.. |
Action.c
|
Script: Prototypes for CreateEffect should inherit from Effect
|
2016-05-15 15:22:42 +02:00 |
Array.c
|
fix ShuffleArray
|
2016-03-05 17:27:20 +01:00 |
Colors.c
|
fix function HSLa(h,s,l,a)
|
2011-07-31 02:00:12 +02:00 |
Components.c
|
allow more components than def for Oversize objects
|
2016-05-21 13:34:34 +02:00 |
Controls.c
|
reimplement alt use on right mouse button
|
2015-06-28 09:44:50 +02:00 |
Creation.c
|
killtracing: pass owner and controller correctly in CastObjects
|
2016-01-03 09:57:06 +01:00 |
Definition.c
|
implement Components as a property lookup table
|
2016-05-21 13:34:34 +02:00 |
Effect.c
|
Script: Prototypes for CreateEffect should inherit from Effect
|
2016-05-15 15:22:42 +02:00 |
Explode.c
|
take into account container velocity in shockwaves
|
2016-04-24 20:33:44 +02:00 |
Fade.c
|
prevent bubble from growing infinitely large
|
2015-09-11 23:15:23 +02:00 |
FindObject.c
|
Added implicit layer check to local calls of FindObjects-family functions (#1383).
|
2015-09-09 20:19:45 -04:00 |
Fire.c
|
moved sounds into subfolders
|
2015-12-13 22:14:55 +01:00 |
FunctionOverview.txt
|
MakeInvincible includes MakeNonFlammable by default.
|
2015-09-14 22:25:27 -04:00 |
GUIs.c
|
moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473)
|
2015-12-02 12:46:02 +01:00 |
GetXVal.c
|
rename NoComponentMass to NoMassFromContents
|
2016-05-21 13:34:33 +02:00 |
Heal.c
|
Foodstuff heals the Clonk over time.
|
2015-10-29 11:33:31 +01:00 |
HitChecks.c
|
make IsProjectileTarget default to true for living beings
|
2015-12-28 11:20:11 +01:00 |
LanguageDE.txt
|
remove unused function ComposeContents
|
2016-05-21 13:34:33 +02:00 |
LanguageUS.txt
|
remove unused function ComposeContents
|
2016-05-21 13:34:33 +02:00 |
Library_Inventory.c
|
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553)
|
2016-01-10 10:41:34 -05:00 |
Material.c
|
add a global function to draw material triangles
|
2015-12-28 10:21:49 +01:00 |
Math.c
|
Add more documentation for Mod() (#1735)
|
2016-05-01 19:52:22 +02:00 |
MeshAnimation.c
|
Add the Anim_RDir AVP
|
2014-10-09 17:11:13 -04:00 |
NamedParams.c
|
Add variants of Sound(At) taking a proplist for options
|
2016-02-10 13:14:06 +01:00 |
Names.txt
|
Change .c4g extension to .ocg
|
2011-03-13 16:16:45 +01:00 |
Object.c
|
script implementation of GetComponent and SetComponent
|
2016-05-21 13:34:33 +02:00 |
Particles.c
|
add leaf particle
|
2016-04-12 23:53:46 +02:00 |
Player.c
|
moved some functions that depend on Object.ocd from the global System.ocg to Objects.ocd/System.ocg (#1473)
|
2015-12-02 12:46:02 +01:00 |
PlayerControl.c
|
rename player control callback for specified id's to silence warning
|
2016-04-29 21:51:58 +02:00 |
PlayerControls.txt
|
Make controller button strings nicer
|
2016-02-21 18:27:01 +01:00 |
Proplists.c
|
add function to make properties writable
|
2016-05-21 13:34:34 +02:00 |
SaveScenario.c
|
Fix scenario saving of array-typed visibility. Fix ItemSpawn saving and spawn def re-setting.
|
2016-02-07 13:21:01 -05:00 |
Schedule.c
|
Fix a runtime error in DarkCastle
|
2013-10-25 17:32:53 +02:00 |
String.c
|
fix ToEmString and introduce ToPercentString for GUIs
|
2015-06-05 12:06:02 +02:00 |
StringTblDE.txt
|
Add missing string table entries for CON_FallThrough(_Desc).
|
2016-01-20 21:35:37 -05:00 |
StringTblUS.txt
|
Add missing string table entries for CON_FallThrough(_Desc).
|
2016-01-20 21:35:37 -05:00 |
Version.txt
|
increase game content version entries to 6.0
|
2014-12-12 22:58:16 +01:00 |
Vertices.c
|
Add button X to fade through half solidmasks.
|
2016-01-20 18:58:11 +01:00 |