forked from Mirrors/openclonk
299 lines
6.2 KiB
C
299 lines
6.2 KiB
C
/**
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Dynamite box
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Contains five dynamite sticks which can be placed and detonated from a distance.
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@author: Newton
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*/
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#include Library_HasExtraSlot
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static const DYNA_MaxLength = 500;
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static const DYNA_MaxCount = 5;
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/*-- Initialization --*/
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public func Initialize(...)
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{
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CreateContents(Dynamite, DYNA_MaxCount);
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// Hide it TODO: Remove if the mesh isn't shown if there is a picture set
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this.PictureTransformation = Trans_Scale();
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UpdatePicture();
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return _inherited(...);
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}
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public func Hit()
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{
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Sound("Hits::Materials::Wood::DullWoodHit?");
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}
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/*-- Dynamite stick contents --*/
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public func RejectCollect(id def, object obj, ...)
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{
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if (obj->GetID() != Dynamite)
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return true;
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// Max five dynamite sticks. However, longer sets of sticks can be constructed by putting more of them in while some are out on the wire
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if (GetDynamiteCount() >= DYNA_MaxCount)
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return true;
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return _inherited(def, obj, ...);
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}
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public func Ejection(...)
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{
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if (GetDynamiteCount() == 0)
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{
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ChangeToIgniter();
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}
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else
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{
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UpdatePicture();
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}
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return _inherited(...);
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}
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public func ContentsDestruction(...)
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{
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Ejection();
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return _inherited(...);
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}
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public func Collection2(...)
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{
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if (GetID() == Igniter)
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{
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ChangeToBox();
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}
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UpdatePicture();
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return _inherited(...);
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}
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public func GetDynamiteCount()
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{
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// Get number of contained dynamite sticks
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return ContentsCount(Dynamite);
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}
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public func SetDynamiteCount(int new_count)
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{
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// Adjust dynamite counts to given amount
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var change = new_count - GetDynamiteCount();
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if (change > 0)
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{
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while (change--)
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CreateContents(Dynamite);
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} else if (change < 0)
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{
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while (change++)
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{
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var dynamite = FindObject(Find_ID(Dynamite), Find_Container(this));
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if (dynamite)
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dynamite->RemoveObject();
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}
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}
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}
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// Empty this box and turn it into an igniter
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public func ChangeToIgniter()
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{
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if (GetID() == Igniter) return;
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UpdatePicture();
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ChangeDef(Igniter);
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SetGraphics("Picture", Igniter, 1, GFXOV_MODE_Picture);
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// Update carrier
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var container = Contained();
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if (container)
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{
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var pos = container->~GetItemPos(this);
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container->~UpdateAttach();
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container->~OnSlotFull(pos);
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}
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return true;
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}
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// Change back into a box
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public func ChangeToBox()
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{
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if (GetID() == DynamiteBox) return;
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ChangeDef(DynamiteBox);
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UpdatePicture();
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// Update carrier
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if (Contained())
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{
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var pos = Contained()->~GetItemPos(this);
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Contained()->~UpdateAttach();
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Contained()->~OnSlotFull(pos);
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}
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return true;
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}
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// Do not stack empty dynamite boxes with full ones.
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public func CanBeStackedWith(object other, ...)
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{
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if (GetID() != other->GetID()) return false;
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if (this->GetDynamiteCount() != other->GetDynamiteCount()) return false;
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return inherited(other, ...);
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}
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// Drop connected or fusing boxes
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public func IsDroppedOnDeath(object clonk)
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{
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return GetEffect("Fuse", this) || GetLength(FindFuses());
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}
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/*-- Ignition --*/
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public func ActivateFuse()
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{
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// Activate all fuses.
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for (var obj in FindFuses())
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obj->~StartFusing(this);
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}
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public func DoExplode()
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{
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// Activate all fuses.
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ActivateFuse();
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// Explode, calc the radius out of the area of a explosion of a single dynamite times the amount of dynamite
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// This results to 18, 25, 31, 36, and 40
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Explode(Sqrt(18**2*GetDynamiteCount()));
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}
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public func FxFuseTimer(object target, effect, int timer)
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{
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CreateParticle("Fire", 0, 0, PV_Random(-10, 10), PV_Random(-20, 10), PV_Random(10, 40), Particles_Glimmer(), 6);
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if (timer > 90)
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DoExplode();
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return FX_OK;
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}
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public func Incineration(int caused_by)
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{
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ActivateFuse();
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if (!GetEffect("Fuse", this)) AddEffect("Fuse", this, 100, 1, this);
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Sound("Fire::Fuse");
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SetController(caused_by);
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}
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public func Damage(int change, int type, int by_player)
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{
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Incinerate(nil, by_player);
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}
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private func OnFuseFinished(object fuse)
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{
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SetController(fuse->GetController());
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DoExplode();
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}
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public func OnCannonShot(object cannon)
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{
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Incinerate(nil, cannon->GetController());
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}
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public func IsExplosive() { return true; }
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/*-- Usage --*/
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public func ControlUse(object clonk, int x, int y)
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{
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var dynamite = Contents();
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if (!dynamite || dynamite->GetID() != Dynamite)
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return false;
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if (!dynamite->ControlPlace(clonk, x, y, 1))
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return true;
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// Connect with a fuse: Move last wire to dynamite
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var wire = FindFuses()[0];
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if(wire)
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wire->Connect(wire->GetConnectedItem(this), dynamite);
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// Create new wire from box to dynamite
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Fuse->Create(dynamite, this);
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Sound("Objects::Connect");
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return true;
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}
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private func FindFuses()
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{
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// return all fuses connected to this item
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return FindObjects(Find_Category(C4D_StaticBack), Find_Func("IsFuse"), Find_ActionTargets(this));
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}
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/*-- Production --*/
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public func IsTool() { return true; }
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public func IsChemicalProduct() { return true; }
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/*-- Display --*/
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public func GetCarryMode(object clonk, bool idle)
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{
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if (idle) return CARRY_Back;
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if (clonk->~IsWalking() || clonk->~IsJumping()) return CARRY_BothHands;
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return CARRY_Back;
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}
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public func GetCarryTransform(object clonk, bool idle, bool nohand, bool second_on_back)
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{
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if (idle)
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{
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if (!second_on_back)
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return Trans_Mul(Trans_Translate(0,3000, 00), Trans_Rotate(-45,0,1));
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else
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return Trans_Mul(Trans_Translate(-5000,3000), Trans_Rotate(-45,0,1));
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}
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if (nohand)
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return Trans_Mul(Trans_Translate(0,-3000, -2200), Trans_Rotate(-45,0,1));
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}
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public func GetCarryPhase()
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{
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return 450;
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}
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func UpdatePicture()
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{
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SetGraphics(Format("%d", 6 - GetDynamiteCount()), DynamiteBox, 1, GFXOV_MODE_Picture);
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// Update inventory if contained in a crew member.
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if (Contained())
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Contained()->~OnInventoryChange();
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}
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// Saving: Save custom dynamite stick count
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public func SaveScenarioObject(proplist props)
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{
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if (!_inherited(props, ...)) return false;
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var dyna_count = this->GetDynamiteCount();
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if (dyna_count != DYNA_MaxCount)
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{
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props->AddCall("Dynamite", this, "SetDynamiteCount", dyna_count);
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}
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return true;
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}
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func Definition(def)
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{
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SetProperty("PictureTransformation", Trans_Mul(Trans_Rotate(150, 1, 0, 0), Trans_Rotate(140, 0, 1, 0)), def);
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}
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/*-- Properties --*/
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public func IsDynamiteBox() { return true; }
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local Name = "$Name$";
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local Description = "$Description$";
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local Collectible = true;
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local BlastIncinerate = 1;
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local ContactIncinerate = 2;
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local NoBurnDecay = true;
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local Components = {Wood = 1, Coal = 2, Firestone = 2};
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local MaxContentsCount = 5;
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