forked from Mirrors/openclonk
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 1998-2000, Matthes Bender
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
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* Copyright (c) 2009-2013, The OpenClonk Team and contributors
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*
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* Distributed under the terms of the ISC license; see accompanying file
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* "COPYING" for details.
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*
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* "Clonk" is a registered trademark of Matthes Bender, used with permission.
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* See accompanying file "TRADEMARK" for details.
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*
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* To redistribute this file separately, substitute the full license texts
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* for the above references.
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*/
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/* Handles engine execution in developer mode */
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#ifndef INC_C4Console
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#define INC_C4Console
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#include "C4ConsoleGUI.h"
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#include "C4ToolsDlg.h"
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#include "C4ObjectListDlg.h"
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#include "C4EditCursor.h"
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#include <C4Window.h>
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const int C4CNS_ModePlay = 0,
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C4CNS_ModeEdit = 1,
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C4CNS_ModeDraw = 2;
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#define IDM_NET_CLIENT1 10000
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#define IDM_NET_CLIENT2 10100
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#define IDM_PLAYER_QUIT1 10200
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#define IDM_PLAYER_QUIT2 10300
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#define IDM_VIEWPORT_NEW1 10400
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#define IDM_VIEWPORT_NEW2 10500
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class C4Console: public C4ConsoleGUI
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{
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public:
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C4Console();
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virtual ~C4Console();
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void Default();
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virtual void Clear();
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virtual void Close();
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using C4Window::Init;
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virtual C4Window * Init(C4AbstractApp * app);
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void Execute();
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void ClearPointers(C4Object *pObj);
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bool Message(const char *szMessage, bool fQuery=false);
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bool In(const char *szText);
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void DoPlay();
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void DoHalt();
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void UpdateInputCtrl();
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void UpdateMenus();
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void InitGame();
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bool TogglePause(); // key callpack: pause
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public:
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void CloseGame();
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bool UpdatePlayerMenu();
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bool UpdateViewportMenu();
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void UpdateStatusBars();
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// Menu
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void ClearViewportMenu();
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void UpdateNetMenu();
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void ClearNetMenu();
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void PlayerJoin();
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void ViewportNew();
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void HelpAbout();
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bool FileSelect(StdStrBuf *sFilename, const char *szFilter, DWORD dwFlags, bool fSave=false);
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bool SaveGame(const char * path);
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bool SaveScenario(const char * path);
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bool FileSaveAs(bool fSaveGame);
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bool FileSave();
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bool FileOpen();
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bool FileOpenWPlrs();
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bool FileCommand();
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bool FileClose();
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bool FileQuit();
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bool FileRecord();
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void SetCaptionToFilename(const char* szFilename);
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public:
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C4ToolsDlg ToolsDlg;
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C4ObjectListDlg ObjectListDlg;
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C4EditCursor EditCursor;
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int FrameCounter;
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int Time,FPS;
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};
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extern C4Console Console;
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#endif
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