forked from Mirrors/openclonk
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// user-customizable multimedia package Extra.ocg
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#include "C4Include.h"
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#include "c4group/C4Extra.h"
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#include "config/C4Config.h"
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#include "c4group/C4Components.h"
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#include "game/C4Game.h"
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#include "lib/C4Log.h"
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C4Extra::C4Extra()
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{
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}
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C4Extra::~C4Extra()
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{
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}
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bool C4Extra::InitGroup()
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{
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// register extra root into game group set
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for(C4Reloc::iterator iter = Reloc.begin(); iter != Reloc.end(); ++iter)
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{
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std::unique_ptr<C4Group> pGroup(new C4Group);
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if(pGroup->Open( ((*iter).strBuf + DirSep + C4CFN_Extra).getData()))
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ExtraGroups.emplace_back(std::move(pGroup));
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}
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// done, success
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return true;
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}
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bool C4Extra::Init()
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{
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// no group: OK
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if (ExtraGroups.empty()) return true;
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// load from all definitions that are activated
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// add first definition first, so the priority will be lowest
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// (according to definition load/overload order)
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char szSegment[_MAX_PATH+1];
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for (int cseg=0; SCopySegment(Game.DefinitionFilenames,cseg,szSegment,';',_MAX_PATH); cseg++)
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{
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for(unsigned int i = 0; i < ExtraGroups.size(); ++i)
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{
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if(LoadDef(*ExtraGroups[i], GetFilename(szSegment)))
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{
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break;
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}
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}
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}
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// done, success
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return true;
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}
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bool C4Extra::LoadDef(C4Group &hGroup, const char *szName)
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{
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// check if file exists
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if (!hGroup.FindEntry(szName)) return false;
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// log that extra group is loaded
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LogF(LoadResStr("IDS_PRC_LOADEXTRA"), hGroup.GetName(), szName);
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// open and add group to set
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C4Group *pGrp = new C4Group;
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if (!pGrp->OpenAsChild(&hGroup, szName)) { Log(LoadResStr("IDS_ERR_FAILURE")); delete pGrp; return false; }
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Game.GroupSet.RegisterGroup(*pGrp, true, C4GSPrio_Extra, C4GSCnt_Extra);
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// done, success
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return true;
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}
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