openclonk/src/editor/C4Console.cpp

1819 lines
60 KiB
C++

/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, 2003-2004, 2008 Matthes Bender
* Copyright (c) 2001-2002, 2004-2007 Sven Eberhardt
* Copyright (c) 2004, 2007, 2009 Peter Wortmann
* Copyright (c) 2005-2007, 2009 Günther Brammer
* Copyright (c) 2006 Armin Burgmeier
* Copyright (c) 2009 Nicolas Hake
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* Handles engine execution in developer mode */
#include <C4Include.h>
#include <C4Console.h>
#include <C4Application.h>
#include <C4GameSave.h>
#include <C4Game.h>
#include <C4MessageInput.h>
#include <C4UserMessages.h>
#include <C4Version.h>
#include <C4Language.h>
#include <C4Player.h>
#include <C4Landscape.h>
#include <C4GraphicsSystem.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include <StdFile.h>
#include <StdRegistry.h>
#ifdef _WIN32
#include <commdlg.h>
BOOL SetMenuItemText(HMENU hMenu, WORD id, const char *szText);
#else
namespace {
const DWORD OFN_HIDEREADONLY = 1 << 0;
const DWORD OFN_OVERWRITEPROMPT = 1 << 1;
const DWORD OFN_FILEMUSTEXIST = 1 << 2;
const DWORD OFN_ALLOWMULTISELECT = 1 << 3;
const DWORD OFN_EXPLORER = 0; // ignored
}
#ifdef USE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#endif
#endif // _WIN32
#ifdef WITH_DEVELOPER_MODE
# include <gdk/gdkcursor.h>
# include <gdk/gdkx.h>
# include <gtk/gtkstock.h>
# include <gtk/gtkwindow.h>
# include <gtk/gtkmessagedialog.h>
# include <gtk/gtkfilechooserdialog.h>
# include <gtk/gtkaboutdialog.h>
# include <gtk/gtklabel.h>
# include <gtk/gtkbutton.h>
# include <gtk/gtktogglebutton.h>
# include <gtk/gtkhbox.h>
# include <gtk/gtkvbox.h>
# include <gtk/gtkscrolledwindow.h>
# include <gtk/gtkentry.h>
# include <gtk/gtkframe.h>
# include <gtk/gtkvseparator.h>
# include <gtk/gtktextview.h>
# include <gtk/gtkmenubar.h>
# include <gtk/gtkmenuitem.h>
# include <gtk/gtkseparatormenuitem.h>
# include <res/Play.h>
# include <res/Halt.h>
# include <res/Mouse.h>
# include <res/Cursor.h>
# include <res/Brush.h>
namespace {
GtkWidget* CreateImageFromInlinedPixbuf(const guint8* pixbuf_data)
{
GdkPixbuf* pixbuf = gdk_pixbuf_new_from_inline(-1, pixbuf_data, FALSE, NULL);
GtkWidget* image = gtk_image_new_from_pixbuf(pixbuf);
gdk_pixbuf_unref(pixbuf);
return image;
}
}
#endif
C4Console::C4Console()
{
Active = FALSE;
Editing = TRUE;
ScriptCounter=0;
FrameCounter=0;
fGameOpen=FALSE;
#ifdef _WIN32
hWindow=NULL;
hbmCursor=NULL;
hbmCursor2=NULL;
hbmBrush=NULL;
hbmBrush2=NULL;
hbmPlay=NULL;
hbmPlay2=NULL;
hbmHalt=NULL;
hbmHalt2=NULL;
#elif defined(WITH_DEVELOPER_MODE)
cursorDefault = NULL;
cursorWait = NULL;
itemNet = NULL;
txtLog = NULL;
txtScript = NULL;
#endif // WITH_DEVELOPER_MODE / _WIN32
MenuIndexFile = 0,
MenuIndexComponents = 1,
MenuIndexPlayer = 2,
MenuIndexViewport = 3,
MenuIndexNet = -1,
MenuIndexHelp = 4;
}
C4Console::~C4Console()
{
#ifdef _WIN32
if (hbmCursor) DeleteObject(hbmCursor);
if (hbmCursor2) DeleteObject(hbmCursor2);
if (hbmBrush) DeleteObject(hbmBrush);
if (hbmBrush2) DeleteObject(hbmBrush2);
if (hbmPlay) DeleteObject(hbmPlay);
if (hbmPlay2) DeleteObject(hbmPlay2);
if (hbmHalt) DeleteObject(hbmHalt);
if (hbmHalt2) DeleteObject(hbmHalt2);
#elif defined(WITH_DEVELOPER_MODE)
if(cursorDefault) gdk_cursor_unref(cursorDefault);
if(cursorWait) gdk_cursor_unref(cursorWait);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
#ifdef _WIN32
BOOL CALLBACK ConsoleDlgProc(HWND hDlg, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg)
{
//------------------------------------------------------------------------------------------------------------
case WM_ACTIVATEAPP:
Application.Active = wParam != 0;
return TRUE;
//------------------------------------------------------------------------------------------------------------
case WM_DESTROY:
StoreWindowPosition(hDlg, "Main", Config.GetSubkeyPath("Console"), FALSE);
Application.Quit();
return TRUE;
//------------------------------------------------------------------------------------------------------------
case WM_CLOSE:
Console.Close();
return TRUE;
//------------------------------------------------------------------------------------------------------------
case MM_MCINOTIFY:
if (wParam == MCI_NOTIFY_SUCCESSFUL)
Application.MusicSystem.NotifySuccess();
return TRUE;
//------------------------------------------------------------------------------------------------------------
case WM_INITDIALOG:
SendMessage(hDlg,DM_SETDEFID,(WPARAM)IDOK,(LPARAM)0);
Console.UpdateMenuText(GetMenu(hDlg));
return TRUE;
//------------------------------------------------------------------------------------------------------------
case WM_COMMAND:
// Evaluate command
switch (LOWORD(wParam))
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDOK:
// IDC_COMBOINPUT to Console.In()
char buffer[16000];
GetDlgItemText(hDlg,IDC_COMBOINPUT,buffer,16000);
if (buffer[0])
Console.In(buffer);
return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDC_BUTTONHALT:
Console.DoHalt();
return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDC_BUTTONPLAY:
Console.DoPlay();
return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDC_BUTTONMODEPLAY:
Console.EditCursor.SetMode(C4CNS_ModePlay);
return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDC_BUTTONMODEEDIT:
Console.EditCursor.SetMode(C4CNS_ModeEdit);
return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDC_BUTTONMODEDRAW:
Console.EditCursor.SetMode(C4CNS_ModeDraw);
return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_QUIT: Console.FileQuit(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_SAVEAS: Console.FileSaveAs(FALSE); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_SAVE: Console.FileSave(FALSE); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_SAVEGAMEAS: Console.FileSaveAs(TRUE); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_SAVEGAME: Console.FileSave(TRUE); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_OPEN: Console.FileOpen(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_RECORD: Console.FileRecord(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_OPENWPLRS: Console.FileOpenWPlrs(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_FILE_CLOSE: Console.FileClose(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_HELP_ABOUT: Console.HelpAbout(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_PLAYER_JOIN: Console.PlayerJoin(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_VIEWPORT_NEW: Console.ViewportNew(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_COMPONENTS_TITLE: Console.EditTitle(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_COMPONENTS_INFO: Console.EditInfo(); return TRUE;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case IDM_COMPONENTS_SCRIPT: Console.EditScript(); return TRUE;
}
// New player viewport
if (Inside((int) LOWORD(wParam),IDM_VIEWPORT_NEW1,IDM_VIEWPORT_NEW2))
{
Game.CreateViewport(LOWORD(wParam)-IDM_VIEWPORT_NEW1);
return TRUE;
}
// Remove player
if (Inside((int) LOWORD(wParam),IDM_PLAYER_QUIT1,IDM_PLAYER_QUIT2))
{
::Control.Input.Add(CID_Script, new C4ControlScript(
FormatString("EliminatePlayer(%d)", LOWORD(wParam)-IDM_PLAYER_QUIT1).getData()));
return TRUE;
}
// Remove client
if (Inside((int) LOWORD(wParam),IDM_NET_CLIENT1,IDM_NET_CLIENT2))
{
if(!::Control.isCtrlHost()) return FALSE;
Game.Clients.CtrlRemove(Game.Clients.getClientByID(LOWORD(wParam)-IDM_NET_CLIENT1), LoadResStr("IDS_MSG_KICKBYMENU"));
return TRUE;
}
return FALSE;
//------------------------------------------------------------------------------------------------------------
case WM_USER_LOG:
if (SEqual2((const char *)lParam, "IDS_"))
Log(LoadResStr((const char *)lParam));
else
Log((const char *)lParam);
return FALSE;
//------------------------------------------------------------------------------------------------------------
case WM_COPYDATA:
COPYDATASTRUCT* pcds = reinterpret_cast<COPYDATASTRUCT *>(lParam);
if(pcds->dwData == WM_USER_RELOADFILE)
{
// get path, ensure proper termination
const char *szPath = reinterpret_cast<const char *>(pcds->lpData);
if(szPath[pcds->cbData - 1]) break;
// reload
Game.ReloadFile(szPath);
}
return FALSE;
}
return FALSE;
}
#elif defined(USE_X11) && !defined(WITH_DEVELOPER_MODE)
void C4Console::HandleMessage (XEvent & e)
{
// Parent handling
C4ConsoleBase::HandleMessage(e);
switch (e.type) {
case FocusIn:
Application.Active = true;
break;
case FocusOut:
Application.Active = false;
break;
}
}
#endif // _WIN32/USE_X11
CStdWindow * C4Console::Init(CStdApp * pApp)
{
// Active
Active = TRUE;
// Editing (enable even if network)
Editing = TRUE;
// Create dialog window
#ifdef _WIN32
hWindow = CreateDialog(pApp->GetInstance(), MAKEINTRESOURCE(IDD_CONSOLE), NULL, ConsoleDlgProc);
if (!hWindow)
{
char * lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
GetLastError(),
0,
(LPTSTR) &lpMsgBuf,
0,
NULL);
Log(FormatString("Error creating dialog window: %s", lpMsgBuf).getData());
// Free the buffer.
LocalFree(lpMsgBuf);
return NULL;
}
// Restore window position
RestoreWindowPosition(hWindow, "Main", Config.GetSubkeyPath("Console"));
// Set icon
SendMessage(hWindow,WM_SETICON,ICON_BIG,(LPARAM)LoadIcon(pApp->GetInstance(),MAKEINTRESOURCE(IDI_00_C4X)));
SendMessage(hWindow,WM_SETICON,ICON_SMALL,(LPARAM)LoadIcon(pApp->GetInstance(),MAKEINTRESOURCE(IDI_00_C4X)));
// Set text
SetCaption(LoadResStr("IDS_CNS_CONSOLE"));
// Load bitmaps
hbmMouse=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_MOUSE));
hbmMouse2=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_MOUSE2));
hbmCursor=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_CURSOR));
hbmCursor2=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_CURSOR2));
hbmBrush=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_BRUSH));
hbmBrush2=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_BRUSH2));
hbmPlay=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_PLAY));
hbmPlay2=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_PLAY2));
hbmHalt=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_HALT));
hbmHalt2=(HBITMAP)LoadBitmap(pApp->GetInstance(),MAKEINTRESOURCE(IDB_HALT2));
// Enable controls
UpdateHaltCtrls(TRUE);
EnableControls(fGameOpen);
ClearViewportMenu();
// Show window and set focus
ShowWindow(hWindow,SW_SHOWNORMAL);
UpdateWindow(hWindow);
SetFocus(hWindow);
ShowCursor(TRUE);
// Success
return this;
#elif defined(WITH_DEVELOPER_MODE)
cursorWait = gdk_cursor_new(GDK_WATCH);
cursorDefault = gdk_cursor_new(GDK_ARROW);
// Calls InitGUI
CStdWindow* retval = C4ConsoleBase::Init(pApp, LoadResStr("IDS_CNS_CONSOLE"), NULL, false);
UpdateHaltCtrls(TRUE);
EnableControls(fGameOpen);
ClearViewportMenu();
return retval;
#else
return C4ConsoleBase::Init(pApp, LoadResStr("IDS_CNS_CONSOLE"), NULL, false);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
#ifdef WITH_DEVELOPER_MODE
GtkWidget* C4Console::InitGUI()
{
// ------------ Play/Pause and Mode ---------------------
GtkWidget* image_play = CreateImageFromInlinedPixbuf(play_pixbuf_data);
GtkWidget* image_pause = CreateImageFromInlinedPixbuf(halt_pixbuf_data);
GtkWidget* image_mode_play = CreateImageFromInlinedPixbuf(mouse_pixbuf_data);
GtkWidget* image_mode_edit = CreateImageFromInlinedPixbuf(cursor_pixbuf_data);
GtkWidget* image_mode_draw = CreateImageFromInlinedPixbuf(brush_pixbuf_data);
btnPlay = gtk_toggle_button_new();
btnHalt = gtk_toggle_button_new();
btnModePlay = gtk_toggle_button_new();
btnModeEdit = gtk_toggle_button_new();
btnModeDraw = gtk_toggle_button_new();
gtk_container_add(GTK_CONTAINER(btnPlay), image_play);
gtk_container_add(GTK_CONTAINER(btnHalt), image_pause);
gtk_container_add(GTK_CONTAINER(btnModePlay), image_mode_play);
gtk_container_add(GTK_CONTAINER(btnModeEdit), image_mode_edit);
gtk_container_add(GTK_CONTAINER(btnModeDraw), image_mode_draw);
GtkWidget* top_hbox = gtk_hbox_new(FALSE, 18);
GtkWidget* play_hbox = gtk_hbox_new(FALSE, 6);
GtkWidget* mode_hbox = gtk_hbox_new(FALSE, 6);
gtk_box_pack_start(GTK_BOX(play_hbox), btnPlay, FALSE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(play_hbox), btnHalt, FALSE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(mode_hbox), btnModePlay, FALSE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(mode_hbox), btnModeEdit, FALSE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(mode_hbox), btnModeDraw, FALSE, TRUE, 0);
lblCursor = gtk_label_new("");
gtk_misc_set_alignment(GTK_MISC(lblCursor), 0.0, 0.5);
gtk_box_pack_start(GTK_BOX(top_hbox), lblCursor, TRUE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(top_hbox), play_hbox, FALSE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(top_hbox), mode_hbox, FALSE, TRUE, 0);
// ------------ Statusbar ---------------------
GtkWidget* statusbar = gtk_hbox_new(FALSE, 6);
GtkWidget* status_frame = gtk_frame_new(NULL);
gtk_frame_set_shadow_type(GTK_FRAME(status_frame), GTK_SHADOW_IN);
gtk_container_add(GTK_CONTAINER(status_frame), statusbar);
lblFrame = gtk_label_new("Frame: 0");
lblScript = gtk_label_new("Script: 0");
lblTime = gtk_label_new("00:00:00 (0 FPS)");
gtk_misc_set_alignment(GTK_MISC(lblFrame), 0.0, 0.5);
gtk_misc_set_alignment(GTK_MISC(lblScript), 0.0, 0.5);
gtk_misc_set_alignment(GTK_MISC(lblTime), 0.0, 0.5);
GtkWidget* sep1 = gtk_vseparator_new();
GtkWidget* sep2 = gtk_vseparator_new();
gtk_box_pack_start(GTK_BOX(statusbar), lblFrame, TRUE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(statusbar), sep1, FALSE, FALSE, 0);
gtk_box_pack_start(GTK_BOX(statusbar), lblScript, TRUE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(statusbar), sep2, FALSE, FALSE, 0);
gtk_box_pack_start(GTK_BOX(statusbar), lblTime, TRUE, TRUE, 0);
// ------------ Log view and script entry ---------------------
GtkWidget* scroll = gtk_scrolled_window_new(NULL, NULL);
txtLog = gtk_text_view_new();
txtScript = gtk_entry_new();
gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(scroll), GTK_SHADOW_IN);
gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scroll), GTK_POLICY_AUTOMATIC, GTK_POLICY_AUTOMATIC);
gtk_text_view_set_editable(GTK_TEXT_VIEW(txtLog), FALSE);
gtk_container_add(GTK_CONTAINER(scroll), txtLog);
// ------------ Menu -------------------
menuBar = gtk_menu_bar_new();
GtkWidget* itemFile = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_FILE"));
GtkWidget* itemComponents = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_COMPONENTS"));
GtkWidget* itemPlayer = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_PLAYER"));
GtkWidget* itemViewport = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_VIEWPORT"));
GtkWidget* itemHelp = gtk_menu_item_new_with_label("?");
gtk_menu_shell_append(GTK_MENU_SHELL(menuBar), itemFile);
gtk_menu_shell_append(GTK_MENU_SHELL(menuBar), itemComponents);
gtk_menu_shell_append(GTK_MENU_SHELL(menuBar), itemPlayer);
gtk_menu_shell_append(GTK_MENU_SHELL(menuBar), itemViewport);
gtk_menu_shell_append(GTK_MENU_SHELL(menuBar), itemHelp);
GtkWidget* menuFile = gtk_menu_new();
GtkWidget* menuComponents = gtk_menu_new();
GtkWidget* menuHelp = gtk_menu_new();
menuPlayer = gtk_menu_new();
menuViewport = gtk_menu_new();
gtk_menu_item_set_submenu(GTK_MENU_ITEM(itemFile), menuFile);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(itemComponents), menuComponents);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(itemPlayer), menuPlayer);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(itemViewport), menuViewport);
gtk_menu_item_set_submenu(GTK_MENU_ITEM(itemHelp), menuHelp);
fileOpen = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_OPEN"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileOpen);
fileOpenWithPlayers = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_OPENWPLRS"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileOpenWithPlayers);
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), GTK_WIDGET(gtk_separator_menu_item_new()));
fileSave = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_SAVESCENARIO"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileSave);
fileSaveAs = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_SAVESCENARIOAS"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileSaveAs);
fileSaveGame = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_SAVEGAME"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileSaveGame);
fileSaveGameAs = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_SAVEGAMEAS"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileSaveGameAs);
fileRecord = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_RECORD"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileRecord);
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), GTK_WIDGET(gtk_separator_menu_item_new()));
fileClose = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_CLOSE"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileClose);
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), GTK_WIDGET(gtk_separator_menu_item_new()));
fileQuit = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_QUIT"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuFile), fileQuit);
compObjects = gtk_menu_item_new_with_label(LoadResStr("IDS_BTN_OBJECTS"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuComponents), compObjects);
compScript = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_SCRIPT"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuComponents), compScript);
compTitle = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_TITLE"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuComponents), compTitle);
compInfo = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_INFO"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuComponents), compInfo);
plrJoin = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_JOIN"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuPlayer), plrJoin);
viewNew = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_NEW"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuViewport), viewNew);
helpAbout = gtk_menu_item_new_with_label(LoadResStr("IDS_MENU_ABOUT"));
gtk_menu_shell_append(GTK_MENU_SHELL(menuHelp), helpAbout);
// ------------ Window ---------------------
GtkWidget* topbox = gtk_vbox_new(FALSE, 0);
GtkWidget* midbox = gtk_vbox_new(FALSE, 6);
gtk_container_set_border_width(GTK_CONTAINER(midbox), 6);
gtk_box_pack_start(GTK_BOX(midbox), scroll, TRUE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(midbox), txtScript, FALSE, FALSE, 0);
gtk_box_pack_start(GTK_BOX(midbox), top_hbox, FALSE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(topbox), menuBar, FALSE, FALSE, 0);
gtk_box_pack_start(GTK_BOX(topbox), midbox, TRUE, TRUE, 0);
gtk_box_pack_start(GTK_BOX(topbox), status_frame, FALSE, FALSE, 0);
gtk_window_set_default_size(GTK_WINDOW(window), 320, 320);
gtk_container_add(GTK_CONTAINER(window), topbox);
// ------------ Signals ---------------------
handlerPlay = g_signal_connect(G_OBJECT(btnPlay), "toggled", G_CALLBACK(OnPlay), this);
handlerHalt = g_signal_connect(G_OBJECT(btnHalt), "toggled", G_CALLBACK(OnHalt), this);
handlerModePlay = g_signal_connect(G_OBJECT(btnModePlay), "toggled", G_CALLBACK(OnModePlay), this);
handlerModeEdit = g_signal_connect(G_OBJECT(btnModeEdit), "toggled", G_CALLBACK(OnModeEdit), this);
handlerModeDraw = g_signal_connect(G_OBJECT(btnModeDraw), "toggled", G_CALLBACK(OnModeDraw), this);
g_signal_connect(G_OBJECT(txtScript), "activate", G_CALLBACK(OnScriptEntry), this);
g_signal_connect(G_OBJECT(fileOpen), "activate", G_CALLBACK(OnFileOpen), this);
g_signal_connect(G_OBJECT(fileOpenWithPlayers), "activate", G_CALLBACK(OnFileOpenWPlrs), this);
g_signal_connect(G_OBJECT(fileSave), "activate", G_CALLBACK(OnFileSave), this);
g_signal_connect(G_OBJECT(fileSaveAs), "activate", G_CALLBACK(OnFileSaveAs), this);
g_signal_connect(G_OBJECT(fileSaveGame), "activate", G_CALLBACK(OnFileSaveGame), this);
g_signal_connect(G_OBJECT(fileSaveGameAs), "activate", G_CALLBACK(OnFileSaveGameAs), this);
g_signal_connect(G_OBJECT(fileRecord), "activate", G_CALLBACK(OnFileRecord), this);
g_signal_connect(G_OBJECT(fileClose), "activate", G_CALLBACK(OnFileClose), this);
g_signal_connect(G_OBJECT(fileQuit), "activate", G_CALLBACK(OnFileQuit), this);
g_signal_connect(G_OBJECT(compObjects), "activate", G_CALLBACK(OnCompObjects), this);
g_signal_connect(G_OBJECT(compScript), "activate", G_CALLBACK(OnCompScript), this);
g_signal_connect(G_OBJECT(compTitle), "activate", G_CALLBACK(OnCompTitle), this);
g_signal_connect(G_OBJECT(compInfo), "activate", G_CALLBACK(OnCompInfo), this);
g_signal_connect(G_OBJECT(plrJoin), "activate", G_CALLBACK(OnPlrJoin), this);
g_signal_connect(G_OBJECT(viewNew), "activate", G_CALLBACK(OnViewNew), this);
g_signal_connect(G_OBJECT(helpAbout), "activate", G_CALLBACK(OnHelpAbout), this);
return C4ConsoleBase::InitGUI();
}
#endif // WITH_DEVELOPER_MODE
bool C4Console::In(const char *szText)
{
if (!Active || !szText) return FALSE;
// begins with '/'? then it's a command
if (*szText == '/')
{
::MessageInput.ProcessCommand(szText);
// done
return TRUE;
}
// begins with '#'? then it's a message. Route cia ProcessInput to allow #/sound
if (*szText == '#')
{
::MessageInput.ProcessInput(szText + 1);
return TRUE;
}
// editing enabled?
if (!EditCursor.EditingOK()) return FALSE;
// pass through network queue
::Control.DoInput(CID_Script, new C4ControlScript(szText, C4ControlScript::SCOPE_Console, false), CDT_Decide);
return TRUE;
}
bool C4Console::Out(const char *szText)
{
#ifdef _WIN32
if (!Active) return false;
if (!szText || !*szText) return true;
int len,len2,lines; char *buffer, *buffer2;
len = 65000;//SendDlgItemMessage(hWindow,IDC_EDITOUTPUT,EM_LINELENGTH,(WPARAM)0,(LPARAM)0);
len2 = len+Min<int32_t>(strlen(szText)+2, 5000);
buffer = new char [len2];
buffer[0]=0;
GetDlgItemText(hWindow,IDC_EDITOUTPUT,buffer,len);
if (buffer[0]) SAppend("\r\n",buffer);
SAppend(szText,buffer,len2-1);
if (strlen(buffer) > 60000) buffer2 = buffer + strlen(buffer) - 60000; else buffer2 = buffer; // max log length: Otherwise, discard beginning
SetDlgItemText(hWindow,IDC_EDITOUTPUT,buffer2);
delete [] buffer;
lines = SendDlgItemMessage(hWindow,IDC_EDITOUTPUT,EM_GETLINECOUNT,(WPARAM)0,(LPARAM)0);
SendDlgItemMessage(hWindow,IDC_EDITOUTPUT,EM_LINESCROLL,(WPARAM)0,(LPARAM)lines);
UpdateWindow(hWindow);
#elif defined(WITH_DEVELOPER_MODE)
// Append text to log
if(!window) return true;
GtkTextIter end;
GtkTextBuffer* buffer = gtk_text_view_get_buffer(GTK_TEXT_VIEW(txtLog));
gtk_text_buffer_get_end_iter(buffer, &end);
gtk_text_buffer_insert(buffer, &end, szText, -1);
gtk_text_buffer_insert(buffer, &end, "\n", 1);
gtk_text_view_scroll_to_mark(GTK_TEXT_VIEW(txtLog), gtk_text_buffer_get_insert(buffer), 0.0, FALSE, 0.0, 0.0);
// Cheap hack to get the Console window updated while loading
while (g_main_context_pending(NULL))
g_main_context_iteration(NULL, FALSE);
#endif // WITH_DEVELOPER_MODE / _WIN32
return true;
}
bool C4Console::ClearLog()
{
#ifdef _WIN32
SetDlgItemText(hWindow,IDC_EDITOUTPUT,"");
SendDlgItemMessage(hWindow,IDC_EDITOUTPUT,EM_LINESCROLL,(WPARAM)0,0);
UpdateWindow(hWindow);
#elif defined(WITH_DEVELOPER_MODE)
gtk_text_buffer_set_text(gtk_text_view_get_buffer(GTK_TEXT_VIEW(txtLog)), "", 0);
#endif // WITH_DEVELOPER_MODE / _WIN32
return true;
}
// Someone defines Status as int....
#ifdef Status
#undef Status
#endif
void C4Console::DoPlay()
{
Game.Unpause();
}
void C4Console::DoHalt()
{
Game.Pause();
}
bool C4Console::UpdateStatusBars()
{
if (!Active) return FALSE;
// Frame counter
if (Game.FrameCounter!=FrameCounter)
{
FrameCounter=Game.FrameCounter;
StdStrBuf str;
str.Format("Frame: %i",FrameCounter);
#ifdef _WIN32
SetDlgItemText(hWindow,IDC_STATICFRAME,str.getData());
UpdateWindow(GetDlgItem(hWindow,IDC_STATICFRAME));
#elif defined(WITH_DEVELOPER_MODE)
gtk_label_set_label(GTK_LABEL(lblFrame), str.getData());
#endif // WITH_DEVELOPER_MODE / _WIN32
}
// Script counter
if (Game.Script.Counter!=ScriptCounter)
{
ScriptCounter=Game.Script.Counter;
StdStrBuf str;
str.Format("Script: %i",ScriptCounter);
#ifdef _WIN32
SetDlgItemText(hWindow,IDC_STATICSCRIPT,str.getData());
UpdateWindow(GetDlgItem(hWindow,IDC_STATICSCRIPT));
#elif defined(WITH_DEVELOPER_MODE)
gtk_label_set_label(GTK_LABEL(lblScript), str.getData());
#endif // WITH_DEVELOPER_MODE / _WIN32
}
// Time & FPS
if ((Game.Time!=Time) || (Game.FPS!=FPS))
{
Time=Game.Time;
FPS=Game.FPS;
StdStrBuf str;
str.Format("%02d:%02d:%02d (%i FPS)",Time/3600,(Time%3600)/60,Time%60,FPS);
#ifdef _WIN32
SetDlgItemText(hWindow,IDC_STATICTIME,str.getData());
UpdateWindow(GetDlgItem(hWindow,IDC_STATICTIME));
#elif defined(WITH_DEVELOPER_MODE)
gtk_label_set_label(GTK_LABEL(lblTime), str.getData());
#endif // WITH_DEVELOPER_MODE
}
return TRUE;
}
bool C4Console::UpdateHaltCtrls(bool fHalt)
{
if (!Active) return FALSE;
#ifdef _WIN32
SendDlgItemMessage(hWindow,IDC_BUTTONPLAY,BM_SETSTATE,!fHalt,0);
UpdateWindow(GetDlgItem(hWindow,IDC_BUTTONPLAY));
SendDlgItemMessage(hWindow,IDC_BUTTONHALT,BM_SETSTATE,fHalt,0);
UpdateWindow(GetDlgItem(hWindow,IDC_BUTTONHALT));
#elif defined(WITH_DEVELOPER_MODE)
// Prevents recursion
g_signal_handler_block(btnPlay, handlerPlay);
g_signal_handler_block(btnHalt, handlerHalt);
//gtk_widget_set_sensitive(btnPlay, fHalt);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(btnPlay), !fHalt);
//gtk_widget_set_sensitive(btnHalt, !fHalt);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(btnHalt), fHalt);
g_signal_handler_unblock(btnPlay, handlerPlay);
g_signal_handler_unblock(btnHalt, handlerHalt);
#endif // WITH_DEVELOPER_MODE / _WIN32
return TRUE;
}
BOOL C4Console::SaveGame(BOOL fSaveGame)
{
// Network hosts only
if (::Network.isEnabled() && !::Network.isHost())
{ Message(LoadResStr("IDS_GAME_NOCLIENTSAVE")); return FALSE; }
// Can't save to child groups
if (Game.ScenarioFile.GetMother())
{
StdStrBuf str;
str.Format(LoadResStr("IDS_CNS_NOCHILDSAVE"),
GetFilename(Game.ScenarioFile.GetName()));
Message(str.getData());
return FALSE;
}
// Save game to open scenario file
BOOL fOkay=TRUE;
#ifdef _WIN32
SetCursor(LoadCursor(0,IDC_WAIT));
#elif defined(WITH_DEVELOPER_MODE)
// Seems not to work. Don't know why...
gdk_window_set_cursor(window->window, cursorWait);
#endif
C4GameSave *pGameSave;
if (fSaveGame)
pGameSave = new C4GameSaveSavegame();
else
pGameSave = new C4GameSaveScenario(!Console.Active || ::Landscape.Mode==C4LSC_Exact, false);
if (!pGameSave->Save(Game.ScenarioFile, false))
{ Out("Game::Save failed"); fOkay=FALSE; }
delete pGameSave;
// Close and reopen scenario file to fix file changes
if (!Game.ScenarioFile.Close())
{ Out("ScenarioFile::Close failed"); fOkay=FALSE; }
if (!Game.ScenarioFile.Open(Game.ScenarioFilename))
{ Out("ScenarioFile::Open failed"); fOkay=FALSE; }
#ifdef _WIN32
SetCursor(LoadCursor(0,IDC_ARROW));
#elif defined(WITH_DEVELOPER_MODE)
gdk_window_set_cursor(window->window, NULL);
#endif
// Initialize/script notification
if (Game.fScriptCreatedObjects)
if (!fSaveGame)
{
StdStrBuf str(LoadResStr("IDS_CNS_SCRIPTCREATEDOBJECTS"));
str += LoadResStr("IDS_CNS_WARNDOUBLE");
Message(str.getData());
Game.fScriptCreatedObjects=FALSE;
}
// Status report
if (!fOkay) Message(LoadResStr("IDS_CNS_SAVERROR"));
else Out(LoadResStr(fSaveGame ? "IDS_CNS_GAMESAVED" : "IDS_CNS_SCENARIOSAVED"));
return fOkay;
}
BOOL C4Console::FileSave(BOOL fSaveGame)
{
// Don't quicksave games over scenarios
if (fSaveGame)
if (!Game.C4S.Head.SaveGame)
{
Message(LoadResStr("IDS_CNS_NOGAMEOVERSCEN"));
return FALSE;
}
// Save game
return SaveGame(fSaveGame);
}
BOOL C4Console::FileSaveAs(BOOL fSaveGame)
{
// Do save-as dialog
char filename[512+1];
SCopy(Game.ScenarioFile.GetName(),filename);
if (!FileSelect(filename,512,
"Clonk 4 Scenario\0*.c4s\0\0",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY,
TRUE)) return FALSE;
DefaultExtension(filename,"c4s");
BOOL fOkay=TRUE;
// Close current scenario file
if (!Game.ScenarioFile.Close()) fOkay=FALSE;
// Copy current scenario file to target
if (!C4Group_CopyItem(Game.ScenarioFilename,filename)) fOkay=FALSE;
// Open new scenario file
SCopy(filename,Game.ScenarioFilename);
SetCaption(GetFilename(Game.ScenarioFilename));
if (!Game.ScenarioFile.Open(Game.ScenarioFilename)) fOkay=FALSE;
// Failure message
if (!fOkay)
{
Message(FormatString(LoadResStr("IDS_CNS_SAVEASERROR"),Game.ScenarioFilename).getData()); return FALSE;
}
// Save game
return SaveGame(fSaveGame);
}
bool C4Console::Message(const char *szMessage, bool fQuery)
{
if (!Active) return FALSE;
#ifdef _WIN32
return (IDOK==MessageBox(hWindow,szMessage,C4ENGINECAPTION,fQuery ? (MB_OKCANCEL | MB_ICONEXCLAMATION) : MB_ICONEXCLAMATION));
#elif defined(WITH_DEVELOPER_MODE)
GtkWidget* dialog = gtk_message_dialog_new(GTK_WINDOW(window), GTK_DIALOG_MODAL, GTK_MESSAGE_INFO, fQuery ? (GTK_BUTTONS_OK_CANCEL) : (GTK_BUTTONS_OK), "%s", szMessage);
int response = gtk_dialog_run(GTK_DIALOG(dialog));
gtk_widget_destroy(dialog);
return response == GTK_RESPONSE_OK;
#endif
return false;
}
void C4Console::EnableControls(bool fEnable)
{
if (!Active) return;
// disable Editing if no input allowed
Editing &= !::Control.NoInput();
#ifdef _WIN32
// Set button images (edit modes & halt controls)
SendDlgItemMessage(hWindow,IDC_BUTTONMODEPLAY,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)(fEnable ? hbmMouse : hbmMouse2));
SendDlgItemMessage(hWindow,IDC_BUTTONMODEEDIT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((fEnable && Editing) ? hbmCursor : hbmCursor2));
SendDlgItemMessage(hWindow,IDC_BUTTONMODEDRAW,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)((fEnable && Editing) ? hbmBrush : hbmBrush2));
SendDlgItemMessage(hWindow,IDC_BUTTONPLAY,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)(::Network.isLobbyActive() || fEnable ? hbmPlay : hbmPlay2));
SendDlgItemMessage(hWindow,IDC_BUTTONHALT,BM_SETIMAGE,IMAGE_BITMAP,(LPARAM)(::Network.isLobbyActive() || fEnable ? hbmHalt : hbmHalt2));
// OK
EnableWindow( GetDlgItem(hWindow,IDOK), fEnable);
// Halt controls
EnableWindow(GetDlgItem(hWindow,IDC_BUTTONPLAY), ::Network.isLobbyActive() || fEnable);
EnableWindow(GetDlgItem(hWindow,IDC_BUTTONHALT), ::Network.isLobbyActive() || fEnable);
// Edit modes
EnableWindow(GetDlgItem(hWindow,IDC_BUTTONMODEPLAY),(fEnable));
EnableWindow(GetDlgItem(hWindow,IDC_BUTTONMODEEDIT),(fEnable && Editing));
EnableWindow(GetDlgItem(hWindow,IDC_BUTTONMODEDRAW),(fEnable && Editing));
// Console input
EnableWindow(GetDlgItem(hWindow,IDC_COMBOINPUT), fEnable);
// File menu
// C4Network2 will have to handle that cases somehow (TODO: test)
EnableMenuItem(GetMenu(hWindow),IDM_FILE_OPEN, MF_BYCOMMAND | MF_ENABLED );
EnableMenuItem(GetMenu(hWindow),IDM_FILE_OPENWPLRS, MF_BYCOMMAND | MF_ENABLED );
EnableMenuItem(GetMenu(hWindow),IDM_FILE_RECORD, MF_BYCOMMAND | ((Game.IsRunning && ::Control.IsRuntimeRecordPossible()) ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_FILE_SAVEGAME, MF_BYCOMMAND | ((fEnable && ::Players.GetCount()) ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_FILE_SAVEGAMEAS, MF_BYCOMMAND | ((fEnable && ::Players.GetCount()) ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_FILE_SAVE, MF_BYCOMMAND | (fEnable ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_FILE_SAVEAS, MF_BYCOMMAND | (fEnable ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_FILE_CLOSE, MF_BYCOMMAND | (fEnable ? MF_ENABLED : MF_GRAYED));
// Components menu
EnableMenuItem(GetMenu(hWindow),IDM_COMPONENTS_SCRIPT, MF_BYCOMMAND | ((fEnable && Editing) ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_COMPONENTS_INFO, MF_BYCOMMAND | ((fEnable && Editing) ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_COMPONENTS_TITLE, MF_BYCOMMAND | ((fEnable && Editing) ? MF_ENABLED : MF_GRAYED));
// Player & viewport menu
EnableMenuItem(GetMenu(hWindow),IDM_PLAYER_JOIN, MF_BYCOMMAND | ((fEnable && Editing) ? MF_ENABLED : MF_GRAYED));
EnableMenuItem(GetMenu(hWindow),IDM_VIEWPORT_NEW, MF_BYCOMMAND | (fEnable ? MF_ENABLED : MF_GRAYED));
#elif defined(WITH_DEVELOPER_MODE)
// Halt controls
gtk_widget_set_sensitive(btnPlay, ::Network.isLobbyActive() || fEnable);
gtk_widget_set_sensitive(btnHalt, ::Network.isLobbyActive() || fEnable);
// Edit modes
gtk_widget_set_sensitive(btnModePlay, ::Network.isLobbyActive() || fEnable);
gtk_widget_set_sensitive(btnModeEdit, ::Network.isLobbyActive() || fEnable);
gtk_widget_set_sensitive(btnModeDraw, ::Network.isLobbyActive() || fEnable);
// Console input
gtk_widget_set_sensitive(txtScript, ::Network.isLobbyActive() || fEnable);
// File menu
// C4Network2 will have to handle that cases somehow (TODO: test)
gtk_widget_set_sensitive(fileRecord, Game.IsRunning && ::Control.IsRuntimeRecordPossible());
gtk_widget_set_sensitive(fileSaveGame, fEnable && ::Players.GetCount());
gtk_widget_set_sensitive(fileSaveGameAs, fEnable && ::Players.GetCount());
gtk_widget_set_sensitive(fileSave, fEnable);
gtk_widget_set_sensitive(fileSaveAs, fEnable);
gtk_widget_set_sensitive(fileClose, fEnable);
// Components menu
gtk_widget_set_sensitive(compObjects, fEnable && Editing);
gtk_widget_set_sensitive(compScript, fEnable && Editing);
gtk_widget_set_sensitive(compInfo, fEnable && Editing);
gtk_widget_set_sensitive(compTitle, fEnable && Editing);
// Player & viewport menu
gtk_widget_set_sensitive(plrJoin, fEnable && Editing);
gtk_widget_set_sensitive(viewNew, fEnable);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
BOOL C4Console::FileOpen()
{
// Get scenario file name
char c4sfile[512+1]="";
if (!FileSelect(c4sfile,512,
"Clonk 4 Scenario\0*.c4s;*.c4f;Scenario.txt\0\0",
OFN_HIDEREADONLY | OFN_FILEMUSTEXIST
)) return FALSE;
// Compose command line
char cmdline[2000]="";
SAppend("\"",cmdline,1999); SAppend(c4sfile,cmdline,1999); SAppend("\" ",cmdline,1999);
// Open game
OpenGame(cmdline);
return TRUE;
}
BOOL C4Console::FileOpenWPlrs()
{
// Get scenario file name
char c4sfile[512+1]="";
if (!FileSelect(c4sfile,512,
"Clonk 4 Scenario\0*.c4s;*.c4f\0\0",
OFN_HIDEREADONLY | OFN_FILEMUSTEXIST
)) return FALSE;
// Get player file name(s)
char c4pfile[4096+1]="";
if (!FileSelect(c4pfile,4096,
"Clonk 4 Player\0*.c4p\0\0",
OFN_HIDEREADONLY | OFN_ALLOWMULTISELECT | OFN_EXPLORER
)) return FALSE;
// Compose command line
char cmdline[6000]="";
SAppend("\"",cmdline,5999); SAppend(c4sfile,cmdline,5999); SAppend("\" ",cmdline,5999);
if (DirectoryExists(c4pfile)) // Multiplayer
{
const char *cptr = c4pfile+SLen(c4pfile)+1;
while (*cptr)
{
SAppend("\"",cmdline,5999);
SAppend(c4pfile,cmdline,5999); SAppend(DirSep,cmdline,5999);
SAppend(cptr,cmdline,5999); SAppend("\" ",cmdline,5999);
cptr += SLen(cptr)+1;
}
}
else // Single player
{
SAppend("\"",cmdline,5999); SAppend(c4pfile,cmdline,5999); SAppend("\" ",cmdline,5999);
}
// Open game
OpenGame(cmdline);
return TRUE;
}
BOOL C4Console::FileClose()
{
return CloseGame();
}
BOOL C4Console::FileSelect(char *sFilename, int iSize, const char * szFilter, DWORD dwFlags, BOOL fSave)
{
#ifdef _WIN32
OPENFILENAME ofn;
ZeroMem(&ofn,sizeof(ofn));
ofn.lStructSize=sizeof(ofn);
ofn.hwndOwner=hWindow;
ofn.lpstrFilter=szFilter;
ofn.lpstrFile=sFilename;
ofn.nMaxFile=iSize;
ofn.nFileOffset= GetFilename(sFilename) - sFilename;
ofn.nFileExtension= GetExtension(sFilename) - sFilename;
ofn.Flags=dwFlags;
BOOL fResult;
const char *wd = GetWorkingDirectory();
if (fSave)
fResult = GetSaveFileName(&ofn);
else
fResult = GetOpenFileName(&ofn);
// Reset working directory to exe path as Windows file dialog might have changed it
SetCurrentDirectory(wd);
return fResult;
#elif defined(WITH_DEVELOPER_MODE)
GtkWidget* dialog = gtk_file_chooser_dialog_new(fSave ? "Save file..." : "Load file...", GTK_WINDOW(window), fSave ? GTK_FILE_CHOOSER_ACTION_SAVE : GTK_FILE_CHOOSER_ACTION_OPEN, GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL, fSave ? GTK_STOCK_SAVE : GTK_STOCK_OPEN, GTK_RESPONSE_ACCEPT, NULL);
// TODO: Set dialog modal?
if(g_path_is_absolute(sFilename) )
gtk_file_chooser_set_filename(GTK_FILE_CHOOSER(dialog), sFilename);
else if(fSave)
gtk_file_chooser_set_current_name(GTK_FILE_CHOOSER(dialog), sFilename);
// Install file filter
while(*szFilter)
{
char pattern[16 + 1];
GtkFileFilter* filter = gtk_file_filter_new();
gtk_file_filter_set_name(filter, szFilter);
szFilter+=SLen(szFilter)+1;
while(true)
{
SCopyUntil(szFilter, pattern, ';', 16);
int len = SLen(pattern);
char last_c = szFilter[len];
szFilter += (len + 1);
// Got not all of the filter, try again.
if(last_c != ';' && last_c != '\0')
continue;
gtk_file_filter_add_pattern(filter, pattern);
if(last_c == '\0') break;
}
gtk_file_chooser_add_filter(GTK_FILE_CHOOSER(dialog), filter);
}
// TODO: Not in GTK+ 2.4, we could check GTK+ version at runtime and rely on lazy bindung
// gtk_file_chooser_set_do_overwrite_confirmation(GTK_FILE_CHOOSER(dialog), (dwFlags & OFN_OVERWRITEPROMPT) != 0);
// TODO: Not in GTK+ 2.4, we could check GTK+ version at runtime and rely on lazy binding
// gtk_file_chooser_set_show_hidden(GTK_FILE_CHOOSER(dialog), (dwFlags & OFN_HIDEREADONLY) == 0);
gtk_file_chooser_set_select_multiple(GTK_FILE_CHOOSER(dialog), (dwFlags & OFN_ALLOWMULTISELECT) != 0);
gtk_file_chooser_set_local_only(GTK_FILE_CHOOSER(dialog), true);
int response;
while(true)
{
response = gtk_dialog_run(GTK_DIALOG(dialog));
if(response == GTK_RESPONSE_CANCEL || response == GTK_RESPONSE_DELETE_EVENT) break;
bool error = false;
// Check for OFN_FILEMUSTEXIST
if((dwFlags & OFN_ALLOWMULTISELECT) == 0)
{
char* filename = gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(dialog));
if((dwFlags & OFN_FILEMUSTEXIST) && !g_file_test(filename, G_FILE_TEST_IS_REGULAR))
{
Message(FormatString("File \"%s\" does not exist", filename).getData(), false);
error = true;
}
g_free(filename);
}
if(!error) break;
}
if(response != GTK_RESPONSE_ACCEPT)
{
gtk_widget_destroy(dialog);
return FALSE;
}
// Build result string
if((dwFlags & OFN_ALLOWMULTISELECT) == 0)
{
// Just the file name without multiselect
char* filename = gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(dialog));
SCopy(filename, sFilename, iSize);
g_free(filename);
}
else
{
// Otherwise its the folder followed by the file names,
// separated by '\0'-bytes
char* folder = gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(dialog));
int len = SLen(folder);
if(iSize > 0) SCopy(folder, sFilename, Min(len + 1, iSize));
iSize -= (len + 1); sFilename += (len + 1);
g_free(folder);
GSList* files = gtk_file_chooser_get_filenames(GTK_FILE_CHOOSER(dialog));
for(GSList* item = files; item != NULL; item = item->next)
{
const char* file = static_cast<const char*>(item->data);
char* basefile = g_path_get_basename(file);
int len = SLen(basefile);
if(iSize > 0) SCopy(basefile, sFilename, Min(len + 1, iSize));
iSize -= (len + 1); sFilename += (len + 1);
g_free(basefile);
g_free(item->data);
}
// End of list
*sFilename = '\0';
g_slist_free(files);
}
gtk_widget_destroy(dialog);
return TRUE;
#endif // WITH_DEVELOPER_MODE / _WIN32
return 0;
}
BOOL C4Console::FileRecord()
{
// only in running mode
if (!Game.IsRunning || !::Control.IsRuntimeRecordPossible()) return FALSE;
// start record!
::Control.RequestRuntimeRecord();
// disable menuitem
#ifdef _WIN32
EnableMenuItem(GetMenu(hWindow),IDM_FILE_RECORD, MF_BYCOMMAND | MF_GRAYED);
#elif defined(WITH_DEVELOPER_MODE)
gtk_widget_set_sensitive(fileRecord, false);
#endif
return TRUE;
}
void C4Console::ClearPointers(C4Object *pObj)
{
EditCursor.ClearPointers(pObj);
PropertyDlg.ClearPointers(pObj);
}
void C4Console::Default()
{
EditCursor.Default();
PropertyDlg.Default();
ToolsDlg.Default();
}
void C4Console::Clear()
{
C4ConsoleBase::Clear();
#ifdef WITH_DEVELOPER_MODE
// txtLog = NULL;
// txtScript = NULL;
// btnPlay = NULL;
// btnHalt = NULL;
#endif
EditCursor.Clear();
PropertyDlg.Clear();
ToolsDlg.Clear();
ClearViewportMenu();
ClearPlayerMenu();
ClearNetMenu();
#ifndef _WIN32
Application.Quit();
#endif
}
void C4Console::Close()
{
Application.Quit();
}
BOOL C4Console::FileQuit()
{
Close();
return TRUE;
}
void C4Console::HelpAbout()
{
StdStrBuf strCopyright;
strCopyright.Format("Copyright (c) %s %s", C4COPYRIGHT_YEAR, C4COPYRIGHT_COMPANY);
#ifdef _WIN32
StdStrBuf strMessage; strMessage.Format("%s %s\n\n%s", C4ENGINECAPTION, C4VERSION, strCopyright.getData());
MessageBox(NULL, strMessage.getData(), C4ENGINECAPTION, MB_ICONINFORMATION | MB_TASKMODAL);
#elif defined(WITH_DEVELOPER_MODE)
gtk_show_about_dialog(GTK_WINDOW(window), "name", C4ENGINECAPTION, "version", C4VERSION, "copyright", strCopyright.getData(), NULL);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
void C4Console::ViewportNew()
{
Game.CreateViewport(NO_OWNER);
}
bool C4Console::UpdateCursorBar(const char *szCursor)
{
if (!Active) return FALSE;
#ifdef _WIN32
// Cursor
SetDlgItemText(hWindow,IDC_STATICCURSOR,szCursor);
UpdateWindow(GetDlgItem(hWindow,IDC_STATICCURSOR));
#elif defined(WITH_DEVELOPER_MODE)
gtk_label_set_label(GTK_LABEL(lblCursor), szCursor);
#endif
return TRUE;
}
bool C4Console::UpdateViewportMenu()
{
if (!Active) return FALSE;
ClearViewportMenu();
#ifdef _WIN32
HMENU hMenu = GetSubMenu(GetMenu(hWindow),MenuIndexViewport);
#endif
for (C4Player *pPlr=::Players.First; pPlr; pPlr=pPlr->Next)
{
StdStrBuf sText;
sText.Format(LoadResStr("IDS_CNS_NEWPLRVIEWPORT"),pPlr->GetName());
#ifdef _WIN32
AddMenuItem(hMenu,IDM_VIEWPORT_NEW1+pPlr->Number,sText.getData());
#elif defined(WITH_DEVELOPER_MODE)
GtkWidget* menuItem = gtk_menu_item_new_with_label(sText.getData());
gtk_menu_shell_append(GTK_MENU_SHELL(menuViewport), menuItem);
g_signal_connect(G_OBJECT(menuItem), "activate", G_CALLBACK(OnViewNewPlr), GINT_TO_POINTER(pPlr->Number));
gtk_widget_show(menuItem);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
return TRUE;
}
void C4Console::ClearViewportMenu()
{
if (!Active) return;
#ifdef _WIN32
HMENU hMenu = GetSubMenu(GetMenu(hWindow),MenuIndexViewport);
while (DeleteMenu(hMenu,1,MF_BYPOSITION));
#elif defined(WITH_DEVELOPER_MODE)
GList* children = gtk_container_get_children(GTK_CONTAINER(menuViewport));
for(GList* item = children; item != NULL; item = item->next)
{
if(item->data != viewNew)
gtk_container_remove(GTK_CONTAINER(menuViewport), GTK_WIDGET(item->data));
}
g_list_free(children);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
#ifdef _WIN32
BOOL C4Console::AddMenuItem(HMENU hMenu, DWORD dwID, const char *szString, BOOL fEnabled)
{
if (!Active) return FALSE;
MENUITEMINFO minfo;
ZeroMem(&minfo,sizeof(minfo));
minfo.cbSize = sizeof(minfo);
minfo.fMask = MIIM_ID | MIIM_TYPE | MIIM_DATA | MIIM_STATE;
minfo.fType = MFT_STRING;
minfo.wID = dwID;
minfo.dwTypeData = (char*) szString;
minfo.cch = SLen(szString);
if (!fEnabled) minfo.fState|=MFS_GRAYED;
return InsertMenuItem(hMenu,0,FALSE,&minfo);
}
#endif // _WIN32
bool C4Console::UpdateModeCtrls(int iMode)
{
if (!Active) return false;
#ifdef _WIN32
SendDlgItemMessage(hWindow,IDC_BUTTONMODEPLAY,BM_SETSTATE,(iMode==C4CNS_ModePlay),0);
UpdateWindow(GetDlgItem(hWindow,IDC_BUTTONMODEPLAY));
SendDlgItemMessage(hWindow,IDC_BUTTONMODEEDIT,BM_SETSTATE,(iMode==C4CNS_ModeEdit),0);
UpdateWindow(GetDlgItem(hWindow,IDC_BUTTONMODEEDIT));
SendDlgItemMessage(hWindow,IDC_BUTTONMODEDRAW,BM_SETSTATE,(iMode==C4CNS_ModeDraw),0);
UpdateWindow(GetDlgItem(hWindow,IDC_BUTTONMODEDRAW));
#elif defined(WITH_DEVELOPER_MODE)
// Prevents recursion
g_signal_handler_block(btnModePlay, handlerModePlay);
g_signal_handler_block(btnModeEdit, handlerModeEdit);
g_signal_handler_block(btnModeDraw, handlerModeDraw);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(btnModePlay), iMode == C4CNS_ModePlay);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(btnModeEdit), iMode == C4CNS_ModeEdit);
gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(btnModeDraw), iMode == C4CNS_ModeDraw);
g_signal_handler_unblock(btnModePlay, handlerModePlay);
g_signal_handler_unblock(btnModeEdit, handlerModeEdit);
g_signal_handler_unblock(btnModeDraw, handlerModeDraw);
#endif // WITH_DEVELOPER_MODE / _WIN32
return true;
}
void C4Console::EditTitle()
{
if (::Network.isEnabled()) return;
Game.Title.Open();
}
void C4Console::EditScript()
{
if (::Network.isEnabled()) return;
Game.Script.Open();
::ScriptEngine.ReLink(&::Definitions);
}
void C4Console::EditInfo()
{
if (::Network.isEnabled()) return;
Game.Info.Open();
}
void C4Console::EditObjects()
{
ObjectListDlg.Open();
}
void C4Console::UpdateInputCtrl()
{
int cnt;
C4AulScriptFunc *pRef;
#ifdef _WIN32
HWND hCombo = GetDlgItem(hWindow,IDC_COMBOINPUT);
// Clear
SendMessage(hCombo,CB_RESETCONTENT,0,0);
#elif defined(WITH_DEVELOPER_MODE)
GtkEntryCompletion* completion = gtk_entry_get_completion(GTK_ENTRY(txtScript));
if(!completion)
{
completion = gtk_entry_completion_new();
GtkListStore* store = gtk_list_store_new(1, G_TYPE_STRING);
gtk_entry_completion_set_model(completion, GTK_TREE_MODEL(store));
g_object_unref(G_OBJECT(store));
gtk_entry_completion_set_text_column(completion, 0);
gtk_entry_set_completion(GTK_ENTRY(txtScript), completion);
g_object_unref(G_OBJECT(completion));
}
GtkTreeIter iter;
GtkListStore* store = GTK_LIST_STORE(gtk_entry_completion_get_model(completion));
g_assert(store);
gtk_list_store_clear(store);
#endif // WITH_DEVELOPER_MODE / _WIN32
// add global and standard functions
for (C4AulFunc *pFn = ::ScriptEngine.GetFirstFunc(); pFn; pFn = ::ScriptEngine.GetNextFunc(pFn))
if (pFn->GetPublic())
{
#ifdef _WIN32
SendMessage(hCombo,CB_ADDSTRING,0,(LPARAM)pFn->Name);
#else
#ifdef WITH_DEVELOPER_MODE
gtk_list_store_append(store, &iter);
gtk_list_store_set(store, &iter, 0, pFn->Name, -1);
#endif
#endif
}
// Add scenario script functions
#ifdef _WIN32
if (pRef=Game.Script.GetSFunc(0))
SendMessage(hCombo,CB_INSERTSTRING,0,(LPARAM)"----------");
#endif
for (cnt=0; pRef=Game.Script.GetSFunc(cnt); cnt++)
{
#ifdef _WIN32
SendMessage(hCombo,CB_INSERTSTRING,0,(LPARAM)pRef->Name);
#elif defined(WITH_DEVELOPER_MODE)
gtk_list_store_append(store, &iter);
gtk_list_store_set(store, &iter, 0, pRef->Name, -1);
#endif
}
}
bool C4Console::UpdatePlayerMenu()
{
if (!Active) return FALSE;
ClearPlayerMenu();
#ifdef _WIN32
HMENU hMenu = GetSubMenu(GetMenu(hWindow),MenuIndexPlayer);
#endif
for (C4Player *pPlr=::Players.First; pPlr; pPlr=pPlr->Next)
{
StdStrBuf sText;
if (::Network.isEnabled())
sText.Format(LoadResStr("IDS_CNS_PLRQUITNET"),pPlr->GetName(),pPlr->AtClientName);
else
sText.Format(LoadResStr("IDS_CNS_PLRQUIT"),pPlr->GetName());
#ifdef _WIN32
AddMenuItem(hMenu,IDM_PLAYER_QUIT1+pPlr->Number,sText.getData(),(!::Network.isEnabled() || ::Network.isHost()) && Editing);
#elif defined(WITH_DEVELOPER_MODE)
// TODO: Implement AddMenuItem...
GtkWidget* menuItem = gtk_menu_item_new_with_label(sText.getData());
gtk_menu_shell_append(GTK_MENU_SHELL(menuPlayer), menuItem);
g_signal_connect(G_OBJECT(menuItem), "activate", G_CALLBACK(OnPlrQuit), GINT_TO_POINTER(pPlr->Number));
gtk_widget_show(menuItem);
gtk_widget_set_sensitive(menuItem, (!::Network.isEnabled() || ::Network.isHost()) && Editing);
#endif // WITH_DEVELOPER_MODE / _WIN32
}
return TRUE;
}
void C4Console::ClearPlayerMenu()
{
if (!Active) return;
#ifdef _WIN32
HMENU hMenu = GetSubMenu(GetMenu(hWindow),MenuIndexPlayer);
while (DeleteMenu(hMenu,1,MF_BYPOSITION));
#elif defined(WITH_DEVELOPER_MODE)
GList* children = gtk_container_get_children(GTK_CONTAINER(menuPlayer));
for(GList* item = children; item != NULL; item = item->next)
{
if(item->data != plrJoin)
gtk_container_remove(GTK_CONTAINER(menuPlayer), GTK_WIDGET(item->data));
}
g_list_free(children);
#endif // _WIN32
}
void C4Console::UpdateMenus()
{
if (!Active) return;
EnableControls(fGameOpen);
UpdatePlayerMenu();
UpdateViewportMenu();
UpdateNetMenu();
}
void C4Console::PlayerJoin()
{
// Get player file name(s)
char c4pfile[4096+1]="";
if (!FileSelect(c4pfile,4096,
"Clonk 4 Player\0*.c4p\0\0",
OFN_HIDEREADONLY | OFN_ALLOWMULTISELECT | OFN_EXPLORER
)) return;
// Compose player file list
char c4plist[6000]="";
// Multiple players
if (DirectoryExists(c4pfile))
{
const char *cptr = c4pfile+SLen(c4pfile)+1;
while (*cptr)
{
SNewSegment(c4plist);
SAppend(c4pfile,c4plist); SAppend(DirSep ,c4plist); SAppend(cptr,c4plist);
cptr += SLen(cptr)+1;
}
}
// Single player
else
{
SAppend(c4pfile,c4plist);
}
// Join players (via network/ctrl queue)
char szPlayerFilename[_MAX_PATH+1];
for (int iPar=0; SCopySegment(c4plist,iPar,szPlayerFilename,';',_MAX_PATH); iPar++)
if (szPlayerFilename[0])
if (::Network.isEnabled())
::Network.Players.JoinLocalPlayer(szPlayerFilename, true);
else
::Players.CtrlJoinLocalNoNetwork(szPlayerFilename, Game.Clients.getLocalID(), Game.Clients.getLocalName());
}
#ifdef _WIN32
void C4Console::UpdateMenuText(HMENU hMenu)
{
HMENU hSubMenu;
if (!Active) return;
// File
ModifyMenu(hMenu,MenuIndexFile,MF_BYPOSITION | MF_STRING,0,LoadResStr("IDS_MNU_FILE"));
hSubMenu = GetSubMenu(hMenu,MenuIndexFile);
SetMenuItemText(hSubMenu,IDM_FILE_OPEN,LoadResStr("IDS_MNU_OPEN"));
SetMenuItemText(hSubMenu,IDM_FILE_OPENWPLRS,LoadResStr("IDS_MNU_OPENWPLRS"));
SetMenuItemText(hSubMenu,IDM_FILE_RECORD,LoadResStr("IDS_MNU_RECORD"));
SetMenuItemText(hSubMenu,IDM_FILE_SAVE,LoadResStr("IDS_MNU_SAVESCENARIO"));
SetMenuItemText(hSubMenu,IDM_FILE_SAVEAS,LoadResStr("IDS_MNU_SAVESCENARIOAS"));
SetMenuItemText(hSubMenu,IDM_FILE_SAVEGAME,LoadResStr("IDS_MNU_SAVEGAME"));
SetMenuItemText(hSubMenu,IDM_FILE_SAVEGAMEAS,LoadResStr("IDS_MNU_SAVEGAMEAS"));
SetMenuItemText(hSubMenu,IDM_FILE_CLOSE,LoadResStr("IDS_MNU_CLOSE"));
SetMenuItemText(hSubMenu,IDM_FILE_QUIT,LoadResStr("IDS_MNU_QUIT"));
// Components
ModifyMenu(hMenu,MenuIndexComponents,MF_BYPOSITION | MF_STRING,0,LoadResStr("IDS_MNU_COMPONENTS"));
hSubMenu = GetSubMenu(hMenu,MenuIndexComponents);
SetMenuItemText(hSubMenu,IDM_COMPONENTS_SCRIPT,LoadResStr("IDS_MNU_SCRIPT"));
SetMenuItemText(hSubMenu,IDM_COMPONENTS_TITLE,LoadResStr("IDS_MNU_TITLE"));
SetMenuItemText(hSubMenu,IDM_COMPONENTS_INFO,LoadResStr("IDS_MNU_INFO"));
// Player
ModifyMenu(hMenu,MenuIndexPlayer,MF_BYPOSITION | MF_STRING,0,LoadResStr("IDS_MNU_PLAYER"));
hSubMenu = GetSubMenu(hMenu,MenuIndexPlayer);
SetMenuItemText(hSubMenu,IDM_PLAYER_JOIN,LoadResStr("IDS_MNU_JOIN"));
// Viewport
ModifyMenu(hMenu,MenuIndexViewport,MF_BYPOSITION | MF_STRING,0,LoadResStr("IDS_MNU_VIEWPORT"));
hSubMenu = GetSubMenu(hMenu,MenuIndexViewport);
SetMenuItemText(hSubMenu,IDM_VIEWPORT_NEW,LoadResStr("IDS_MNU_NEW"));
// Help
hSubMenu = GetSubMenu(hMenu,MenuIndexHelp);
SetMenuItemText(hSubMenu,IDM_HELP_ABOUT,LoadResStr("IDS_MENU_ABOUT"));
}
#endif // _WIN32
void C4Console::UpdateNetMenu()
{
// Active & network hosting check
if (!Active) return;
if (!::Network.isHost() || !::Network.isEnabled()) return;
// Clear old
ClearNetMenu();
// Insert menu
#ifdef _WIN32
if (!InsertMenu(GetMenu(hWindow),MenuIndexHelp,MF_BYPOSITION | MF_POPUP,(UINT)CreateMenu(),LoadResStr("IDS_MNU_NET"))) return;
#elif defined(WITH_DEVELOPER_MODE)
itemNet = gtk_menu_item_new_with_label(LoadResStr("IDS_MNU_NET"));
GtkWidget* menuNet = gtk_menu_new();
gtk_menu_item_set_submenu(GTK_MENU_ITEM(itemNet), menuNet);
gtk_menu_shell_insert(GTK_MENU_SHELL(menuBar), itemNet, MenuIndexHelp);
#endif
MenuIndexNet=MenuIndexHelp;
MenuIndexHelp++;
#ifdef _WIN32
DrawMenuBar(hWindow);
// Update menu
HMENU hMenu = GetSubMenu(GetMenu(hWindow),MenuIndexNet);
#endif
// Host
StdStrBuf str;
str.Format(LoadResStr("IDS_MNU_NETHOST"),Game.Clients.getLocalName(),Game.Clients.getLocalID());
#ifdef _WIN32
AddMenuItem(hMenu,IDM_NET_CLIENT1+Game.Clients.getLocalID(),str.getData());
#elif defined(WITH_DEVELOPER_MODE)
GtkWidget* item = gtk_menu_item_new_with_label(str.getData());
gtk_menu_shell_append(GTK_MENU_SHELL(menuNet), item);
g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(OnNetClient), GINT_TO_POINTER(Game.Clients.getLocalID()));
#endif
// Clients
for (C4Network2Client *pClient=::Network.Clients.GetNextClient(NULL); pClient; pClient=::Network.Clients.GetNextClient(pClient))
{
str.Format(LoadResStr(pClient->isActivated() ? "IDS_MNU_NETCLIENT" : "IDS_MNU_NETCLIENTDE"),
pClient->getName(), pClient->getID());
#ifdef _WIN32
AddMenuItem(hMenu,IDM_NET_CLIENT1+pClient->getID(), str.getData());
#elif defined(WITH_DEVELOPER_MODE)
item = gtk_menu_item_new_with_label(str.getData());
gtk_menu_shell_append(GTK_MENU_SHELL(menuNet), item);
g_signal_connect(G_OBJECT(item), "activate", G_CALLBACK(OnNetClient), GINT_TO_POINTER(pClient->getID()));
#endif
}
#ifdef WITH_DEVELOPER_MODE
gtk_widget_show_all(itemNet);
#endif
return;
}
void C4Console::ClearNetMenu()
{
if (!Active) return;
if (MenuIndexNet<0) return;
#ifdef _WIN32
DeleteMenu(GetMenu(hWindow),MenuIndexNet,MF_BYPOSITION);
#elif defined(WITH_DEVELOPER_MODE)
gtk_container_remove(GTK_CONTAINER(menuBar), itemNet);
itemNet = NULL;
#endif
MenuIndexNet=-1;
MenuIndexHelp--;
#ifdef _WIN32
DrawMenuBar(hWindow);
#endif
}
void C4Console::SetCaption(const char *szCaption)
{
if (!Active) return;
#ifdef _WIN32
// Sorry, the window caption needs to be constant so
// the window can be found using FindWindow
SetTitle(C4ENGINECAPTION);
#else
SetTitle(szCaption);
#endif
}
void C4Console::Execute()
{
EditCursor.Execute();
PropertyDlg.Execute();
ObjectListDlg.Execute();
UpdateStatusBars();
::GraphicsSystem.Execute();
}
bool C4Console::OpenGame(const char *szCmdLine)
{
bool fGameWasOpen = fGameOpen;
// Close any old game
CloseGame();
// Default game dependent members
Default();
SetCaption(GetFilename(Game.ScenarioFile.GetName()));
// Init game dependent members
if (!EditCursor.Init()) return FALSE;
// Default game - only if open before, because we do not want to default out the GUI
if (fGameWasOpen) Game.Default();
// Pretend to be called with a new commandline
if (szCmdLine)
Game.ParseCommandLine(szCmdLine);
// PreInit is required because GUI has been deleted
if(!Game.PreInit() ) { Game.Clear(); return FALSE; }
// Init game
if (!Game.Init())
{
Game.Clear();
return FALSE;
}
// Console updates
fGameOpen=TRUE;
UpdateInputCtrl();
EnableControls(fGameOpen);
UpdatePlayerMenu();
UpdateViewportMenu();
return TRUE;
}
bool C4Console::CloseGame()
{
if (!fGameOpen) return FALSE;
Game.Clear();
Game.GameOver=FALSE; // No leftover values when exiting on closed game
Game.GameOverDlgShown=FALSE;
fGameOpen=FALSE;
EnableControls(fGameOpen);
SetCaption(LoadResStr("IDS_CNS_CONSOLE"));
return TRUE;
}
bool C4Console::TogglePause()
{
return Game.TogglePause();
}
// GTK+ callbacks
#ifdef WITH_DEVELOPER_MODE
void C4Console::OnScriptEntry(GtkWidget* entry, gpointer data)
{
C4Console* console = static_cast<C4Console*>(data);
console->In(gtk_entry_get_text(GTK_ENTRY(console->txtScript)));
gtk_editable_select_region(GTK_EDITABLE(console->txtScript), 0, -1);
}
void C4Console::OnPlay(GtkWidget* button, gpointer data)
{
static_cast<C4Console*>(data)->DoPlay();
// Must update haltctrls even if DoPlay did noting to restore
// previous settings since GTK may have released this toggle button
static_cast<C4Console*>(data)->UpdateHaltCtrls(!!Game.HaltCount);
}
void C4Console::OnHalt(GtkWidget* button, gpointer data)
{
static_cast<C4Console*>(data)->DoHalt();
// Must update haltctrls even if DoPlay did noting to restore
// previous settings since GTK may have released this toggle button
static_cast<C4Console*>(data)->UpdateHaltCtrls(!!Game.HaltCount);
}
void C4Console::OnModePlay(GtkWidget* button, gpointer data)
{
static_cast<C4Console*>(data)->EditCursor.SetMode(C4CNS_ModePlay);
}
void C4Console::OnModeEdit(GtkWidget* button, gpointer data)
{
static_cast<C4Console*>(data)->EditCursor.SetMode(C4CNS_ModeEdit);
}
void C4Console::OnModeDraw(GtkWidget* button, gpointer data)
{
static_cast<C4Console*>(data)->EditCursor.SetMode(C4CNS_ModeDraw);
}
void C4Console::OnFileOpen(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileOpen();
}
void C4Console::OnFileOpenWPlrs(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileOpenWPlrs();
}
void C4Console::OnFileSave(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileSave(FALSE);
}
void C4Console::OnFileSaveAs(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileSaveAs(FALSE);
}
void C4Console::OnFileSaveGame(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileSave(TRUE);
}
void C4Console::OnFileSaveGameAs(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileSaveAs(TRUE);
}
void C4Console::OnFileRecord(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileRecord();
}
void C4Console::OnFileClose(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileClose();
}
void C4Console::OnFileQuit(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->FileQuit();
}
void C4Console::OnCompObjects(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->EditObjects();
}
void C4Console::OnCompScript(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->EditScript();
}
void C4Console::OnCompTitle(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->EditTitle();
}
void C4Console::OnCompInfo(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->EditInfo();
}
void C4Console::OnPlrJoin(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->PlayerJoin();
}
void C4Console::OnPlrQuit(GtkWidget* item, gpointer data)
{
::Control.Input.Add(CID_Script, new C4ControlScript(FormatString("EliminatePlayer(%d)", GPOINTER_TO_INT(data)).getData()));
}
void C4Console::OnViewNew(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->ViewportNew();
}
void C4Console::OnViewNewPlr(GtkWidget* item, gpointer data)
{
Game.CreateViewport(GPOINTER_TO_INT(data));
}
void C4Console::OnHelpAbout(GtkWidget* item, gpointer data)
{
static_cast<C4Console*>(data)->HelpAbout();
}
void C4Console::OnNetClient(GtkWidget* item, gpointer data)
{
if(!::Control.isCtrlHost()) return;
Game.Clients.CtrlRemove(Game.Clients.getClientByID(GPOINTER_TO_INT(data)), LoadResStr("IDS_MSG_KICKBYMENU"));
}
#endif // WITH_DEVELOPER_MODE