openclonk/src/c4group/C4Language.h

97 lines
2.5 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2013-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
/* Language module controlling external language packs */
#ifndef INC_C4Language
#define INC_C4Language
#include "c4group/C4Group.h"
#include "c4group/C4GroupSet.h"
#include "c4group/C4LangStringTable.h"
const int C4MaxLanguageInfo = 1024;
class C4LanguageInfo
{
friend class C4Language;
public:
char Code[2 + 1];
char Name[C4MaxLanguageInfo + 1];
char Info[C4MaxLanguageInfo + 1];
char Fallback[C4MaxLanguageInfo + 1];
private:
C4LanguageInfo* Next;
};
class C4Language
{
public:
C4Language();
~C4Language();
private:
C4Group PackDirectory;
C4GroupSet Packs;
C4GroupSet PackGroups;
class C4LanguageInfo* Infos;
char PackGroupLocation[_MAX_FNAME + 1];
public:
bool CloseGroup(const char *strPath);
void ClearLanguage();
// Initialization
bool Init();
void Clear();
// Handling of external language packs
int GetPackCount();
C4GroupSet GetPackGroups(C4Group &);
// Load a C4ComponentHost from all loaded language packs
static bool LoadComponentHost(C4ComponentHost *host, C4Group &hGroup, const char *szFilename, const char *szLanguage);
// Handling of language info loaded from string tables
int GetInfoCount();
C4LanguageInfo *GetInfo(int iIndex);
C4LanguageInfo *FindInfo(const char *strCode);
// Loading of actual resource string table
bool LoadLanguage(const char *strLanguages);
inline bool HasStringTable() const { return !C4LangStringTable::GetSystemStringTable().GetDataBuf().isNull(); }
private:
// Handling of language info loaded from string tables
void InitInfos();
void LoadInfos(C4Group &hGroup);
// Loading of actual resource string table
bool InitStringTable(const char *strCode);
bool LoadStringTable(C4Group &hGroup, const char *strCode);
};
extern C4Language Languages;
inline const char *LoadResStr(const char *id)
{
try
{
return C4LangStringTable::GetSystemStringTable().Translate(id).c_str();
}
catch (C4LangStringTable::NoSuchTranslation &)
{
return id;
}
}
const char *LoadResStrNoAmp(const char *id);
#endif