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Armory.ocd
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
ChemicalLab.ocd
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replace sulphur material with firestone material
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2014-01-11 22:29:19 +07:00 |
Chest.ocd
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Call MaxContentsCount using this->MaxContentsCount() to allow runtime overload
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2013-12-30 13:46:34 +01:00 |
Compensator.ocd
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the compensator's charge-indicator-helper is no vehicle anymore
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2014-03-22 19:52:27 +01:00 |
Elevator.ocd
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Fix DarkCatle null pointers and intro (#1034)
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2014-02-16 13:55:46 +01:00 |
Flagpole.ocd
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Basic buildings are now constructed from Chunk_Wood.
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2014-04-03 17:40:00 +02:00 |
Foundry.ocd
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Basic buildings are now constructed from Chunk_Wood.
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2014-04-03 17:40:00 +02:00 |
Idol.ocd
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Rotate your buildings in the construction preview using Space!
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2012-04-16 16:31:38 +01:00 |
InventorsLab.ocd
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Added untextured Inventor's Lab 3D graphics (uv-map ready to paint)
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2012-11-07 23:04:41 -08:00 |
Kitchen.ocd
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Producer / construction sites handle chunks.
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2014-01-26 21:58:19 +01:00 |
Loom.ocd
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Merge branch 'master' into heavy-resources
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2014-01-26 21:58:30 +01:00 |
Pump.ocd
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
Sawmill.ocd
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Basic buildings are now constructed from Chunk_Wood.
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2014-04-03 17:40:00 +02:00 |
Shipyard.ocd
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
SteamEngine.ocd
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Producer / construction sites handle chunks.
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2014-01-26 21:58:19 +01:00 |
StoneDoor.ocd
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Producer / construction sites handle chunks.
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2014-01-26 21:58:19 +01:00 |
ToolsWorkshop.ocd
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Basic buildings are now constructed from Chunk_Wood.
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2014-04-03 17:40:00 +02:00 |
WindGenerator.ocd
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Basic buildings are now constructed from Chunk_Wood.
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2014-04-03 17:40:00 +02:00 |
Windmill.ocd
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Producer / construction sites handle chunks.
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2014-01-26 21:58:19 +01:00 |
WoodenCabin.ocd
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Producer / construction sites handle chunks.
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2014-01-26 21:58:19 +01:00 |