openclonk/src/c4group/C4Extra.cpp

83 lines
2.1 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
* Copyright (c) 2009-2016, The OpenClonk Team and contributors
*
* Distributed under the terms of the ISC license; see accompanying file
* "COPYING" for details.
*
* "Clonk" is a registered trademark of Matthes Bender, used with permission.
* See accompanying file "TRADEMARK" for details.
*
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
// user-customizable multimedia package Extra.ocg
#include "C4Include.h"
#include "c4group/C4Extra.h"
#include "config/C4Config.h"
#include "c4group/C4Components.h"
#include "game/C4Game.h"
#include "lib/C4Log.h"
C4Extra::C4Extra()
{
}
C4Extra::~C4Extra()
{
}
bool C4Extra::InitGroup()
{
// register extra root into game group set
for(C4Reloc::iterator iter = Reloc.begin(); iter != Reloc.end(); ++iter)
{
std::unique_ptr<C4Group> pGroup(new C4Group);
if(pGroup->Open( ((*iter).strBuf + DirSep + C4CFN_Extra).getData()))
ExtraGroups.emplace_back(std::move(pGroup));
}
// done, success
return true;
}
bool C4Extra::Init()
{
// no group: OK
if (ExtraGroups.empty()) return true;
// load from all definitions that are activated
// add first definition first, so the priority will be lowest
// (according to definition load/overload order)
char szSegment[_MAX_PATH+1];
for (int cseg=0; SCopySegment(Game.DefinitionFilenames,cseg,szSegment,';',_MAX_PATH); cseg++)
{
for(unsigned int i = 0; i < ExtraGroups.size(); ++i)
{
if(LoadDef(*ExtraGroups[i], GetFilename(szSegment)))
{
break;
}
}
}
// done, success
return true;
}
bool C4Extra::LoadDef(C4Group &hGroup, const char *szName)
{
// check if file exists
if (!hGroup.FindEntry(szName)) return false;
// log that extra group is loaded
LogF(LoadResStr("IDS_PRC_LOADEXTRA"), hGroup.GetName(), szName);
// open and add group to set
C4Group *pGrp = new C4Group;
if (!pGrp->OpenAsChild(&hGroup, szName)) { Log(LoadResStr("IDS_ERR_FAILURE")); delete pGrp; return false; }
Game.GroupSet.RegisterGroup(*pGrp, true, C4GSPrio_Extra, C4GSCnt_Extra);
// done, success
return true;
}