forked from Mirrors/openclonk
130 lines
3.8 KiB
C++
130 lines
3.8 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2013-2016, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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// object list sectors
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#ifndef INC_C4Sector
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#define INC_C4Sector
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#include "lib/C4Rect.h"
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#include "object/C4ObjectList.h"
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// class predefs
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class C4LSector;
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class C4LSectors;
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class C4LArea;
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// constants
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const int32_t C4LSectorWdt = 50,
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C4LSectorHgt = 50;
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// one of those object list sectors
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class C4LSector
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{
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public:
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C4LSector() = default; // constructor
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~C4LSector() { Clear(); } // destructor
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protected:
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void Init(int ix, int iy);
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void Clear();
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public:
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int x, y; // pos
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C4ObjectList Objects; // objects within this sector
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C4ObjectList ObjectShapes; // objects with shapes that overlap this sector
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void CompileFunc(StdCompiler *pComp, C4ValueNumbers * numbers);
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void ClearObjects(); // remove all objects from object lists
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friend class C4LSectors;
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};
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// the whole map
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class C4LSectors
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{
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public:
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C4LSector *Sectors; // mem holding the sector array
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int PxWdt, PxHgt; // size in px
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int Wdt, Hgt, Size; // sector count
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C4LSector SectorOut; // the sector "outside"
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public:
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void Init(int Wdt, int Hgt); // init map sectors
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void Clear(); // free map sectors
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C4LSector *SectorAt(int ix, int iy); // get sector at pos
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void Add(C4Object *pObj, C4ObjectList *pMainList);
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void Update(C4Object *pObj, C4ObjectList *pMainList); // does not update object order!
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void Remove(C4Object *pObj);
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void ClearObjects(); // remove all objects from object lists
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void AssertObjectNotInList(C4Object *pObj); // searches all sector lists for object, and assert if it's inside a list
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int getShapeSum() const;
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void Dump();
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bool CheckSort();
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};
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// a defined sector-area within the map
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class C4LArea
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{
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public:
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C4LSector *pFirst;
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int xL, yL, dpitch; // bounds / delta-pitch
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C4LSector *pOut; // outside?
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C4LArea() { Clear(); } // default constructor
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C4LArea(C4LSectors *pSectors, int ix, int iy, int iwdt, int ihgt) // initializing constructor
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{ Set(pSectors, C4Rect(ix, iy, iwdt, ihgt)); }
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C4LArea(C4LSectors *pSectors, const C4Rect &rect) // initializing constructor
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{ Set(pSectors, rect); }
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C4LArea(C4LSectors *pSectors, C4Object *pObj) // initializing constructor
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{ Set(pSectors, pObj); }
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inline void Clear() { pFirst=pOut=nullptr; } // zero sector
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bool operator == (const C4LArea &Area) const;
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bool IsNull() const { return !pFirst; }
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void Set(C4LSectors *pSectors, const C4Rect &rect); // set rect, calc bounds and get pitch
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void Set(C4LSectors *pSectors, C4Object *pObj); // set to object facet rect
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C4LSector *First() const { return pFirst; } // get first sector
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C4LSector *Next(C4LSector *pPrev) const; // get next sector within area
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// void MoveObject(C4Object *pObj, const C4LArea &toArea); // store object into new area
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bool Contains(C4LSector *pSct) const; // return whether sector is contained in area
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inline C4ObjectList *FirstObjects(C4LSector **ppSct) // get first object list of this area
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{ *ppSct=nullptr; return NextObjects(nullptr, ppSct); }
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C4ObjectList *NextObjects(C4ObjectList *pPrev, C4LSector **ppSct); // get next object list of this area
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inline C4ObjectList *FirstObjectShapes(C4LSector **ppSct) // get first object shapes list of this area
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{ *ppSct=nullptr; return NextObjectShapes(nullptr, ppSct); }
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C4ObjectList *NextObjectShapes(C4ObjectList *pPrev, C4LSector **ppSct); // get next object shapes list of this area
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void DebugRec(class C4Object *pObj, char cMarker);
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};
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#endif
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