openclonk/planet/Missions.ocf/DarkCastle.ocs/Script.c

138 lines
3.4 KiB
C

/**
Evil Castle
Desc
@authors Sven2
*/
static const S2DD_InitialRelaunchs = 0;
static g_is_initialized;
func DoInit(int first_player)
{
// Goal
var goal = CreateObject(Goal_Assassination);
if (goal) goal->SetVictim(g_king);
// Elevators
// Top
g_elev2->SetNoPowerNeed(true);
g_elev2->CreateShaft(470);
// Left
g_elev1->SetNoPowerNeed(true);
g_elev1->CreateShaft(100);
// Shrooms
g_shroom1->AddPoisonEffect(0,0); // floor left
g_shroom2->AddPoisonEffect(0,0); // ceiling left
g_shroom3->AddPoisonEffect(-20,0); // floor right
g_shroom4->AddPoisonEffect(10,-10); // ceiling right
// Message when first player enters shroom area
ScheduleCall(nil, Scenario.ShroomCaveCheck, 21, 0xffffff);
// Scorching village
g_ruin1->AddScorch(-20,-10, -45, 50, 1500);
g_ruin2->AddScorch(-15,42, 90, 50, 1200);
g_ruin3->AddScorch(-12,18, 130, 80, 1300);
// Rules
CreateObject(Rule_TeamAccount);
CreateObject(Rule_NoPowerNeed);
// Horax
g_king.JumpSpeed = 200;
// Update AI stuff
var fx;
for (var enemy in FindObjects(Find_ID(Clonk), Find_Owner(NO_OWNER)))
if (fx = S2AI->GetAI(enemy))
{
fx.weapon = fx.target = nil;
S2AI->BindInventory(enemy);
enemy->DoEnergy(10000);
enemy->AddEnergyBar();
}
// Intro. Message 250 frames + regular message time
g_farmer.portrait = "Farmer2";
DialogueCastle->MessageBoxAll("$MsgIntro1$", g_farmer, true);
Schedule(nil, "DialogueCastle->MessageBoxAll(\"$MsgIntro1$\", g_farmer)", 250, 1);
return true;
}
func InitializePlayer(int plr)
{
// Players only
if (GetPlayerType(plr)!=C4PT_User) return;
// Scenario init
if (!g_is_initialized) g_is_initialized = DoInit(plr);
// Harsh zoom range
for (var flag in [PLRZOOM_LimitMax, PLRZOOM_Direct])
SetPlayerZoomByViewRange(plr,400,250,flag);
SetPlayerViewLock(plr, true);
// Initial join
JoinPlayer(plr);
return true;
}
func RelaunchPlayer(int plr)
{
var clonk = CreateObject(Clonk, 50, 1000, plr);
clonk->MakeCrewMember(plr);
SetCursor(plr, clonk);
JoinPlayer(plr);
return true;
}
func JoinPlayer(int plr)
{
// Place in village
var crew;
for(var index = 0; crew = GetCrew(plr, index); ++index)
{
var x = 35 + Random(10);
var y = 1140;
crew->SetPosition(x , y);
crew->SetDir(DIR_Right);
crew->DoEnergy(1000);
// First crew member gets shovel and hammer. Try to get those items from the corpse if they still exist
// so we don't end up with dozens of useless shovels
if (!index)
{
for (var equip_id in [Shovel, Hammer])
{
var obj = FindObject(Find_ID(equip_id), Find_Owner(plr));
if (obj) obj->Enter(crew); else crew->CreateContents(equip_id);
}
}
}
return true;
}
/* Enemy encounter messages */
func EncounterCave(object enemy, object player)
{
DialogueCastle->MessageBoxAll("$MsgEncounterCave$", enemy);
return true;
}
func EncounterOutpost(object enemy, object player)
{
DialogueCastle->MessageBoxAll("$MsgEncounterOutpost$", enemy);
return true;
}
func EncounterKing(object enemy, object player)
{
if (!player) player = enemy; // Leads to a funny message, but better than a null pointer.
DialogueCastle->MessageBoxAll(Format("$MsgEncounterKing$", player->GetName()), enemy);
return true;
}
/* Mushroom cave encounter */
func ShroomCaveCheck()
{
var intruder = FindObject(Find_InRect(1252,1342,320,138), Find_OCF(OCF_CrewMember));
if (!intruder) return true;
DialogueCastle->MessageBoxAll("$MsgEncounterShrooms$", intruder);
ClearScheduleCall(nil, Scenario.ShroomCaveCheck);
return true;
}