forked from Mirrors/openclonk
119 lines
2.6 KiB
C
119 lines
2.6 KiB
C
/**
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MeshAnimation.c
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Wrappers for convenient calls to PlayAnimation.
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@author ck
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*/
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// documented in /docs/sdk/script/fn
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global func Anim_Const(int value)
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{
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return [C4AVP_Const, value];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_Linear(int position, int begin, int end, int length, int ending)
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{
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return [C4AVP_Linear, position, begin, end, length, ending];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_X(int position, int begin, int end, int length)
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{
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return [C4AVP_X, position, begin, end, length];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_Y(int position, int begin, int end, int length)
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{
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return [C4AVP_Y, position, begin, end, length];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_R(int begin, int end)
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{
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return [C4AVP_R, begin, end, this];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_AbsX(int position, int begin, int end, int length)
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{
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return [C4AVP_AbsX, position, begin, end, length];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_AbsY(int position, int begin, int end, int length)
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{
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return [C4AVP_AbsY, position, begin, end, length];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_Dist(int position, int begin, int end, int length)
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{
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return [C4AVP_Dist, position, begin, end, length];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_XDir(int begin, int end, int max_xdir, int prec)
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{
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if (prec == nil)
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prec = 10;
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return [C4AVP_XDir, begin, end, max_xdir, prec];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_YDir(int begin, int end, int max_ydir, int prec)
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{
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if (prec == nil)
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prec = 10;
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return [C4AVP_YDir, begin, end, max_ydir, prec];
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}
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global func Anim_RDir(int begin, int end, int min_rdir, int max_rdir, int prec)
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{
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if (prec == nil)
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prec = 10;
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return [C4AVP_RDir, begin, end, min_rdir, max_rdir, prec];
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}
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global func Anim_AbsRDir(int begin, int end, int min_rdir, int max_rdir, int prec)
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{
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if (prec == nil)
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prec = 10;
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return [C4AVP_AbsRDir, begin, end, min_rdir, max_rdir, prec];
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}
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global func Anim_CosR(int begin, int end, int offset, int prec)
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{
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if (prec == nil)
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prec = 1;
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return [C4AVP_CosR, begin, end, offset, prec];
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}
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global func Anim_SinR(int begin, int end, int offset, int prec)
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{
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if (prec == nil)
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prec = 1;
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return [C4AVP_SinR, begin, end, offset, prec];
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}
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global func Anim_CosV(int begin, int end, int offset, int prec)
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{
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if (prec == nil)
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prec = 1;
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return [C4AVP_CosV, begin, end, offset, prec];
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}
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global func Anim_SinV(int begin, int end, int offset, int prec)
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{
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if (prec == nil)
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prec = 1;
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return [C4AVP_SinV, begin, end, offset, prec];
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}
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// documented in /docs/sdk/script/fn
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global func Anim_Action()
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{
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return [C4AVP_Action];
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}
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