openclonk/planet/Experimental.ocd/FlightlessBird.ocd/bird3.material

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material _missing_material_
{
receive_shadows off
technique
{
pass
{
ambient 0.1 0.1 0.1 1.0
diffuse 0.8 0.0 0.0 1.0
specular 0.5 0.5 0.5 1.0 12.5
emissive 0.3 0.3 0.3 1.0
}
}
}
// blender material: flightless_bird_material
material flightless_bird_material
{
receive_shadows on
technique
{
pass flightless_bird_material
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 0.0
diffuse 0.800000011920929 0.800000011920929 0.800000011920929 0.0
specular 0.0 0.0 0.0 0.0 12.5
emissive 0.0 0.0 0.0 0.0
alpha_to_coverage off
colour_write on
cull_hardware clockwise
depth_check on
depth_func less_equal
depth_write on
illumination_stage
light_clip_planes off
light_scissor off
lighting on
normalise_normals off
polygon_mode solid
scene_blend one zero
scene_blend_op add
shading gouraud
transparent_sorting on
texture_unit
{
texture color.png
tex_address_mode wrap
scale 1.0 1.0
colour_op alpha_blend
}
}
}
}