprove(fApprove), iData(iData)
{ }
private:
C4ControlVoteType eType;
bool fApprove;
int32_t iData;
public:
C4ControlVoteType getType() const { return eType; }
bool isApprove() const { return fApprove; }
int32_t getData() const { return iData; }
StdStrBuf getDesc() const;
StdStrBuf getDescWarning() const;
virtual bool Sync() const { return false; }
DECLARE_C4CONTROL_VIRTUALS
};
class C4ControlVoteEnd : public C4ControlVote
{
public:
C4ControlVoteEnd(C4ControlVoteType eType = VT_None, bool fApprove = true, int iData = 0)
: C4ControlVote(eType, fApprove, iData)
{ }
virtual bool Sync() const { return true; }
DECLARE_C4CONTROL_VIRTUALS
};
#endif